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An Insurgency Guide

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Posted  Edited by FSG

Insurgency is described as a tactical based modern infantry combat first-person shooter game which pits the Security Forces against Insurgency Forces in a variety of game modes.
Gameplay offers Singleplayer, Co-operative and Mutiplayer modes, with smaller sized competitive style matches as well as larger-scale causal style matches, and co-op modes which challenge players against bots that can be set to different numbers and difficulties. The game tries to be as realistic as possible while adding a sense of fun such as exhaustion and (MASSIVE) recoil. Insurgency is not a rank based game where ranks determine what equipment/weapons you can unlock, instead, there are kits which determine what type of weapons and equipment you can get, such as a scout having mostly sniper related weapons and etc.

 

Firearms:

Rifles: The largest variety of gun; best suited for longer range engagements. Carbines perform better in confined areas due to their greater mobility, whereas combat rifles and sniper rifles are best used at longer range. All rifles can be upgraded with a wide selection of attachments including various scopes and gadgets. 

Sub-Machine Guns: SMGs are best suited for close range engagements, particularly effective in constricting environments such as inside a room or hallway, due to their high rate of fire, lightweight, and mobility. The higher rate of fire causes the player to reload more and is less accurate at longer range. 

Shotguns: Insurgency offers the lowest selection of shotguns, which are best used in close range such as inside buildings. All shotguns can be equipped with various attachments, including slugs which increase the range of the shot. 

Light-Machine Guns: Insurgency offers a decent selection of LMGs, mainly due to the ability to convert certain assault rifles into LMGs with extended magazines. The large ammo capacity of LMGs is balanced with their heavyweight. All LMGs can equip a variety of attachments. 

Handguns: Insurgency offers a small variety of sidearms, with selection limited to which team a player is on. Sidearms range in capacity and style, including both revolvers and pistols new and old, all of which can be outfitted with attachments.

 

Explosives:

Both Security Forces and Insurgency Forces can equip a variety of different explosives

Frag Grenades are available to both teams and can be "cooked" to explode sooner after it is thrown. Cooking the frag grenade too long will result in detonation before it is thrown, and thus suicide. They have a decent blast radius, enough to kill a player if thrown too close.

Smoke Grenades are available to both teams which can also be cooked to detonate sooner after it is thrown. Smoke grenades have a decent effect size and block vision when active.

Flash Grenades are available to both teams and can also be cooked before detonation. Flash grenades blind anyone who looks at them for a very short duration of time, including both the enemy and teammates and/or the player.

Incendiary Grenades are available to both teams but vary in effectiveness. The thermite grenade is available to Security Forces and burns longer with less damage than the molotov cocktail used by Insurgency Forces. Both incendiary devices burn their effect area for a short duration causing damage to any other player within or who enters the area. Flames are visible and different for each and both will detonate in hand.

 

Rockets are available for both teams but are very heavy compared to most equipment. Both the AT4and RPG-7 get very inaccurate at longer ranges and are best used at the safest closest distance possible to be effective. The Blast radius is rather large and can cause suicide easily as well as cause major damage to friendlies. Rocket's leave a smoke trail that gives away a player's position.

Remote Detonation Explosive Devices such as C4 and IEDs can be thrown or placed and then detonated remotely any time after placement, assuming a different explosive device does not detonate within proximity causing the placed device to detonate. Remote explosive devices have a very large blast radius. It is important to have all friendly players safely away before detonation. 

Flare Guns are used to disrupt enemy night vision or light an area when engaging in dark environments. Flares, continue to burn for a short duration and cause minor damage to all players if walked over.

 

Accessory:
Night Vision Googles (NVG) are available to players during night-time engagements. Once activated, it takes the player several seconds to adjust, making the picture more clear. Highly sensitive to light, with flares, explosives, and flashlights temporarily blinding the player if looked at. 

 

Supply Point System:

Insurgency is based on a supply point system where at the outset of a game the player starts with a varied number of supply points. 10 for Multiplayer matches and usually more for Co-op servers
It will let the player know how many supply points they have on the loadout screen, as well as at the bottom when the player is at a resupply location.

 

Movement:

Sprinting is best used when moving between points of cover and at the start of a round in order to beat your opponents to the objective. The speed of running is most affected by the weight of the equipment carried by the player. Sprinting for long distances causes the player to get out of breath and hence a reduction in accuracy. Sprinting is the loudest movement and should be used for crossing long distances or darting in between cover. Sprinting should also be used in an emergency, such as taking fire or within proximity of an enemy explosive.

Sliding forward, such as into cover, is only possible while sprinting.

Walking is a style of movement where one walks at a tactical pace. There are no effects to one's stamina but walking can be heard by all players close enough. Walking is best used in confined spaces outside or inside enclosed spaces such as buildings and structures. Walking after sprinting once inside is a good way to regain stamina and increase accuracy in case of enemy contact. 

 

Disclaimer: This is just a copy paste of what I deemed important from a guide on steam as a lot of people won't read it all and there really isn't a need for it.

Full Guide: https://steamcommunity.com/sharedfiles/filedetails/?id=683252694

 

Have fun out there!

Edited by FSG

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10 hours ago, FSG said:

detonte

Oof

 

10 hours ago, FSG said:

grenadeavailable

Another oof

 

10 hours ago, FSG said:

avilable

Triple oof

 

10 hours ago, FSG said:

AT4and

Should I stop?


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Achievements

4 hours ago, Harakoni said:

The title should be "An Insurgency Guide" : )

Whattttttttt it isssssss thoooooooooooooooooooooooooo;) 


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