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[CS:GO ZE] Announcements

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This thread will be used as a forum mirror for all announcements we make in our Discord server's #announcements channel, so those not in there do not miss out on important server information.

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As you may have already noticed, we launched a new nomination system on the server today.

 

The new system works by removing the max nomination limit and allowing maps to be nominated multiple times. This basically creates a mini voting system where the top 6 nominated maps are then taken to the map vote. This also removes the ability to hold nominations hostage, and gives the power of nominations to more people rather than just the quickest 6 people when nominations open.

 

Please let us know if you find any issues or have feedback.

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unknown.png

 

This will be taking place approximately 24 hours from now

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Posted  Edited by Vauff

"unrtv" has been added, behaves pretty much exactly as it sounds and removes your casted RTV vote.

 

There is a 1 minute cooldown between RTV votes to prevent spam.

 

Edited by Vauff

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If you're planning on applying for admin, please be aware that we've changed the requirements.

 

250 hours of total playtime is now the minimum required to submit an application.

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Posted  Edited by Vauff

Server is down until further notice because our server host is failing to push the latest CS:GO update.

 

*** Dec 18th 1:04 AM CST Update ***

Server is kind of back using a faked version string, it could cause issues so be aware of that. Also expect the server to eventually restart at some point to actually apply the update.

 

*** Dec 18th 2:42 AM CST Update ***

Server has now been actually updated.

Edited by Vauff

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2 changes have been made on the server last night:

 

A brand new auto retry solution is now in place that simplifies much of the backend of the system. This should completely eliminate late retries and also the occasional missed retries due to using a more reliable solution. Because many people had turned off the auto retry due to the late retry issue, I went ahead and reset the setting for everyone. If you want to keep it off, type !autoretry again.

 

To support the above change, we are also now back to using GFL's FastDL (with the index being hosted at https://fastdl.gflclan.com/csgo/). Please let us know if any download issues come up from this change.

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Hey, leader is going to have a small update:

 

We will be trying out @Ice suggestion to improve the leader functionality: https://gflclan.com/forums/topic/68516-in-game-leader/?do=findComment&comment=325373

The only perk they'll have is that their leader will persist throughout the map if they are in the steam group. More features in the future... maybe...

 

Please check out this group https://steamcommunity.com/groups/GFLZombieEscapeLeaders for more information regarding it. Please also let us know if there are any bugs regarding this change.

 

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Hey everyone, we've recently decided that we're going to change our Discord racism rules to be in line with what we enforce in the server.

 

Basically this means:
- N word and misspellings/other workarounds will be an insta mute
- Other racial slurs will also be disallowed, warn or mute depending on severity/context
- Generally mild racial jokes are still fine, but hateful things will be punished for

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Posted  Edited by Vauff

Hi, we've made a lot of changes to the weapons on the server today with the guidance of @ChicagoBen's suggestions and his help.

 

In general, many of the lesser used weapons on the server have gotten buffs to bring them closer to or on level with main players like the Negev, Bizon and AK-47. Many SMGs and Rifles have seen buffs as a result of this. Weapons previously using antiboost have had their values revisited as well, generally resulting in decent buffs for them (AWP, Deagle etc.) while still having their headshot boosting potential kept in check. All shotguns got buffs, with some slight antiboost properties added on headshots.

 

It's likely we'll visit the idea of doing another general knockback nerf in the future to account for the extra firepower gained by new players who used these weapons, but we'll just be seeing how these changes play out for now 🙂

 

The values we're using now are as follows:


Damage/Knockback Modifiers:

Spoiler

Glock - 1.0x
USP - 1.0x
P2000 - 1.0x
P250 - 1.0x
Deagle - 0.5x headshots, 1.0x other body parts
Revolver - 0.4x headshots, 1.0x other body parts
Elite - 0.9x
Fiveseven - 1.0x
Tec9 - 1.0x
CZ75A - 1.0x
Nova - 0.17x headshots, 0.55x other body parts
XM1014 - 0.35x headshots, 1.0x other body parts
sawedoff - 0.17x headshots, 0.55x other body parts
mag7 - 0.17x headshots, 0.55x other body parts
Mac10 - 1.0x
MP5-SD - 1.05x
MP9 - 1.0x
Bizon - 1.0x
MP7 - 1.0x
UMP45 - 1.08x
P90 - 1.0x
Galil AR - 1.15x
Famas - 1.18x
AK47 - 1.1x
m4a1_silencer - 1.12x
M4A4 - 1.12x
SG556 - 1.15x
AUG - 1.2x
ssg08 - 0.35x headshots, 1.0x other body parts
scar20 - 0.4x headshots, 0.9x other body parts
G3SG1 - 0.4x headshots, 0.9x other body parts
AWP - 0.32x headshots, 1.0x other body parts
M249 - 0.92x
Negev - 0.5x

 

Custom Ammo Values:

Spoiler

Mac10 - 50
MP5-SD - 55
MP9 - 42
MP7 - 55
UMP45 - 50
P90 - 64
Galil AR - 40
Famas - 40
AK47 - 40
m4a1_silencer - 40
M4A4 - 40
SG556 - 35
AUG - 35

 

February 10th Update:

Somewhat helped by the shotgun buffs, a crucial flaw was discovered with the way our plugins work with the shotgun pellet system. These weapons have been disabled until a fix is in place. This has now been fixed.

Edited by Vauff

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Posted  Edited by Vauff

Valve mutes have been disabled on the server, as we believe there to be multiple issues with the system.

 

Note that this does not mean you can now encourage mass reporting (whether for real or as a joke), as these reports could likely still lead to a valve mute elsewhere in the game.

Edited by Vauff

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Hewwo e-evewyonye!

 

As many of you knyow, the sewvew c-can be quite a toxic enviwonment sometimes, and we *boops your nose* awe nyow deciding t-to take some steps t-to combat this beginnying ;;w;; today.

 

- Uwu speak will now *whispers to self* be wequiwed *starts twerking* t-to give off a mowe fwiendwy vibe t-to all, we *boops your nose* awe nyow automaticawwy e-e-enfowcing this in the x3 sewvew text chat by pwugin, howevew *huggles tightly* ovew the x3 nyext few days admins wiww begin t-to stawt e-e-enfowcing this manyuawwy in voice chat and Discowd too

 

- Finyaw fantasy and Wuffawen maps *sees buldge* have been an e-endwess souwce of toxicity and bickewing on the x3 sewvew, thewefowe we *boops your nose* have decided i-it is in evewyonyes best i-intewest t-to dewete these maps t-to weduce the x3 wevel of toxicity *huggles tightly*

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Posted  Edited by Vauff

CS:GO update has broken our stuff, server will be offline until Metamod/possibly SourceMod updates

 

This was fixed with a 2nd CS:GO update + SM gamedata update rather than a Metamod update. Valve had actually broken plugin loading (such as Metamod) entirely in the 1st update.

 

LagCompensation is still being worked on.

 

Hours of pain later, LagCompensation should be back in a working state.

 

Please let us know if any more issues come up.

Edited by Vauff

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The recent CS:GO update has broken the loading of certain custom textures in maps. You can read about the technical details here: https://discord.com/channels/223673175571955712/420095739562295296/837891744875544657

 

Currently, these maps on GFL have been discovered to be experiencing the issue to a minor degree (map still mostly playable)

ze_Naruto_p
ze_Serpentis_Temple_p2
ze_biohazard2_rpd_004_p3
ze_biohazard_manor_004_p4
ze_boredom_p
ze_diddle_v3
ze_draco_accidere_v4_final
ze_frozentemple_rc1_1
ze_inboxed_final_fix
ze_isla_nublar_p3
ze_jurassicpark_escape_p2
ze_kitchen_v2
ze_pkmn_adventure_v9_3
ze_star_wars_prequel_f1
ze_tkara_v4_3
ze_trials_v3_test
ze_tyranny2_v1_csgo2

 

Unfortunately, we are also removing the following maps that have been significantly hindered, or been made entirely unplayable by the amount of textures that broke in them

ze_cancer_gopnik_escape_v8
ze_core_v1g
ze_easy_escape_r
ze_luck_matters_v3_1

 

Some mappers may be choosing to release updates to these maps themselves now, but we won't be starting any mass recompiling efforts for at least a few weeks as Valve may still patch this issue themselves

 

Note that these lists are still subject to change, as we could only easily do mass automatic searches for the issue when it presented in VMF files (VMT files can also cause this)

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Today's CS:GO update fixed the texture issue, so the removed maps have been brought back

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CStat points have been reset, this does not affect any of your other stats. Hopefully we'll be more consistent in doing this quarterly again moving forward

 

Congratulations to those who were top 3, they will each receive VIP for a month

 

#1 - Signatur
#2 - thegibbon
#3 - Razer

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New skins have been (finally!) added to the server

 

Added:
- Walrider zombie skin for Supporter
- Shego human skin for Supporter
- Tesla Armor human skin for VIP
- Deathtrooper human skin for VIP
- Nano Girl Sniper human skin for VIP

 

Removed:
- Rick Grimes
- Dynasty Warrior Elizabeth
- Shoretrooper

 

csgo_2021-05-28_23-16-09.jpg

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Posted  Edited by Vauff

As some of you may already be aware, back in December we started efforts to move the server to Linux (info about this available at https://gflclan.com/forums/topic/67733-csgo-ze-linux-incoming/). Unfortunately, multiple issues came up in the months after this that prevented us from ever properly moving forward on that server, such as difficulty getting access to a different non-overloaded machine, and general instability with the Anycast network that became a big problem in the months after we started work on this.

 

However we still wanted to move to Linux and get a long needed CPU upgrade, so we recently purchased a new Linux machine from NFO with the following specs unknown.png

 

The main differences from the previous plan include that we are not changing hosts, so we will keep our 216.52.148.47 IP address and also be staying in Chicago. We're also getting less of a CPU upgrade than we would've been before, but will still be a good boost coming from our current E3-1275 v6.

 

We have been getting the new server ready over the past couple of days, and are now ready to announce a beta test for tomorrow, Friday July 23 @ 5 PM Central. For the duration of the test, we will simply be using an IP redirect from the current IP to a temporary IP so we have the ability to quickly change back if anything goes wrong.

 

Should everything go fine in the test, we will be switching over to this server full time this weekend, including moving our current IP to point to this server.

Edited by Vauff

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