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Breach Changelog

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-Added SCP-079 to Site 61

-Moved SCP-076-2's spawn on Site 61

-Fixed Bright's suitcase not spawning sometimes

-Buffed Katana damage against SCP-2301

-SCP-079's teleport now goes to multiple locations on a map instead of just one

-Fixed missing keycard lock on Site 05 HCZ Armory

-Added missing panic locations to SCP-079's SWEP

-Set all NTF respawn points on Site 05 to the same location near Gate A

-Fixed SCP-1360 not being able to pickup ammo

-SCP-1360 also now starts with a little bit of ammo as well

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-SCP-035 can now use SCP-500 again

-Wall Writer, SCP-378, and SCP-372 can now break glass and gates with reload

-Disabled SCP-2845 and moved SCP-011 in as a replacement spawn for SCP-066

-Disabled SCP-689

-Disabled SCP-4715

-SCP-1290 now launches you forward or backwards randomly on use

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Posted  Edited by chan_man1

-Added SCP-427 (SCP-500 in 914)

-Added SCP-2953 Player Upgrade (Player shot by SCP-2953 in 914)

-Readded SCP-127

Edited by chan_man1

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-Added EFC Achievement

-Removed Area 02 from mapvote

-Changed some stats with Wall Writer and fixed his Eye ability

-Readded SCP-020: Unseen mold that spawns randomly on a map, players are notified if it happens to breach containment

-Changed how NVG is turned off and on

-Fixed SCP-690 secondary use

-Removed SCP-173 from Human Zoo SR

-SCP-2301 Guards will not lose stuff on exit from SCP-1315 now

-SCP-049 and SCP-008 now directly kill D-9341 instead of turning him

-SCP-427 is now droppable

-Buffed SCP-427

-Nerfed Estus Flask

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Posted  Edited by chan_man1 - Edit Reason: bruh dum dum

There will most likely be a lot of updates for 914 in the coming weeks so without further a do here's how they will work. The setup will be like this, one category of 914 upgrades that are just single upgrades meaning they can be put on any setting and you will get the same result. The other category will be that an object will have a different upgrade for each setting and will of course produce different results based on the setting and rng. The rng part will only factor in if the upgrade is deemed more powerful, based on settings like rough or very fine. Now I will also try to make more combinations with those that you get from the first upgrade, second upgrade, etc.

Heres a few items that I've already updated to the new 914 system when testing how it works:

-Player (Multiple)

-SCP-500 (Multiple)

-O5 Keycard (Direct)

-SCP-005 (Direct)

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-Added a new achievement

-Fixed an exploit with the engineer's shield

 

Edited by chan_man1
bruh dum dum

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