Maximino007 76 / 3,389 Report Post Posted February 2, 2019 So last month SCP-079 was removed and I honestly liked to be SCP-079. SCP-079 was one of the unique SCPs that was a support for the SCP team. Now that SCP-035 is in the D-Class Team and SCP-079 is removed we don't have an SCP that can open doors. So this suggestion is about adding SCP-079 back and some buffs with his return if you didn't read the title of this suggestion. Ok I don't know what else to type so let's get started. SCP-079 Stats Health: 900 Team: SCP Movement Speed: 0 Attack Damage: 0 Attack Speed: 0 Spawn: SCP-079's room Mechanic SCP-079 will keep all of it's previous abilities but with some new stuff. New Stuff: 1. Release SCP-681 SCP-681 Stats Health: 80 Team: SCP Attack Damage: 0 Attack Speed: 0 Movement Speed: Human Sprinting Speed Spawn: That other room with the glass inside 079's room. Mechanic LMB: Suffocate [Sticks onto any enemy it clicks on, it must be nearby and it will cause them bleeding until they die.] Special: Cannot take damage from anything. SCP-681 can also go through doors and gate doors to get out of SCP-079's room. Weakness: Can be sealed again if an enemy presses E on the pressure tanks. If SCP-681 is sealed then SCP-681 dies. SCP-681 also cannot attack anyone wearing a hazmat vest since their head is protected. SCP-681 cannot escape. Playermodel: Just have some an effect that look like gas similar to 457 but without the body. 2. Gas SCP-079's room. If anyone were to get in SCP-079's room, SCP-079 has a new defense and that defense is gas. The gas will be the same as the gas trap in SCP-914's room. By pressing 3, you will turn on the gas that will last 20 seconds. SCP-079 would not be damaged by the gas since SCP-079 can't breath air. 3. Locking SCP-914's gate door. Now if you attempt to gas people in SCP-914's room you can lock the gate door too. (The door unlocks after 30 seconds) (Also please buff SCP-079's gas in 914's room.) 4. Being able to open the door to SCP-1162. 5. Lock the gate door to SCP-079's room. (Lasts 20 seconds.) I hope SCP-079 eventually get's added back because SCP-079 is one of my favorite SCPs to play as. (The SCP team also needs a way to open Gate Doors instead of just camping them, hoping for the NTF to open it.) Share this post Link to post Share on other sites More sharing options...
strawberry crab 57 / 2,941 Report Post Posted February 2, 2019 80 hp? 681 had better be moving at lightning speeds cause once "latch" onto an enemy they are best considered dead and a really easy 10 points to either the foundation or D-class. Share this post Link to post Share on other sites More sharing options...
Cpt.Haxray 774 / 13,605 Report Post Posted February 2, 2019 15 minutes ago, strawberry crab said: 80 hp? 681 had better be moving at lightning speeds cause once "latch" onto an enemy they are best considered dead and a really easy 10 points to either the foundation or D-class. he said 681 can't take damage and can only die by resealing the tube its from. Share this post Link to post Share on other sites More sharing options...
strawberry crab 57 / 2,941 Report Post Posted February 2, 2019 @Cpt.Haxray yes I must have glanced over it upon first site but now I can see it yeah so anyway +1 for this suggestion Share this post Link to post Share on other sites More sharing options...
Male_08 403 / 0 Report Post Posted February 2, 2019 Very similar to haxray's suggestion, still a much better 079 than the original. +1 Share this post Link to post Share on other sites More sharing options...
Hunting4r2d2 64 / 2,093 Report Post Posted February 2, 2019 +1, 079 was my favorite SCP to play, and I would like to see him return. A lot of what you suggested fixes some of the previous issues people had with him and should make him more interesting to play as. I, myself, have a few ideas on how he could be brought back, which I may or may not make into a suggestion of my own. Share this post Link to post Share on other sites More sharing options...