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Dreae

Round end

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The server needs a to disable the round end, real annoying to have the round restart and get teleported back to spawn in the middle of a run because someone joined the other team.

 

` mp_ignore_round_win_conditions 1` should work


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  • Pax locked this topic

Apperently it's broken since a server update. Other server owners have the same problem.

Heres the fix I use now:

public Action CS_OnTerminateRound( float& delay, CSRoundEndReason& reason )
{
    int timeleft;
    GetMapTimeLeft( timeleft );
    
    if( timeleft <= 0 )
    {
        return Plugin_Continue;
    }

    return Plugin_Handled;
}

 

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