Mangost 49 / 1,185 Report Post Posted May 19, 2021 When the timer runs out it should be whatever team has the most alive players should win, not the innocents always as there can be a lot of times where theres like 2-3 traitors (or jackals via mimic) and one inno, and the inno can just hide to stall out the timer, if its even with what team has majority it should either be a draw or default to evils. professional necromancer Share this post Link to post Share on other sites More sharing options...
Unaverage Joe 38 / 2,827 Report Post Posted May 19, 2021 The innocents main goal is to survive by any means, as they can only win when other evils are eliminated while also can not indiscriminately kill. Camping is just stalling and only a problem for a team without radars. Additionally, TTT2 v0.8.3b will add stalemates for some conditions, but the server pushed back the update for using the unstable git version (I think) which broke everything. Share this post Link to post Share on other sites More sharing options...
Mangost 49 / 1,185 Report Post Posted May 19, 2021 true, but the radar can still be kinda bad on big maps, maybe T's should get access to SK's "see through walls" thing, it could be two credits or just require buying radar first (if thats possible) professional necromancer Share this post Link to post Share on other sites More sharing options...
Agent L 109 / 2,475 Report Post Posted May 19, 2021 I only agree with this if there are no innocents left, if there is an inno than innocents have won if they arent dead. Share this post Link to post Share on other sites More sharing options...