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Assault Round Rework

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I would like to suggest a rework of the assault round, more in line with what the name implies, and in a way that makes it more interesting to play.

 

As it is now, it's mainly just a sudden deathmatch round in which the CI often kill each other with SLAMs or just camp in the basement or D-class spawn. It's not a very popular special round in all honesty.

 

My proposal is that it contains all four classes like normal, but with the addition of a large CI assault force that spawns on the surface. Their objective is to push into the facility from above (for which they have omni keycards while the MTF do not, to prevent camping the elevator at round start) and secure it by executing all Foundation personnel and escorting D-class out of the base. SCPs can either be killed or ignored, but are not the main priority. After all, escaped SCPs are more work for the Foundation to deal with.

 

It would seem as though it were a normal day in the foundation, with contained SCPs and researchers doing their jobs. Then imagine that (like in the original game) the CI creates a containment breach by remotely opening the SCP containment cells and those of the Class Ds.

 

Both sides would face off against the SCPs, but the MTF would have the problem of D-class rampaging as well as the SCPs attacking from behind. To balance this out they would have the greater share of spawns vs the CI, plus any researchers that arm themselves, but the CI would have a vast potential armed force of D-class if they manage to get armed. The round would be decided on how aggressive the SCPs are and if the CI can use the chaos to their advantage, and if the MTF and Researchers can rally and contain the situation before they're all wiped out.

 

I feel that by giving the CI an actual objective and keeping other aspects of a normal round intact, as well as starting them topside, it would add more depth to the round than just deathmatch. A normal round with a new factor. And by including SCPs it also remains more true to the gamemode that draws players there in the first place, but while still retaining the team deathmatch factor.

 

Other possibilities would be; CI efforts to capture SCPs rather than kill them (so as to store them in their own facilities), or 079 being an ally of the CI once he's coded into the game.

 

Main problems would be figuring out the ratio of spawns between all five classes and ensuring the SCPs don't just murder everyone in the chaos, but I think this should be doable with some discussion. Thoughts?

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I would suggest giving the CI other objectives besides just murdering foundation personnel, like the retrieval and extraction of SCP objects


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+1 pretty good rework idea. CI should be able to "capture" SCPs and/or researchers some way idk how tho.


“I was so good at being a kid, and so terrible at being whatever I was now.”
― John Green, Turtles All the Way Down

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