Random Noise 375 / 10,941 Report Post Posted June 18, 2018 Edited June 19, 2018 by mario_the_man - Edit Reason: Proofread it and fixed some stuff So, there are three classes: light, medium, and heavy. Light is, obviously, the fastest, and heavy is the slowest. Each class has access to each of their own, unique weapons. There is also a unique feature which involves the respawn time, but I'll get to that later*. There are also implants, which I'll also get to later**. The weapons go like this: Light: -Shotgun: Primary fire(LMB): Fires single shell, 50 damage total. Secondary fire(RMB): Fires two shells, 100 damage total (wider spread as well). -Laser Rifle: Primary fire: Press 'n hold, max damage at 3 seconds of hold, but then goes back to 0 charge, 175 max damage. Secondary fire: Zoom in/out. -Boltgun: Primary fire: Fires an arcing bolt that bounces off walls, 85 damage. Secondary fire: Discharges an active bolt, 45 splash damage. -SmartLock Pistols: Primary fire: Alternate shots, fast firerate, 8 damage a round. Secondary fire: Fires a tracer bullet(one tracer per pistol), which acts as aim assist and a tracker. Medium: -Assault Rifle: Primary fire: Automatic fire, firerate and spread increases as its used(consecutively), 15 damage per round. Secondary fire: Fires 5 rounds at once like a shotgun. -Grenade Launcher: Primary fire: Fires a grenade, explodes after 3 seconds, 85 explosive damage(double for armor). Secondary fire: Explodes the grenade(if it's in the air, it explodes on bounce). -MK808 Rifle: Primary fire: It's a sniper. Nothing else needs to be said. (50 damage). Secondary fire:Zoom in/out. -Tesla Rifle: Primary fire: Fires two electrical beams(constantly, and each shot uses up 1 unit of power), 14 damage each shot. Secondary fire: Charges a ball of electricity which deals splash damage as it travels through the air(you can also maneuver the ball by looking around), 100 max damage. Heavy: -Rocket Launcher: Primary fire: Fires a laser guided rocket, click again to explode rocket(mid-air), and right click to get rid of laser, 115 explosive damage. Secondary fire: Fires a user-guided rocket, where you must use your controls to move it, hold down RMB to make it go faster(not guided). -Minigun: Primary fire: Is a minigun, what else do you want(36 damage per round). Secondary fire: Spins the barrel. Yup, just spins the barrel(for real though, it just lets you immediately fire when you hold LMB). -Ion Cannon: Primary fire: Fires an ion beam, and does less damage the longer the shot you take, 120 max damage. Secondary fire: Zoom in/out. -Basilisk: Primary fire: Automatic 3-burst fire, 50 damage a shot(50 dmg/3 rounds). Secondary fire: Fires a grenade-like round, 75 splash damage(not explosive). *While your waiting to respawn, the respawn timer(bottom right) might go up. This is because when someone dies while your respawning, the timer goes up. If a light player dies, it goes up a little, and if a heavy player dies, it goes up a lot. **Implants are abilities that enhance you during the round. There are a lot, so I won't post them all here, but just find a combination of implants to your liking. Each class decreases in access of these implants, light has all of them and heavy has the least (medium only has 1 that you can't use). This guide was fun to make, and I wish you luck on your adventure into Dystopia! Edited June 19, 2018 by mario_the_man Proofread it and fixed some stuff Spoiler Share this post Link to post Share on other sites More sharing options... Achievements
Akris 806 / 18,197 Report Post Posted June 18, 2018 You could just say "Gun do damage" [Former] PVK Manager Anarchy Admin Share this post Link to post Share on other sites More sharing options...
Random Noise 375 / 10,941 Report Post Posted June 18, 2018 17 minutes ago, Logic_ said: You could just say "Gun do damage" GUN DO DAMAGE Are you happy now? Spoiler Share this post Link to post Share on other sites More sharing options... Achievements