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Dystopia Weapon Guide

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Posted  Edited by mario_the_man - Edit Reason: Proofread it and fixed some stuff

So, there are three classes: light, medium, and heavy. Light is, obviously, the fastest, and heavy is the slowest. Each class has access to each of their own, unique weapons. There is also a unique feature which involves the respawn time, but I'll get to that later*. There are also implants, which I'll also get to later**. The weapons go like this:

 

Light:

-Shotgun:

Primary fire(LMB): Fires single shell, 50 damage total.

Secondary fire(RMB): Fires two shells, 100 damage total (wider spread as well).

-Laser Rifle:

Primary fire: Press 'n hold, max damage at 3 seconds of hold, but then goes back to 0 charge, 175 max damage.

Secondary fire: Zoom in/out.

-Boltgun:

Primary fire: Fires an arcing bolt that bounces off walls, 85 damage.

Secondary fire: Discharges an active bolt, 45 splash damage.

-SmartLock Pistols:

Primary fire: Alternate shots, fast firerate, 8 damage a round.

Secondary fire: Fires a tracer bullet(one tracer per pistol), which acts as aim assist and a tracker.

 

Medium:

-Assault Rifle:

Primary fire: Automatic fire, firerate and spread increases as its used(consecutively), 15 damage per round.

Secondary fire: Fires 5 rounds at once like a shotgun.

-Grenade Launcher:

Primary fire: Fires a grenade, explodes after 3 seconds, 85 explosive damage(double for armor).

Secondary fire: Explodes the grenade(if it's in the air, it explodes on bounce).

-MK808 Rifle:

Primary fire: It's a sniper. Nothing else needs to be said. (50 damage).

Secondary fire:Zoom in/out.

-Tesla Rifle:

Primary fire: Fires two electrical beams(constantly, and each shot uses up 1 unit of power), 14 damage each shot.

Secondary fire: Charges a ball of electricity which deals splash damage as it travels through the air(you can also maneuver the ball by looking around), 100 max damage.

 

Heavy:

-Rocket Launcher:

Primary fire: Fires a laser guided rocket, click again to explode rocket(mid-air), and right click to get rid of laser, 115 explosive damage.

Secondary fire: Fires a user-guided rocket, where you must use your controls to move it, hold down RMB to make it go faster(not guided).

-Minigun:

Primary fire: Is a minigun, what else do you want(36 damage per round).

Secondary fire: Spins the barrel. Yup, just spins the barrel(for real though, it just lets you immediately fire when you hold LMB).

-Ion Cannon:

Primary fire: Fires an ion beam, and does less damage the longer the shot you take, 120 max damage.

Secondary fire: Zoom in/out.

-Basilisk:

Primary fire: Automatic 3-burst fire, 50 damage a shot(50 dmg/3 rounds).

Secondary fire: Fires a grenade-like round, 75 splash damage(not explosive).

 

*While your waiting to respawn, the respawn timer(bottom right) might go up. This is because when someone dies while your respawning, the timer goes up. If a light player dies, it goes up a little, and if a heavy player dies, it goes up a lot.

**Implants are abilities that enhance you during the round. There are a lot, so I won't post them all here, but just find a combination of implants to your liking. Each class decreases in access of these implants, light has all of them and heavy has the least (medium only has 1 that you can't use).

 

This guide was fun to make, and I wish you luck on your adventure into Dystopia!

Edited by mario_the_man
Proofread it and fixed some stuff

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