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SCP-2295

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Posted  Edited by Mari

This Will Be A SCP Friend To All Humans, Like 2639 And 999.

 

Health: 100

 

Speed: A Person With Muscular Fortido (or whatever the speed disease from the book is called)

 

Abilities: Can Heal A Human To Full Health, Or Cure A Disease A Human Got From The Book, Or From 610. The Heal/Cure System Will Work Like 607s Binding Ability. AKA Holding Click.

 

The SCP Can Escape, BUT It Has A Option To Stay Behind And Help The Humans From SCPs

 

PM: SCP-1048 PM (the default bear)

 

 

Edited by Mari

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so a "better healer than 999" since it can completely heal people and cure people in exchange for being unable to stun? while this does seem pretty decent, I do have a few questions:

  • why is the health value so low? it's going to die very easily.
  • can it stop bleeding?
  • will it cure any disease obtained from 1025, or will it only cure the "bad" diseases?
  • how does the "bonding" system work? does it automatically heal & cure the target every few seconds?
  • can 2295 unbond at will?
  • does 2295 need to be near the bonded target for its effect to take place, or will the target receive the effects from anywhere?
  • can a 049-2 be cured?
  • when you mean "or from 610", do you mean that it can cure someone that is about to be turned or outright cure a 610-b?
  • is it immune to infection from 049, 610, and 610-b?

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Achievements

Sigh. Terrible suggestion.

 

The way the gamemode is set-up currently, any kind of 'healer' scp is completely worthless. Ignoring the fact that the sheer amount of healing players have access to on most maps are ludirious(on site-19 MTF guards have access to: TFO medic if he spawns, 999 if he spawns, the vending machine with its infinite coffee, the respawning pizza, the candy bowl, the soup bowl, a medkit spawn in the medbay, and a guarateed 500 spawn in the security room), a portable healer just isn'tt hat valuable when the majority of deaths via scps are either instant kill(682, 173, 049, 2845) or kill rapidly enough that the healing would never come into play(every other scp, players with guns, serpent hands). 

 

The only reason scp-999 does anything is the stun and its large Hp pool. Infact you could take away 999's healing ability completely and it would still be an overpowered pile of crap just because of its stun ability. 

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3 hours ago, The1337Gh0st said:

so a "better healer than 999" since it can completely heal people and cure people in exchange for being unable to stun? while this does seem pretty decent, I do have a few questions:

  • why is the health value so low? it's going to die very easily.
  • can it stop bleeding?
  • will it cure any disease obtained from 1025, or will it only cure the "bad" diseases?
  • how does the "bonding" system work? does it automatically heal & cure the target every few seconds?
  • can 2295 unbond at will?
  • does 2295 need to be near the bonded target for its effect to take place, or will the target receive the effects from anywhere?
  • can a 049-2 be cured?
  • when you mean "or from 610", do you mean that it can cure someone that is about to be turned or outright cure a 610-b?
  • is it immune to infection from 049, 610, and 610-b?

Top 10 Questions scientists still cant answer

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