Severely_Artistic 742 / 9,471 Report Post Posted July 14, 2017 SCP-457 Add a flamethrower. This one might be a little far fetched, but add fire extinguishers in the game, all over the place too, and make it deal a lot of damage to 457. If this is added, make it so 457 does not take damage from bullets, since his form is of fire, so it should technically pass through, while water based things would extinguish him. If a flamethrower is not added, give him a speed buff. SCP-1048-A Add a slight speed buff and an area buff. SCP-173 Add a teleport ability by pressing R. This will allow you teleport on a XY axis, not up and down. I just got this idea from SCP-RP. SCP-106 Add special ability to teleport to pocket dimension. Possible special ability to go through doors? SCP-049 Add a speed buff. Sometimes it can't get past the tesla gate, which is fucking stupid. SCP-008 Make it so when you open the container for it in its chamber, it turns the player into a zombie after a minute unless they take SCP-500 SCP-500 Change model to the red pill That's all so far. Retard TTT Admin Breach Admin Ragdoll Combat Manager Share this post Link to post Share on other sites More sharing options...
Minishogun721 20 / 2,298 Report Post Posted July 14, 2017 SCP-457 There would need to be a water gun for this to work, but it would be a nice buff because his damage is SHIIIIIIIIIIIT SCP-1048-A I say thats pretty good SCP-173 Why not just make him disappear for a set amount of time since he already moves fast enough SCP-106 Pocket diemension ability would add a whole new, terrifying challenge. I like it. Doors may be a bit OP SCP-049 Definitely. SCP-008 Definitely SCP-500 Unnnessecary. Party of Lenin, strength of the people, To Communism's triumph lead us on! Breach Admin Leader of the League of GFL Communists Share this post Link to post Share on other sites More sharing options...