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Samuel Stu

A model idea, and a small handful of SCP ideas.

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Posted  Edited by Samuel Stu

Hey all. Just a random new comer here with a couple of idea's I've had floating around in my head. Tell me what you think down below.

 

Unvested CI have a different model

While I'm sure many love the idea of being able to deceive MTF looking at you from afar by removing their vest, from both a gameplay and realistic standpoint, it's kinda stupid. I'm not saying that people shouldn't be able to disguise as MTF at all. They should just have to find themselves an MTF vest first. 

 

For the CI's model in particular, there's a couple of unused CS:S source models that I think would work well, and should be easy enough to implement. I'm talking about This guy right here. It's a nice little change, and it would make things a bit less confusing from afar.

 

SCP-2776 (Mr. President)

Article

Model

Weapon (The Charleville Model 1728)

 

Description:

 

SCP-2776 spawns spawns into the game somewhere in the heavy containment zone, armed with a simple musket, and a hatred of the british. SCP-2776 moves at the same pace as an average person, has 600 hp, and unlimited ammo.  He can not pick up any other items, and he is hostile towards all factions, excluding other SCPS. (Somewhat) Fitting in with the story in the article, with every minute that passes, SCP-2776 grows in strength, gaining a small boost to health, move speed, reload speed, and firing speed. 

 

[ALTERNATIVES]

 

... with every spawn of backup MTF (NTF) units,  SCP-2776 grows in strength, gaining a significant boost to health, move speed, reload speed, and firing speed. 

 

... with every with musket kill SCP-2776 grows in strength, gaining a small boost to health, move speed, reload speed, and firing speed. 

 

... has 800 hp .... with every minute that passes, SCP-2776 grows in strength, gaining a small boost to health, move speed, reload speed, and firing speed.  Note that SCP-2776 can only gain back health lost, and not an overall health boost. 

 

 

SCP-2273 (Major Alexei Belitrov, of the Red Army's 22nd Armored Infantry Division)

Article

Model (The Super Soldier)

Weapon (A pulse rifle from HL2, without the secondary fire.)

 

Alexei has arrived. And he's ready to protect those who helped him back to semi-normalcy. SCP-2273 spawns somewhere within light containment, armed with a pulse rifle with limited ammo (that can't be replenished). He is able to pick up other items, however. SCP-2273 has 950 hp, and is neutral to D-class, friendly to researchers, and hostile towards both SCP's and MTF (Note that SCP-2773 still wins with the foundation, and is able to escort researchers) . He's a bit like a possessive mask (035) to researchers. Maybe MTF just isn't helping you out of this damn hellhole. If that's the case, count on Alexi to get you out!

 

[ALTERNATIVES]

 

... SCP-2273 has 950 hp, and is neutral to D-class, friendly to researchers and MTF, and hostile towards SCPs (Note that SCP-2773 still wins with the foundation, and is able to escort researchers)

 

... SCP-2273 has 950 hp, and is neutral to D-class, friendly to researchers and SCPs, and hostile towards MTF (Note that SCP-2773 still wins with the foundation, and is able to escort researchers)

 

... SCP-2273 has 950 hp, and is neutral to D-class, friendly to researchers, and hostile towards both SCP's and MTF (Note that SCP-2773 wins with the SCPs, and is able to escort researchers)

 

... SCP-2273 spawns as a part of a backup MTF squad (NTF) ... is friendly to researchers and MTF, and hostile towards both SCP's and D-Class

 

.. SCP-2273 spawns at the start of the game with MTF in the infirmary ... is friendly to researchers and MTF, and hostile towards both SCP's and D-Class

 

SCP-1504 (Joe Scmo)

Article

Model (Either a D-Class model, Researcher, or MTF model.)

Weapon (Will be explained below).

 

Ah ol' Joe Schmo. What is there to even say about this guy? SCP-1504 spawns in heavy containment at the start of a round, with 250 hp (Shown as being 100 to all other players), and is hostile to all, excluding other scps. During the pre-game when a new round is started, SCP-1504 appears as a spectator on the scoreboard, and gets to choose either a MTF, D-Class or Researcher model. When the pre-game ends, and all the scps are released, SCP-1504 spawns as it's model both in the map, and on the scoreboard. SCP-1504 appears to be whatever model it choose to all in the game, excluding scps. Don't let his innocent appearance set you at ease, however. SCP-1504 has a custom made attack that makes no noise, has no animation, and doesn't cause a red-screen effect on the attacked players screen. The only way to notice that SCP-1504 is attacking you, is to keep a close watch on your health bar. The actual attack that SCP-1504 does causes 20 dmg. Other than this special weapon, SCP-1504 can not pick up other items.

 

[ALTERNATIVES]

 

... The actual attack that SCP-1504 does causes 20 dmg. SCP-1504 is freely able to pick up and use whatever items it may find.

 

... SCP-1504 spawns in close proximity to whatever model SCP-1504 chose in the pre-game. 

 

 

 

SCP-2662 (Teenage Cthulhu)

Article

Model (I have a couple, I'll explain them below)

 

He did say he could escape any time he wanted, after all. SCP-2662 spawns in light containment, with 900 hp, and is freely able to pick up any item it may find. SCP-2662 doesn't come alone, however. At the start of a round, a random number of D-Class and Researchers (dependant on player population) will be given the title of "Cultist". They keep their player models and scoreboard placement, and outwardly appear to be normal. Cultists themselves however are able to distinguish themselves from each other, and are able to communicate with each other and SCP-2662 from anywhere on the map. Both the cultists and SCP-2662 are neutral to all parties, excluding MTF, whom they are hostile to. The cultists main goal is to escort SCP-2662 out of the facility, and escape with him themselves. SCP-2662 is able to escort them too, just like any MTF would escort a researcher. Maybe they can even gain a separate win condition (Like instead of seeing "The SCP objects win!", we could have "The SCP-2662 Cultists Win!"). If SCP-2662 is to die somehow, the cultists are greatly weakened, and gain a health and speed debuff, along with blurry vision. 

 

(Extra note about SCP-2662; Any round type that allows the spawning of new scps mid round would exclude SCP-2662 from that pool, due to it's inability to gain cultists mid round.) 

 

 

[ALTERNATIVES]

 

... SCP-2662 spawns in light containment, with 900 hp, and is not able to pick up anything it finds, and must rely on it's cult to escape from the facility.

 

... At the start of a round, a random number of D-Class, Researchers and MTF will be given the title of "Cultist".

 

... Both the cultists and SCP-2662 are hostile to all parties.

 

... The cultists are hostile to other SCP's and MTF, while SCP-2662 is friendly to other scps. 

 

... The cultists and SCP-2662 are friendly to other SCP's, but are hostile to all other parties. 

 

... If SCP-2662 is to die somehow, the cultists immediately die.

 

... If SCP-2662 is to die somehow, the cultists are greatly weakened, and gain a health and speed debuff, along with blurry vision.  If SCP-2662 successfully escapes, the cultists gain health, speed, and firearm buffs.

 

[ALTERNATIVE MODELS]

Godzilla

Pros

- Looks fearsome.

 

Cons

- Doesn't look anything like Cthulhu

 

Doctor Who Guy

Pros

- Eldritch looking

- Suit is a nice touch

 

Cons

- Already from a popular T.V show.

- No Tentacles

- Not really "Teenaged"

 

Margwa

Pro's

- Definitely the best looking of the bunch

 

Cons

- Not actually a playermodel (Would need work)

- Not able to hold weapons (Maybe add some form of other attack?)

 

Smoker

Pro's

- Tentacles (Very Important in the Cthulhu Mythos)

- Teenaged

 

Cons

- Is from a very popular game.

- Not very Eldritch looking

 

SCP-181 (Lucky D-Class)

Article

Model (Just a simple D-Class model)

 

The luckiest of all the D-class, SCP-181 is surely suited for a catastrophic breach like this. SCP-181 spawns with other D-class in their spawning area, with a simple D-class model himself. He's identified as SCP-181 in the scoreboard, but other than that, he's just a regular old D-class. With one twist. Upon the round starting, SCP-181 spawns with three completely random items already in his inventory. These range from guns, to tools, to cards, to anything one can carry. Maybe even vests, if such is possible. One round you could spawn with an Ak-47, Omni card, and radio, while another you could have eyedrops, an S-nav, and night vision goggles. 

 

[ALTERNATIVES]

 

I couldn't think of anything else for this guy. I think it's a really cool idea, and it would give the D-class a little more variety, but I'm at a bit of a loss for how one represents "luck" in this kind of game. The above is all I could think of. Let me know if you have a better idea, though. 

 

Edited by Samuel Stu

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Posted  Edited by Mr Z
3 hours ago, Samuel Stu said:

SCP-2776 (Mr. President)

i just suggested that 3 hours before you

3 hours ago, Samuel Stu said:

Weapon (The Charleville Model 1728)

A series of high-powered energy emitting devices which until then had been located within the entity's arms burst through the skin. The entity's back opened to reveal an incinerating weapon

Edited by Mr Z

817658739_FlowerZ.thumb.png.5bf77aa140b61b74c725a98d32be45f8.png

image.png.47609d048ef327e928a296b5149734fb.png

 

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5 hours ago, Mr Z said:

i just suggested that 3 hours before you

A series of high-powered energy emitting devices which until then had been located within the entity's arms burst through the skin. The entity's back opened to reveal an incinerating weapon

 

I apologize, I hadn't seen your post before I made this one. Nevertheless, our two ideas are pretty different, and should be judged as such.

 

As for the laser debacle, I did look for weapons on the workshop that could better represent the skip, but I was unable to find anything. It is a bit inaccurate, yes, but this is a gmod breach server. Not everything needs to be 100% as stated within the article. I mean, look at 939. It only states in the article that 939 is able to mimic human speech, not disguise as a human itself.

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10 hours ago, Samuel Stu said:

As for the laser debacle, I did look for weapons on the workshop that could better represent the skip, but I was unable to find anything. It is a bit inaccurate, yes, but this is a gmod breach server. Not everything needs to be 100% as stated within the article. I mean, look at 939. It only states in the article that 939 is able to mimic human speech, not disguise as a human itself.

you got a point, but they have made their own stuff for breach without the use of the workshop before.

 

10 hours ago, Samuel Stu said:

I apologize, I hadn't seen your post before I made this one. Nevertheless, our two ideas are pretty different, and should be judged as such.

its ok.


817658739_FlowerZ.thumb.png.5bf77aa140b61b74c725a98d32be45f8.png

image.png.47609d048ef327e928a296b5149734fb.png

 

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10 hours ago, Samuel Stu said:

A series of high-powered energy emitting devices which until then had been located within the entity's arms burst through the skin. The entity's back opened to reveal an incinerating weapon

oh and this fit the desc for incinerating.

Incinerating weapon - Flamethrower


817658739_FlowerZ.thumb.png.5bf77aa140b61b74c725a98d32be45f8.png

image.png.47609d048ef327e928a296b5149734fb.png

 

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Technically the 939 disguise thing(seeing as it breaks when attacks) isn't COMPLETELY non-lore founded, as one of the tales/logs related to 939 talks about how 939 'children' look like normal kids and then horrifyingly transform into a 939 instance once they reach a certain age. They act and look just like a normal human child an dstill remain human sapience afterwards, so....

 

Could just argue that its a 939 instance that never transformed properly for a very long time.

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14 minutes ago, Cpt.Haxray said:

Technically the 939 disguise thing(seeing as it breaks when attacks) isn't COMPLETELY non-lore founded, as one of the tales/logs related to 939 talks about how 939 'children' look like normal kids and then horrifyingly transform into a 939 instance once they reach a certain age. They act and look just like a normal human child an dstill remain human sapience afterwards, so....

 

Could just argue that its a 939 instance that never transformed properly for a very long time.

yup yup "totally what I was going for"


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(signature made by @Kaylode)

Previously known as Xy.

 

Twitter ❤️Ko-Fi ❤️Github

 

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48 minutes ago, Samuel Stu said:

Don't mean to pester you, but what're you thinking Xy? Good ideas? Bad ideas?

maybe


71CFA5EE-923C-4740-ACF4-508B753C9AD7.png.92a0d40c0fa7773f71fea2453f581d16.png

(signature made by @Kaylode)

Previously known as Xy.

 

Twitter ❤️Ko-Fi ❤️Github

 

 IMG_0248.jpg

 

ben_mixed_opinions.png

 

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