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Breach Changelog

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 - Fixed SCP-378's hitbox

 

 

Soon:

 

- SCP-079 (next week or two)

- SCP-1799 (as soon as kaito finishes up the voice lines for it)

- Death sounds (recorded by kaito, will probably be added with SCP-1799)


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 - Added SCP-323

   - A wendigo that must feed constantly to avoid starving to death

   - Upon death he drops his skull.

   - Coming into contact with his skull turns you into the wendigo!


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Area 02

 

 - Replaced one of the LCZ -> HCZ elevators with a ladder (like the one that goes HCZ -> EZ) as a temporary solution for some of the elevator problems.


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Previously known as Xy.

 

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  • 2 weeks later...

Changes:

  - Replaced PS2 with the older version of pointshop.

 

Removed:
   - Removed some items from the pointshop

 

Added:

- Added a couple of new skins and accessories

 - While points and skins should have transferred automatically, message me if something unexpected happened and you need me to give you items manually (Yes, I can check if you're lying)

 

Planned:

  - SCP-1799

  - some more accessories

  - Event for summer (after im done with exams)

  - Implementation of some suggestions (I've got quite the backlog)

  - Points award for doing things in game (unlike the old system). Currently, 3000 points per hour are given to all players. This will be changed by the end of the weekend.


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Removed

 - SCP-795

 

Added

 - SCP-607, cat that becomes attached to humans. The death of the cat will result in the death of the human (though not the other way around). The cat gets unlimited respawns so long as it manages to find a human to bind to. In order to bind a human, you must hold click on them for half a second.

 - A UI element for events that take time to complete, currently in use by SCP-607, might use for medkits.


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  • 3 weeks later...

 - Recoded some parts of the breach game mode to make future additions easier

 - Added Class E personnel

   - Spawn somewhere in HCZ on site 13, site 61, and area 02

   - Have a special piece of equipment (selected at random)

   - Have a meme / cognitohazard that they carry, currently only 2 available, selected at random, variety will be added.

   - Hostile to all

  - Bodies now fall to the floor as corpses again, this time the server crashing issue has been fixed (hopefully, I have not been able to reproduce on test or live server)

    - SCP-049 may now reanimate corpses again that died within a certain amount of time


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Added

 

Added various SCP items that can be taken by the Researchers, CIs, and Serpent's Hand Members to the escort point for points (both personal and to team).

   - Currently only br_site19 and br_site61_v2 support this, other maps may or may not be added in the future

   - Added a corresponding achievement, Mr.Collector, for anybody who managed to collect all 8 of the scp objects in a single round

   - Chaos Insurgency Members who carry items are allowed to escape without penalty (normal penalty applies if they are not carrying SCP objects)

   - Items currently do not have any special properties, though this might change in the future.

   - Inspired by an old suggestion by @Cpt.Haxray

 

Removed

 

Class E Personnel no longer spawn on normal rounds for maps that they were previously on, effectively removing them from the game. They will be kept in the code for future use in special rounds.

 

Fixed

 

Fixed bodies not being cleaned up properly every round.

 

Known Issues

 

Sometimes SCP-049 will reanimate a body outside of the level or in a weird spot, this will be fixed shortly.


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Added:

 

  - SCP-079 (Implemented according to the ideas of @KaitoKiriyama)

    - SCP-079 is an intelligent AI from the 1980s. He was given access to the facility's network by the chaos insurgency and is now seeking revenge against his former jailers. Use the facility's own defenses against its staff and assist your fellow SCPs!

     - SCP-079 is completely invisible and does not collide with any entities. This includes doors and players. SCP-079 can only be damaged by shooting the computer, which is protected by a level 5 blast door that requires a special procedure to open (Something something RDC)

    - SCP-079 can open any door that is level 3 or lower (use this to allow your team passage).

    - SCP-079 can activate traps around the facility. These traps show up as little red hands. You can trigger them by aiming at one and pressing your use key (by default e)

    - SCP-079 cannot escape. SCP-079 may only be escorted by Serpent's Hand Members. The serpent's hand members must be near his computer when typing !escort

    - SCP-079 currently only exists on site 19, but will be added to site 61 and possibly area 02 in the future.

 

Fixed:

  - Game Time Awards (GTAwards) was not working due to a misconfiguration in the addon's SQL code. It should be working now.

  - Escaping with SCP Objects (See above) now actually gives you points. 500 points per item and 5 frags per item. Additionally, for purposes of win calculations, each item counts as 2 kills for your team.

 

Changed:

  - The SCP selection code is now more random.

 

Soon:

  - SCP-1799 ( @KaitoKiriyama did the voice lines :))

  - SCP-3008?

  - Whatever else is on the trello.

 

As usual, if you notice any bugs or have any ideas for improvements, let me know or make a suggestion in our suggestion subforum.


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Changed:

  - Re-added permanent death ragdolls for the last time. This should not crash the server, but if it does, I will not be re-adding them.

  - Various code changes to facilitate upcoming updates

 

Fixed:

  - Killing enemies did not give you the correct amount of frags, RDM kills gave you frags.


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Changes

  - Nerfed SCP-011 and SCP-1799

  - Reduced the base damage of the negev and m249

 

Added

  - br_supresscrashnotification cvar, set to 1 to prevent the crash screen from appearing. Most people will want this off, but recently it was requested that I add this.


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  • 3 weeks later...

Added:

  - SCP-160 (Site 19)

  - SCP-268 (Item Spawn)

  - SCP-020

Changed:

  - SCP-348


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Fixed:

  - SCP-348's model wasn't included on the server, so it floats. This will be fixed on restart.

  - Medkits cancelling instantly (EventTimer expects true for cancel, not false)

Nerfed:

  - Cap of neglect now deals constant bleed damage to user.


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(signature made by @Kaylode)

Previously known as Xy.

 

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  • 4 weeks later...

 - Fixed a bug that allowed players to reuse medkits by dropping them before the timer completed.


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  • 1 month later...

-Hopefully fixed bug with 079's 939 spawn. If issue Is not fixed, will continue to work on a fix.

-Reduced 011's Magazine from 3 shots to 1 shot.

-Changed scp-689's name to SCP-567-9-2.

-Changed SCP-668 into SCP-4514.

-Increased damage of SCP-4514 from 60 to 80 on normal swing, and 90 to 100 on fully charged swing. Bashing now does 40 up from 20. This should make it more usable as an actual weapon.

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Posted  Edited by Duc2000

Added

- Five New D class models, each 100,000 points:

  - Hobbes (Donator Only)

  - Ronald McDonald (Donator Only)

  - Rebel Pilot (Member+)

  - Gordon Freeman (Member+)

  - The Playmaker (Member+)

- One round item:

  - Popcorn: You can throw it around to show people how entertained you are.

 

More one round items are wanted; suggest some here. The skins should all download/work well. Prices are subject to change.

Edited by Duc2000

“I was so good at being a kid, and so terrible at being whatever I was now.”
― John Green, Turtles All the Way Down

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