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Mr Z

Alot more SCPs and some Items

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Posted  Edited by Mr Z

Warning - Some of these have been suggested before, i'm just either Updating them, Remaking them or They're good and i wanna show them to people that haven't seen them yet.

SCP-●●|●●●●●|●●|●

Reason: 2nd most top rated Non-Joke SCP, 173 is the top rated.

HEALTH - 1400

ATTACK - 10-20 Due to grab attack

ABILITY - Grabs people, person is unable to shoot guns but can use melee.

PASSIVE - Anyone that says "SCP-2521" "2521" "SCP2521" "2521SCP" Will be highlighted for SCP-●●|●●●●●|●●|●

SPAWN - I Can't think of one, maybe 205's room too

 

SCP-1471

Reason: Cool and its got a model on the workshop

MODEL
HEALTH - 800

ATTACK - 30-40

ABILITY - Stalk, you are unable to attack your victim until you stalk

PASSIVE - Invisible until you stalk someone, when a player stares at 1471 for too long their screen starts shaking [Paranoia]

Only visible from a distance

SPAWN - 205's room

 

SCP-662

Reason: Can be fun to play, or is it me the only one that would think that

MODEL

HEALTH - 100

ATTACK - Uses items

ABILITY - Short range teleportation, brings up a topdown view of the area they're in, click to teleport to location, if teleported inside of wall, they die.

-Cannot teleport when being looked at

PASSIVE - When a player rings the Silver Bell 662 will spawn [Random Spectator] on their team and neutral to everything but the ringer, but Hostile to SCPs.

Bell can be rang every 30 seconds, but cannot be rung when there is already a 662 alive,

Bell's ability includes

-Teleporting 662 to yourself

662 Would have to accept the request VIA popup, the popup will go away after 20 seconds or so.

-Spawning 662

-A HUD showing 662's Health and Ammo

SPAWN - Site-13 662 cell, and Site-19 1123 Cell, to make it harder to get 662 i suggest putting a level 3 lock on the rooms cell and move the card inside out of it onto a table

Note: Its more of a teamwork SCP

 

SCP-131-A & 131-B

Reason: 173 Counter

MODEL - Part of a pack

HEALTH - 50

ATTACK - None

ABILITY - None

PASSIVE - Cannot blink, Can be blinded by 173, Very fast speed

SPAWN - A Researcher Spawn

Note: 173 needs a counter, it'll add a challenge and make 173 communicate with his team

 

SCP-178 & 178-1

Reason: OK I KNOW IT WAS REMOVED, BUT IT WAS MY FAVORITE ONE TO PLAY

178-1 Model Unity Remake

178 Model

HEALTH - 250

ATTACK - 25-50

ABILITY - Phase, Teleport's a bit forward.

PASSIVE - 1-5 Spawn, Can only be seen by people wearing 178, slow movement

SPAWN - 178's Cell

 

SCP-216

Reason: Could be useful

MODEL - Only one i could find

ABILITY - Activating it will open a HUD, this hud will have a number slot, max number is [20]

entering a number between 1 and 20 will open a storage, you can put items in, a random storage [1-20] will have a level 5

also a random storage will play a distorted sound and can cause

-Damage ranging from 10 to 70

-Insta Death

-Screen shaking [15 Seconds]

-No Sprint [1 Minute]

PASSIVE - None

LOCATION - LCZ Basement, HCZ 966 Cell, ETZ Bathroom, Gate A Surface MTF/CI spawn, Gate B Surface right next to the entrance to the pathway.

 

SCP-072

Reason: Meh just a new SCP

HEALTH - Invincible, Bed has 500 HP to give him and other SCPs reaction time

ATTACK - 20-25

ABILITY - Swipe, 072 will cut the players feet infront of it and they won't be able to run for the rest of the round

PASSIVE - Can only be killed VIA destruction of the bed, 072 would be alerted of it being attacked and becomes alot faster, about 173's Speed

LOCATION - Bed locations can be, Hidden in LCZ basement, HCZ by 049s cell, HCZ in 035s cell, HCZ in 106s cell, HCZ 682s cell

 

SCP-162

Reason: Good weapon

ATTACK - 5 per second standing still, 15 per second when moving.

ABILITY - Using the Ball of Sharp on people will keep them restrained near you, can be broken VIA another player attacking the user.

PASSIVE - Cannot get near it or use it without SCP-148 or SCP-714 and Metal Gloves or else it'll restrain you and kill you

LOCATION - Infront of SCP-895 on Site-19

 

SCP-148

Reason: Goes with SCP-162

MODEL

ABILITY - None

PASSIVE - Counters againts SCP-162 Passive and SCP-966's Ability

LOCATION - SCP-860's room on Site-19

 

SCP-714

Reason: Good tool to use, i'd rush it

MODEL

ABILITY - None

PASSIVE - Slow Reloading, No running, Counters, 966's Ability, 162's Passive and 049's Attack

LOCATION - 714's Cell on Site-19 suggested to lock it behind a level 3 door

 

SCP-513 & 513-1

Reason: Just suggesting

MODEL - 513

MODEL - 513-1

HEALTH - 650
ATTACK - 25 Can only attack those who ring the bell.

ABILITY - None

PASSIVE - Can only be seen by those who ring the bell, can only be seen when not looking directly at it.

SPAWN - 513's room on Site-19

LOCATION - 513's room on site-19

 

SCP-012

Reason: Risk it for the gun?

MODEL

HEALTH - 1

ATTACK - 25 Per 5 Seconds

ABILITY - None

PASSIVE - When entering 012's room it takes control of said player, keeps them still, then does 25 Damage every 5 Seconds, Recommend one person goes in first since it can only control one at a time, then kill it with a crowbar or something

LOCATION - 012's Room

 

SCP-1499-1 and 1499

Reason: Escape but chance it

MODEL - Could only find a ragdoll

MODEL - Mask

HEALTH - 250

ATTACK - 10-15

ABILITY - None

PASSIVE - Can only attack people using 1499, can pass through doors to locate the user easily, user is highlighted - 1499s users are invisible and can only be attacked by 1499-1, user cannot interact with anything, user cannot pass through doors

SPAWN - 1499's Room 

LOCATION - 1499's Room

 

ITEMS

 

ITEM-Syringe

Reason: Healing item

MODEL

USE - Heals 25 HP

EFFECT - None

LOCATION - Medbay, Random spawns all over

 

ITEM-Hazmat Suit

Reason: Protection

MODEL

USE - Protects against 049, 457 and 008

EFFECT - Screen darkens

LOCATION - 008's Cell

 

ITEM-First Aid Blue

Reason: Medkit Varients

MODEL

USE - Heals full HP

EFFECT - None

LOCATION - Medkit Spawns

 

ITEM-Eyedrops Red

Reason: 173 Counter

MODEL

USE - Blinking stops for a Minute

EFFECT - Blurs screen and Damages for 15 HP

LOCATION - Eyedrop spawns

 

ITEM-Eyedrops Black/Strange

Reason: 173 Counter

MODEL

USE - Has multiple Effects

EFFECT - Blinking stops for 30 Seconds 50%, Blinking stops for a Minute + 15 Damage 30%, Blinking stops for 8 Minutes + 50 Damage 25%, Loss of vision 4%, Blinking stops until you Die + 90 Damage 1%.

LOCATION - Eyedrop spawns

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

-Spent 6+ hours working on this-

Edited by Mr Z

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