BlueGoliath 0 / 626 Report Post Posted January 8, 2019 Many(all?) of the new testing maps have glitched trees/bushes/windows/whatever model textures. I try to make this aware in-game but apparently no one else has the issue. Running CS:GO in Linux. Share this post Link to post Share on other sites More sharing options...
Block 281 / 5,644 Report Post Posted January 8, 2019 If nobody else had the same problem, it was most likely your game. Sometimes textures don't download correctly, so it should work fine once you restart your game. If not, maybe verify files for your csgo. Share this post Link to post Share on other sites More sharing options...
EnickTheDemon 25 / 3,098 Report Post Posted January 8, 2019 It could be a cfg or file that was downloaded to alter textures for optimization. Do you have any optimizing files or special launch options? Share this post Link to post Share on other sites More sharing options...
Malal 145 / 0 Report Post Posted January 8, 2019 Linus has issues downloading custom models, it is likely related to that Linux on CS:GO is a mess anyways Valve don't care about it Share this post Link to post Share on other sites More sharing options...
hotEvercLear 194 / 4,723 Report Post Posted January 8, 2019 well i can speak for Mirkwood (last picture) those are all 100% standard CSGO stock prop_static trees that are showing their kappa pride right now! Share this post Link to post Share on other sites More sharing options...
Vauff 932 / 16,087 Report Post Posted January 8, 2019 The link between these maps is that they're both maps compiled without -StaticPropLighting, that means all of the static props have one lighting value determined from the prop origin instead of accurate lighting. These maps are fine on Windows so I imagine this is a Linux bug of some sort. You can try reporting it, but I wouldn't expect much luck from doing so, they haven't cared much for issues affecting custom maps in the past. Share this post Link to post Share on other sites More sharing options...