Teri 104 / 2,848 Report Post Posted March 6, 2018 Special rounds: I'm not good with naming these things so subject to change Opposite Day: Been suggested before on discord but I figured I would make an official post. Normal round except all MTF guards spawn as CI instead. Major Malfunction: Door Keycard requirements are randomized. Doors that usually don't require keycards might, and vice versa. Doors that normally require keycards may require different levels than usual. Item spawns are randomized. Player spawn points could possibly be randomized, but would probably be best on site 13 if used at all. Malpractice: All SCP's spawn as 049. However, instead of creating SCP 049-2, they create copies of other SCP's with reduced health pools (25%?) Ultimate Showdown: All players spawn as SCP's. SCP friendly fire is enabled. There can only be one. And another suggestion, for the ghost DM. Not a whole lot of people use it, it's fairly bland and doesn't offer any reward. What if there were a chance of spawning as an SCP in the ghost DM? I feel like this would spice things up a bit. Share this post Link to post Share on other sites More sharing options...
Cassie 1,226 / 23,065 Report Post Posted March 6, 2018 +1 to everything altho maybe for ultimate showdown it should only be 1 type of scp since some are less powerful than others. “I was so good at being a kid, and so terrible at being whatever I was now.” ― John Green, Turtles All the Way Down Share this post Link to post Share on other sites More sharing options... Achievements
miike475 44 / 2,015 Report Post Posted March 7, 2018 +1 Great idea, but i think the scps in "Ultimate Showdown" should be random, since most of the roles in this gamemode are random anyway, why change it for a special round? Share this post Link to post Share on other sites More sharing options...
Aurora is smelly 192 / 5,018 Report Post Posted March 7, 2018 +1 to them all especially Opposite Day I heard the Internet God himself Ajit Pai suggested that one Share this post Link to post Share on other sites More sharing options...
Teri 104 / 2,848 Report Post Posted March 7, 2018 33 minutes ago, miike475 said: +1 Great idea, but i think the scps in "Ultimate Showdown" should be random, since most of the roles in this gamemode are random anyway, why change it for a special round? This is how I would prefer it. Yeah some SCPs are more powerful than others, but I think it would be fun to see who comes out on top. Share this post Link to post Share on other sites More sharing options...
Cassie 1,226 / 23,065 Report Post Posted March 7, 2018 8 minutes ago, Teri said: This is how I would prefer it. Yeah some SCPs are more powerful than others, but I think it would be fun to see who comes out on top. if you are wondering who would come on top, probably 682. for the same round, what about 049? will he convert other scps to 049-2 and can him and the 049-2s win together? “I was so good at being a kid, and so terrible at being whatever I was now.” ― John Green, Turtles All the Way Down Share this post Link to post Share on other sites More sharing options... Achievements
Teri 104 / 2,848 Report Post Posted March 7, 2018 049 would probably have to be disabled for that round Share this post Link to post Share on other sites More sharing options...
Aurora is smelly 192 / 5,018 Report Post Posted March 7, 2018 Now that I think about it how will 173 work? Cause it would be unfair to have a 682 stare down a 173 and rush. Basically any scp would destroy 173 as they stare it down. 939 would destroy it. 035 would gun him down. 066 would trap it. 017 would just follow it around and stare it down until the ability is ready. 096 would shank it to death. 966 yeah well we know what 966 would do. 106 well the old man just traps everyone so you know. 457 would burn it to death. Also some attacks should be modified for this mode as 066 stands no chance against a 1 shot 682. Share this post Link to post Share on other sites More sharing options...
Oqwert 5 / 1,273 Report Post Posted March 7, 2018 If all players were the same SCP I wonder how the 173 round would turn out huh Share this post Link to post Share on other sites More sharing options...
miike475 44 / 2,015 Report Post Posted March 7, 2018 As I said previously, the role you get in a breach round is randomized, just luck. Also I see plenty of advantages 173 has, he can 1 shot any scp! All the scps have their disadvantages and advantages, so just accept it. Share this post Link to post Share on other sites More sharing options...
Cassie 1,226 / 23,065 Report Post Posted March 7, 2018 34 minutes ago, miike475 said: As I said previously, the role you get in a breach round is randomized, just luck. Also I see plenty of advantages 173 has, he can 1 shot any scp! All the scps have their disadvantages and advantages, so just accept it. SCPs don't blink, so 173 is just gonna die unless they blink on that round. “I was so good at being a kid, and so terrible at being whatever I was now.” ― John Green, Turtles All the Way Down Share this post Link to post Share on other sites More sharing options... Achievements
Mr Z 194 / 6,177 Report Post Posted March 7, 2018 Edited March 7, 2018 by Mr Z Quote Ultimate Showdown Y E S +1 Quote Opposite Day One Word. HELL. i really don't think this is a good idea. Quote Major Malfunction Seems fun! +1 Quote Malpractice Sounds cool +1 Quote Also I see plenty of advantages 173 has, he can 1 shot any scp! All the scps have their disadvantages and advantages, so just accept it. True Quote SCPs don't blink, so 173 is just gonna die unless they blink on that round. Make the SCPs blink for that round, or you have to be really fucking clever as 173 to blind them. Quote 049 would probably have to be disabled for that round NAH. Makes it so some SCPs have to be clever about 049. and 682/939/035 have advantages over him. its a big game of Rock, Paper, SCPs. Edited March 7, 2018 by Mr Z Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,975 Report Post Posted April 6, 2018 On 3/6/2018 at 5:42 PM, Teri said: Ultimate Showdown: All players spawn as SCP's. SCP friendly fire is enabled. There can only be one. Not possible Adding the rest of em though (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
Guest Report Post Posted April 6, 2018 +1 for all of them! Share this post Link to post Share on other sites More sharing options...