The1337Gh0st 238 / 8,594 Report Post Posted March 20, 2021 I see a common trend on the server of certain roles killing their Bodyguard / Pirate teammates. For example, I see that when playing as the Ravenous, people tend to kill their own Bodyguard / Pirate teammate. I believe that this could be fixed by making it where the Bodyguard nor the target of the Bodyguard can directly damage each other, and the holder of the Pirate Contract cannot directly damage Pirates and vice versa. Anyone else on the team of the Contract holder / target of the Bodyguard would be able to damage them, so it's still fair game. This would be a nice QOL adjustment, but this may be abused and taken advantage of gameplay-wise, but I do believe that adding this in would still be beneficial. If needed, a compromise to this would be this only applies to certain roles such as the Infected and Ravenous. Share this post Link to post Share on other sites More sharing options... Achievements
Jdot. 43 / 1,475 Report Post Posted March 21, 2021 facts Spoiler 100 Share this post Link to post Share on other sites More sharing options...
Rhysin_ 540 / 13,182 Report Post Posted March 21, 2021 I think only infected/ravenous would need this, as said in your last sentence. I don't think it'd be too hard to do, just steal some code from marker maybe? unsure tbh, haven't looked at marker code. Made by @Clavers Share this post Link to post Share on other sites More sharing options...
Alexis 578 / 12,012 Report Post Posted March 28, 2021 I'm not opposed to the idea. Sometimes you need to take a risky shot to defend those you are guarding. Share this post Link to post Share on other sites More sharing options...