Dreae 33 / 2,726 Report Post Posted December 31, 2017 The server needs a to disable the round end, real annoying to have the round restart and get teleported back to spawn in the middle of a run because someone joined the other team. ` mp_ignore_round_win_conditions 1` should work Share this post Link to post Share on other sites More sharing options...
Pax 122 / 4,135 Report Post Posted December 31, 2017 I was pretty sure Roy already fixed it, but I'll look into it. GitHub Share this post Link to post Share on other sites More sharing options...
Pax 122 / 4,135 Report Post Posted January 5, 2018 Should be fixed now, I adjusted some other cvars aswell. The thread is now locked. GitHub Share this post Link to post Share on other sites More sharing options...
Pax 122 / 4,135 Report Post Posted January 6, 2018 Apperently it's broken since a server update. Other server owners have the same problem. Heres the fix I use now: public Action CS_OnTerminateRound( float& delay, CSRoundEndReason& reason ) { int timeleft; GetMapTimeLeft( timeleft ); if( timeleft <= 0 ) { return Plugin_Continue; } return Plugin_Handled; } GitHub Share this post Link to post Share on other sites More sharing options...