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Vauff

My CS:GO Map Releases

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Posted  Edited by Vauff

Hi, this thread will serve as a list of CS:GO maps that I've fixed/ported, I'll also post updates/new releases in this thread as they come out.

 

Note that the maps listed here are not originally created by me, all credits go to the original mappers. I don't put my name in any of these.

 

Ports

ze_Pidaras_va2 (stripper)

 

Recompiles/Fixes

ze_complex_va3

ze_temple_escape_va3

ze_abandoned_industry_va2

ze_evil_mansion_va1 (obsolete due to this)

ze_negative_legacy_va2

ze_FFXIV_Wanderers_Palace_v4_va2

ze_FFXIV_Wanderers_Palace_v2_va2

ze_insanitycity_va2

ze_rizomata_va2 (stripper)

mg_ski_mountain_va3

aim_awp_bungalow_va1

awp_india_va1

awp_lego_2_crash_va1

awp_lego_8_va1

awp_lego_2011_va1

awp_lego_crazyjump_va1

awp_minecraft_crash_va1

Edited by Vauff

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Posted  Edited by Vauff

ze_negative_legacy_va2

- Reduced map size even more
- Moved the hold message to the top of the screen so it's out of the way
- Made the hold message dynamic, it now counts down the remaining time instead of staying static
- Removed a lot of unnecessary entities left over from stuff that never got fully implemented by the mapper
- Fixed bad cubemap reflections on some faces
- Fixed a bad lighting spot
- Slightly increased ambient lighting to make the dark areas play better
- Fixed up some model paths to avoid checksum errors
- Added a minimap
- Fixed brushwork in the first elevators area
- Fixed bad teleport positioning by the ladders
- Fixed bad positioning on a light model
- Added a button press sound to the crate explosion button

 

Edited by Vauff

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Posted  Edited by Vauff

mg_ski_mountain_va1

 

(based off mg_ski_mountain_v2_csgo)

- Recompiled map to HDR
- Fixed some bad water textures
- Fixed potentially invisible fire on live servers
- Fixed a missing fire sound
- Cleaned up some miscellaneous console errors
- Removed an annoying hudhint at spawn that didn't even have the right map name in it
Edited by Vauff

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