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Boomer

Spectator 1471: Revised Submission (it looks better now!)

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YOU ARE THE 

SCP-1471

You are a haunted cellphone app that can stalk its users. Press RMB to select and attack players with the app.

 

STATISTICALS (how overpowered is this MF)

BASE HEALTH: 1471 HP (funny haha, but is actaully a pretty decent number)

BASE SPEED: While in spectator mode, he cannot freely move, and can only spectate players with radios or S-NAVs. While in the Physical world, he has the speed as a regular human.

 

MECHANICSSSS (the fun part)

Passive: SCP-1471 can manifest a physical form at will every 60> seconds. He cannot noclip, however, nor can he freely spectate. He can only spectate (via 3rd person view)players with an electronic item. (Radios or S-NAVs. Im not counting stunsticks, because while they are technically electronic, they arent electronic enough to warrant a visit from everyone's favorite  furry. 

 

Consequences to this mechanic: 1471 can only remain in each realm for 120 seconds at a time. If he exceeds that, he will take 75 damage per second. This will be indicated by a countdown at the bottom of the screen.

 

 

 

AnTCaMpInG MECHANISMMMM

 

 

This way, 1471 can't just hide in the spectator realm for 10 minutes and teleport to a player about to escape. He needs to spend his spectator time wisely by selecting a target and then attacking.

 

Likewise, it's gonna be difficult for him to escape, as he would need to wait for the perfect moment of someone being close enough to the escape tunnel for him to spawn in, and run before his 120 seconds run out.

 

 

 

@Ralsei please implement i spent alot of time on this (like a week to make the idea but only 10 minutes to write it) uwu

 

 

Edited by Boomer

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4 minutes ago, Supreme leader 049 said:

Maybe 50 because 100 could kill him pretty quickly, but anyways, just like the other two +1

Thats kinda the point, camping has gotten insane so i want there to be acutal risk. But i doubt it would make a huge difference, so ill edit the suggestion to 75 hp/s.

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24 minutes ago, Boomer said:

Thats kinda the point, camping has gotten insane so i want there to be acutal risk. But i doubt it would make a huge difference, so ill edit the suggestion to 75 hp/s.

That's good, i just don't think the camping punishment should be overkill because there are usually one or two admins around to tell them not to.

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Massive issues with this:

 

-Can only 'spawn in' to people with radios, snavs, etc. Meaning its very possible for him to get stuck in 'SPECTATOR' mode and die without him being able to do anything about it.

-Completely unfair to have him randomly spawn on you and instantly kill you.

-Literally impossible to code him turning from spectator to alive, even more so to have it only work on people holding specific items(Spectators being locked to SPECIFIC TEAMS already is a pain in the ass to get working).

 

-1. This is a terrible suggestion

 

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31 minutes ago, Cpt.Haxray said:

Massive issues with this:

 

-Can only 'spawn in' to people with radios, snavs, etc. Meaning its very possible for him to get stuck in 'SPECTATOR' mode and die without him being able to do anything about it.

-Completely unfair to have him randomly spawn on you and instantly kill you.

-Literally impossible to code him turning from spectator to alive, even more so to have it only work on people holding specific items(Spectators being locked to SPECIFIC TEAMS already is a pain in the ass to get working).

 

-1. This is a terrible suggestion

 

Ill admit the coding didnt play a part in this. But the obvious solution is that if nobody is holding an S-NAV or radio, 1471 just doesnt die. OR, if nobody is holding a radio, too bad for him! thats not unfair, and it is possible. if every player in the game decides to collectively drop all their radios and electronic tools to defeat 1471, thats some god tier communication and totally warrants a defeat.

 

He doesnt spawn on you and instantly kill you. He still has a cooldown, and you can still shut doors on him to avoid him and ride out his time as a player.

 

yeah, it might be hard to code, but i doubt it's impossible. Spectators locked onto specific teams has been going on forever. Spectators respawning as class D, or backup CI/MTF/SH are all examples of this.

 

 

and also if you think its a terrible suggestion, i direct you to the abridged version of this earlier in the forum where literally everyone +1'd it thanks

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20 hours ago, Boomer said:

Ill admit the coding didnt play a part in this. But the obvious solution is that if nobody is holding an S-NAV or radio, 1471 just doesnt die. OR, if nobody is holding a radio, too bad for him! thats not unfair, and it is possible. if every player in the game decides to collectively drop all their radios and electronic tools to defeat 1471, thats some god tier communication and totally warrants a defeat.

 

He doesnt spawn on you and instantly kill you. He still has a cooldown, and you can still shut doors on him to avoid him and ride out his time as a player.

 

yeah, it might be hard to code, but i doubt it's impossible. Spectators locked onto specific teams has been going on forever. Spectators respawning as class D, or backup CI/MTF/SH are all examples of this.

 

 

and also if you think its a terrible suggestion, i direct you to the abridged version of this earlier in the forum where literally everyone +1'd it thanks

 

where do I begin.

 

A. Coding people to SPAWN as a specific team from specator is a completely different ballpark from having someone swap between specator and being alive while carrying over a health pool, AND only being able to specate specific people holding a specific set of items. What happens if hes in specate mode and no one has any items? Who does he spectate then?

 

B. No, it doesnt warrent a defeat as thats a factor 1471 cannot do anything about, and is actually hilariously possible. Even if people aren't all actively dropping their radios, the vast majority of players in a match dont have radios. Only Guards and NTF spawns(And even then not all NTF spawns). It is very possible for it to simply be that no one has a radio or has the ability ot get a radio, and then 1471 dies.

 

C. Serpent hands spawn with radios, and there has been a scp in the past(and could still be in the future) scps who can pick up items normally. How would that work, exactly? you would need to toss on extra restrictions on an already clunky and restriction filled mechanic, which is extra work.

 

D. No, its still instant death seeing as he can attack instantly and unless the 1471 is incredibly unlucky the person he spawned onto would likely die  before he can get 'far enough away' to shut doors. 

 

E. Those people who +1ed it +1ed the version that didn't have him draining health while in specator or 'living' mode for too long. If you noticed, none of them came back to +1 this version. Also, NONE of those people have any experience with coding or programming, so they wouldn't be aware of the near sheer impossiblity of coding in these abilities. 

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58 minutes ago, Cpt.Haxray said:

 

where do I begin.

 

A. Coding people to SPAWN as a specific team from specator is a completely different ballpark from having someone swap between specator and being alive while carrying over a health pool, AND only being able to specate specific people holding a specific set of items. What happens if hes in specate mode and no one has any items? Who does he spectate then?

 

B. No, it doesnt warrent a defeat as thats a factor 1471 cannot do anything about, and is actually hilariously possible. Even if people aren't all actively dropping their radios, the vast majority of players in a match dont have radios. Only Guards and NTF spawns(And even then not all NTF spawns). It is very possible for it to simply be that no one has a radio or has the ability ot get a radio, and then 1471 dies.

 

C. Serpent hands spawn with radios, and there has been a scp in the past(and could still be in the future) scps who can pick up items normally. How would that work, exactly? you would need to toss on extra restrictions on an already clunky and restriction filled mechanic, which is extra work.

 

D. No, its still instant death seeing as he can attack instantly and unless the 1471 is incredibly unlucky the person he spawned onto would likely die  before he can get 'far enough away' to shut doors. 

 

E. Those people who +1ed it +1ed the version that didn't have him draining health while in specator or 'living' mode for too long. If you noticed, none of them came back to +1 this version. Also, NONE of those people have any experience with coding or programming, so they wouldn't be aware of the near sheer impossiblity of coding in these abilities. 

A) it isnt impossible though. and also, he spectates nobody.


B) just because that is possible doesnt mean its likely. S navs (and especially radios) are exremely useful tools that the MTF would surely keep on them, and if (and only if) the mtf KNEW of 1471's presense would they collectively drop them. Even then, it would be difficult to communicate that to everyone. And if nobody has electronics, he cant do shit. thats not a negative thing. Its a weakness. Perhaps 1471 could only spawn in if there are a certain amount of people in the game, to further reduce the likelihood of this happening. 

 

C) he cant kill SCPS. but it makes sense for him to see people holding them. If the SH hold radios, he could kill spectate and telport to them. But of course, teamkill rules apply. so he just couldnt do anything. BUT it does sustain his ability to live.

 

D) "You are stunned! you cannot attack for 3 seconds."

 

E) theres a difference between "not coming to the forum" and "-1ing the forum." and also, yes, it would be hard to code. but not impossible.  also, maximino and supreme leader.

 

 

 

your argument is "He is bad because of this ONE weakness that could go wrong in this VERY UNLIKELY situation" and "too much work to code." 

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