mercedes 1 / 799 Report Post Posted August 7, 2023 make it so the invisibility potion effect doesnt immediately go away after you attack someone so its useful for evil roles Share this post Link to post Share on other sites More sharing options...
The1337Gh0st 238 / 8,599 Report Post Posted August 8, 2023 Edited August 8, 2023 by The1337Gh0st - Edit Reason: fixed typo the point of the decloak upon attack is to prevent it from just being a free deal with the devil's invisibility effect, which would not be very fun to fight against it's already plenty strong enough as you can do things like: run past a sniper's sightline sneak up on someone throw off someone who's chasing you pair it with other potions to enhance the potency of mobility-related potions if it were to get a buff in any way, it would likely get a buff in duration time, but I feel like the current amount (10 seconds) is plenty considering that you're not meant to have it active at all times and instead treat it as a disposable tool you can use when necessary Edited August 8, 2023 by The1337Gh0st fixed typo Share this post Link to post Share on other sites More sharing options... Achievements
-Alex 5 / 568 Report Post Posted August 8, 2023 I largely agree with Ghost, invis is a very strong effect and you have to remember if the cards line up right for the Alchemist/Witch they can keep crafting the same potion over and over. The one small buff I could maybe throw out on the table is to have it make your guns invisible as well, so you would at least get to shoot your shot off before someone can see you. As it stands right now anything you hold out is visible as a floating item Share this post Link to post Share on other sites More sharing options...