Rusdog77239 0 / 25 Report Post Posted October 31, 2021 Hi here is my idea for a new ttt2 role, the "blinded" a neutral evil role which can only see players when they are moving the blinded spawns with 200 base health and has a 25% damage reduction i have zero clue how the "can only see people when they move" thing would be coded but i think it might be a cool idea comment on this post and share your thoughts on this role Share this post Link to post Share on other sites More sharing options...
Mangost 49 / 1,185 Report Post Posted October 31, 2021 "we dont do custom roles here" - haxray (even though haunted, and randy rando exist (and skirmisher used to)) but other than that it kinda seems like a lame role, i dont think anyone would want to be that role as basically you are just a damage sponge that cant see people all the time, yet somehow you have to kill everyone professional necromancer Share this post Link to post Share on other sites More sharing options...
Unaverage Joe 38 / 2,827 Report Post Posted October 31, 2021 Edited October 31, 2021 by Unaverage Joe Works in SCP as much of people you encounter are scientists or prisoners has no way of defending themselves but to hide. DOES NOT WORK WHEN EVERYONE IS A MERCENARY WHO IS WAITING TO SHOOT ANYONE ELSE FOR ANY REASON. Edited October 31, 2021 by Unaverage Joe Share this post Link to post Share on other sites More sharing options...
Neon Cat 160 / 4,504 Report Post Posted November 7, 2021 Yeah, what Unaverage Joe said. Easy counter for the role is standing still and blasting Share this post Link to post Share on other sites More sharing options...
Cpt.Haxray 774 / 13,615 Report Post Posted November 9, 2021 Terrible idea. Would not be fun to play as. Declined. Share this post Link to post Share on other sites More sharing options...