Roy 10,832 / 0 Report Post Posted November 30, 2017 Hello, so as a few of you know, the server has been crashing quite often in the past (at least the European server). The crash that occurred the most was the following: Stack trace: #0 0xf602ca92 in ?? () from /home/container/bin/engine.so [Current thread is 1 (Thread 0xf753a700 (LWP 1172))] #0 0xf602ca92 in ?? () from /home/container/bin/engine.so #1 0xf602caf0 in ?? () from /home/container/bin/engine.so #2 0xf5fbbafc in ?? () from /home/container/bin/engine.so #3 0xf5f28eb0 in ?? () from /home/container/bin/engine.so #4 0xf5f2b6ea in ?? () from /home/container/bin/engine.so #5 0xec3376b8 in PrecacheModel(SourcePawn::IPluginContext*, int const*) () from /home/container/csgo/addons/sourcemod/bin/sourcemod.2.csgo.so #6 0x0acfa47c in ?? () #7 0xdca5bf68 in ?? () #8 0xebf8706f in ?? () #9 0xf1515045 in sp::Environment::Invoke(sp::PluginRuntime*, sp::CompiledFunction*, int*) () from /home/container/csgo/addons/sourcemod/bin/sourcepawn.jit.x86.so #10 0xf1517955 in sp::InvokeFrame::InvokeFrame(sp::PluginContext*, unsigned int) () from /home/container/csgo/addons/sourcemod/bin/sourcepawn.jit.x86.so #11 0xf151b390 in sp::PluginContext::Invoke(unsigned int, int const*, unsigned int, int*) () from /home/container/csgo/addons/sourcemod/bin/sourcepawn.jit.x86.so #12 0x00000000 in ?? () Console error: Host_Error: Bad string: Recently, I disabled the Throwing Knives and RTD plugins and we haven't seen this crash since. Tonight, while trying to debug the server crashes caused by the latest CS:GO update, I made the following plugin: #include <sourcemod> public Plugin myinfo = { name = "Fix CS:GO", author = "Roy (Christian Deacon)", description = "Valve, STOP BREAKING CS:GO YOU ASSHOLES.", version = "1.0.0", url = "GFLClan.com" }; public void OnPluginStart() { PrintToServer("Fixing Valve Stuff Activated."); RegAdminCmd("sm_precache", Command_Precache, ADMFLAG_ROOT); } public void OnMapStart() { PrecacheModel("models/player/kuristaja/zombies/classic/classic.mdl"); PrecacheModel("models/player/kuristaja/gozombie/gozombie.mdl"); PrecacheModel("models/player/kuristaja/gozombie/gozombie.mdl"); PrecacheModel("models/player/kuristaja/skinny/skinny.mdl"); } public Action Command_Precache(int iClient, int iArgs) { char sBuffer[PLATFORM_MAX_PATH]; GetCmdArg(1, sBuffer, sizeof(sBuffer)); PrecacheModel(sBuffer); ReplyToCommand(iClient, "Successfully precached %s!", sBuffer); return Plugin_Handled; } I decided to add a sm_precache command in for testing and after messing around with the command for a bit, I got the server to crash when I inputted an empty string as the model (e.g. just "sm_precache"). The odd thing is, the crash type was the same as the one above that CS:GO Surf RPG DM experienced. A while ago, I looked at the CS:GO Throwing Knives plugin's code on AlliedMods and noticed they literally precache the models/materials inside of the CreateKnife() timer itself (here and here) which in my opinion seems odd because every other plugin I've seen precaches the models/materials needed for the plugin in the OnMapStart() forward. From looking at the code, I can't see it somehow using an empty string to precache. However, there's always a possibility something screwed up. Therefore, I've decided to make a new project here with these plugins modified. You can read about the plugins in the thread but I believe if we were to try throwing knives again, we should try the throwingknives_safe.smx version I created since that is safer and precaches models/materials in the OnMapStart() forward. @Sleazoid If you need any help setting this up, please let me know! I made this thread to just show that throwingknives_safe.smx will most likely not crash the server. Thanks! Share this post Link to post Share on other sites More sharing options...