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Server Crashes

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Hi all,

 

I just wanted to address a server crash both our 2Fort and High Tower servers experience when performing 2 - 3 map changes over the span of 3 - 5 days. The server crashes as soon as the map changes and there is no engine error before the crash. Here is the stack trace:

 

Program terminated with signal SIGABRT, Aborted.
#0  0xf7f17029 in __kernel_vsyscall ()
[Current thread is 1 (Thread 0xd7cffb40 (LWP 84))]
#0  0xf7f17029 in __kernel_vsyscall ()
#1  0xf7d5eea9 in raise () from /lib/i386-linux-gnu/libc.so.6
#2  0xf7d60407 in abort () from /lib/i386-linux-gnu/libc.so.6
#3  0xf7d9a37c in ?? () from /lib/i386-linux-gnu/libc.so.6
#4  0xf7e2a6b8 in __fortify_fail () from /lib/i386-linux-gnu/libc.so.6
#5  0xf7e288a8 in __chk_fail () from /lib/i386-linux-gnu/libc.so.6
#6  0xf7e2a5aa in __fdelt_warn () from /lib/i386-linux-gnu/libc.so.6
#7  0xf65ff276 in CBlockingUDPSocket::WaitForMessage(float) () from /home/container/bin/engine_srv.so
#8  0xf6724861 in Win32UploadGameStatsBlocking(TGameStatsParameters const&) () from /home/container/bin/engine_srv.so
#9  0xf67253f7 in CAsyncUploaderThread::ThreadProc() () from /home/container/bin/engine_srv.so
#10 0xf6725aa1 in CAsyncUploaderThread::CallbackThreadProc(void*) () from /home/container/bin/engine_srv.so
#11 0xf7eef295 in start_thread () from /lib/i386-linux-gnu/libpthread.so.0
#12 0xf7e1a05e in clone () from /lib/i386-linux-gnu/libc.so.6

 

This is a very odd crash considering it's calling Linux functions. The only entries that refer to the Source Engine itself is towards the end of the stack trace (e.g. "CBlockingUDPSocket:WaitForMessage(float)"). I might try to learn more about GDB and how to inspect the core dump file. Specifically, I'm curious about how to retrieve the float parameter's value in the CBlockingUDPSocket:WaitForMessage function. I plan to open the engine_srv.so file in IDA and look for this function to see if I can gain more information on what it exactly does.

 

Thank you!

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