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Posted  Edited by Duc2000

Smaller update:

 

Content:

  • Added Deathmatch to area 02 and area 14
  • Updated Deathmatch: No more passively gaining health. Instead, you'll get 30 health back for killing a player
  • Added a rifle spawn to 682's chamber on site 19

Bug Fixes:

  • 035's health now gets set back to 250 instead of 100 after he heals from AIDs
  • Serpent's Hand can no longer cure 049-2
  • Moved the obstacle course teleport back on 106's random pocket teleport so players can't run off the edge (hopefully)
  • Removed Files for the Major Award (Leg lamp) because it kept spawning for some reason
Edited by Duc2000

“I was so good at being a kid, and so terrible at being whatever I was now.”
― John Green, Turtles All the Way Down

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Achievements

  • 2 weeks later...

Big Number Tweak Update!

 

Weapons:

  • Buffed the damage of the Scar-20. I will be keeping an eye on it if it needs additional changes in the future. 
  • Increased the max explosion damage of the frag grenade from 98 to 110.
    Previously, you could only hit the max damage by standing directly on the grenade, and even that was inconsistent, and it couldn't even 1 shot someone if they were at full health. This damage buff should make the grenade better overall.
  • Buffed damage of Flamethrower from 15 to 30.
  • Reduced the duration of the flamethrower afterburn.
    Hopefully these two changes should both help the problem of afterburn killing teammates and  keep the weapon relevant. I will do future changes if it turns out this does not work as intended.

Spectator Deathmatch:

  • Buffed the damage of the USP from 13 to 20 and increased firerate.
  • Buffed the damage of the Deagle to 30, from 28.
    Both of these changes were taken from suggestions from Discord.

SCP Changes:

  • Re-enabled Duc's health buff for SCP-011 that was accidentally removed.
  • Re-enabled flashlight use for all SCPs.

Misc Changes:

  • Removed bonus 100 suit from Serpent Hand spawns. They should now be a lot more reasonable to fight. 

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Pointshop update!
 

D class skins:

  • Added Chell as a member skin (not to be confused with portal girl)
  • Added Fiona from Borderlands as a VIP skin
  • Added Morty as a VIP skin

Scientist skins:

  • Added Zatanna from Injustice as a member skin

 

More pointshop suggestions are always welcome!


“I was so good at being a kid, and so terrible at being whatever I was now.”
― John Green, Turtles All the Way Down

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Achievements

Flamethrower Changes Update!

 

Flamethrower:

  • Reduced damage to 20 from 30.
  • Reduced movement speed penalty. You will move faster while using it now.
  • Updated Flamethrower's afterburn: It is now completely independent from the damage value(don't ask), and its duration should now only be around five seconds.  

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Pointshop:

  • Removed Chirstmas models
  • Fixed a bug where members couldn't buy CB D class model (thanks @Shu for pointing it out)

“I was so good at being a kid, and so terrible at being whatever I was now.”
― John Green, Turtles All the Way Down

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Achievements

  • 2 weeks later...

Pistols:
 

General:
-Removed movement speed penalty on all pistols when not ADSing. Dual Elites still have a slightly higher speed reduction than other pistols when ADSing.
 

Revolver:
-Increased clip size from one to two. 

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  • 1 month later...

Changed:

 

You may now use your keyboard to enter drink names into SCP-294.


71CFA5EE-923C-4740-ACF4-508B753C9AD7.png.92a0d40c0fa7773f71fea2453f581d16.png

(signature made by @Kaylode)

Previously known as Xy.

 

Twitter ❤️Ko-Fi ❤️Github

 

 IMG_0248.jpg

 

ben_mixed_opinions.png

 

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  • 1 month later...

Weapon Revamp Update!

 

Done due to results of the poll, weapons have been revamped for i think the 4th time at this point. This is a big revamp and hopefully guns will be in a good state for the future.

 

Submachine Guns:
General:

  • Removed Bizon, Mac-10, Mp7, Mp9.
  • Mp5 can no longer spawn normally and is exclusive to the TFO Commander.
  • No longer have a movement speed penalty.
  • You can now spawn with the Scar-20.

P90:

  • Damage reduced from 20 to 10.
  • Spread slightly increased.

UMP45:

  • Damage reduced from 20 to 15.
  • Firerate reduced from 666 to 500.
  • Ironsight accuracy increased by around 30%.

Mp5:

  • Damage increased from 15 to 20.
  • Firerate reduced from 750 to 650.

Sylveon Gun:

  • Fire-rate increased from 500 to 750. This will result in higher recoil.

 

Rifles:

General:

  • Removed the Ak-47, AUG, Famas, Galil, M4A4, SG556, and M249.
  • Now all share the same speed penalty. 
  • The Volk can no longer spawn normally.

M4a4:

  • Increased damage from 17 to 20.
  • Hipfire spread slightly increased, Ironsight spread slightly reduced.

Scar20:

  • Damage increased from 25 to 35.
  • Ironsights now have nearly no spread.

Pistols:

General:

  • Removed the USP, Tec9, Dual Elites, Cz75, P250, P2000, and Zeus.
  • Disabled the R9/Revolver from spawning normally, and is now a Commander exclusive.
  • Removed any remaining existing movement speed penalties.

Glock18:

  • Damage reduced from 13 to 10.

Deagle:

  • Damage reduced from 30 to 25.
  • Now has perfect iron sight accuracy.

Revolver/R9:

  • Damage reduced from 86 to 25.
  • Clipsize increased from 3 to 6.
  • Recoil reduced by 50%(less recoil than other pistols)
  • Has perfect ironsight accuracy.

 

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  • 2 weeks later...

-Added Site 32 to the server

-Fixed 1425's chance for Researcher (totally wasn't set to 800% or anything)

-1959's AOE now does more damage

-038 now grows things faster, but with an increase in failures

-Stats for the p90, ump, and revolver are fixed

 

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-Made 106s portal semi-transparent since sometimes the decal wasn't showing up

-SCP items now only spawn once in certain locations on a map (512, 127, 4514)

-Fixed Class change it now sets your health appropriately

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-049 Update is live, lets him sprint for a limited amount of time, also gives him the ability to perform surgery on his patients. (May add future surgical experiments at a later date)

-Balanced 1959 some more and disabled his godmode

-Removed some broken achievements and added a new one

-Added new respawn commands for admins to use when the situation calls for it

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-Class E has been re-added to the server they feature unique weapons and special abilities (Needs at least 25-30 ppl to be on the server for one to spawn in however)

-682 now has a new ability

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Posted  Edited by chan_man1

-Lowered the number of players needed to spawn a Class E

Current Settings:

  • 10-15 players chance of 1 Class E
  • 20 players always 1 Class E
  • 20-25 players chance of 1-4 Class E
  • 25-30 players always 4 Class E
  • Then more players = more Class E etc. etc.

 

-Buffed 1959 dmg some more

-Hopefully fixed model errors

Edited by chan_man1

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