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Severely_Artistic

Suggestions for SCPs

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SCP-457

  • Add a flamethrower. 
  • This one might be a little far fetched, but add fire extinguishers in the game, all over the place too, and make it deal a lot of damage to 457.
    • If this is added, make it so 457 does not take damage from bullets, since his form is of fire, so it should technically pass through, while water based things would extinguish him.
  • If a flamethrower is not added, give him a speed buff.

SCP-1048-A

  • Add a slight speed buff and an area buff. 

SCP-173

  • Add a teleport ability by pressing R. This will allow you teleport on a XY axis, not up and down. I just got this idea from SCP-RP.

SCP-106

  • Add special ability to teleport to pocket dimension.
  • Possible special ability to go through doors?

SCP-049

  • Add a speed buff. Sometimes it can't get past the tesla gate, which is fucking stupid.

SCP-008

  • Make it so when you open the container for it in its chamber, it turns the player into a zombie after a minute unless they take SCP-500

SCP-500

  • Change model to the red pill

 

That's all so far.


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SCP-457

There would need to be a water gun for this to work, but it would be a nice buff because his damage is SHIIIIIIIIIIIT

 

SCP-1048-A

I say thats pretty good

 

SCP-173

Why not just make him disappear for a set amount of time since he already moves fast enough

 

SCP-106

Pocket diemension ability would add a whole new, terrifying challenge. I like it. Doors may be a bit OP

 

SCP-049

Definitely.

 

SCP-008

Definitely

 

SCP-500

Unnnessecary.


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