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Aquaticfilly0

Assult suggestion

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Heyo, Aqua here. So in gamemode Assult, CI gets slams. I noticed their more of a nuisence than anything. First, it's a bit unfair to NTF, and at the same time, the camp behind the slams waiting. They have also known to have killed many teammates in the explosion, or they can't get out of an area they slammed. I think it would be alot better if they didn't get slams, as it would make it more fair. Thanks.

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well, if there was a way to turn on friendly fire, that would be amazing. But, what’s in the fun on that when you get 10 people spamming voice chat or text chat saying “rdm! rdm! respawn me!!”


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Posted  Edited by Duc2000

+1

there is a way to turn friendly fire off that xy can do but he usually doesn't

 

Edited by Duc2000

“I was so good at being a kid, and so terrible at being whatever I was now.”
― John Green, Turtles All the Way Down

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9 minutes ago, wolfblade109 said:

That would be fine if the teams were ever balanced, but CI always has less members to start with, and even more die just from slams

No it's half and half. Or it's supposed to be. Also CI get the rifle and pistol armory. 


“I was so good at being a kid, and so terrible at being whatever I was now.”
― John Green, Turtles All the Way Down

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Just remove the slams from the CI on this round. Problem solved. No more rdm ( maybe ), no more camping ( maybe ), no more issues ( maybe ).


Average HL2RP Enjoyer.

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1 hour ago, wolfblade109 said:

The past times I've seen it it's always about 40/60 with CI being the 40%, and ntf have access to the entrance zone armory

@Xy_ please fix this

42 minutes ago, Kite9867 said:

Just remove the slams from the CI on this round. Problem solved. No more rdm ( maybe ), no more camping ( maybe ), no more issues ( maybe ).

yes. Also ( maybe ) make br_friendlyfire set to 0 whenever this round happens.


“I was so good at being a kid, and so terrible at being whatever I was now.”
― John Green, Turtles All the Way Down

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