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a bad aim

SCP-011 possible nerf

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Posted  Edited by Doomnack

Pretty sure this is how 011 was intended to be. Why it could shoot 3 bullets before reloading is beyond me.

Edited by Doomnack

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Imagine, Fighting A Group Of 4 MTF Units As 011.

You Kill 1 Instantly With A Bullet, But You Gotta Do A Big Ass Reload.

While Your Reloading, The Remaining 3 Units  Bombard You With Bullets Doing 10 Damage Per Shot, Firing Fast Til Your Dead.

 

the end.

 

Maybe Remove The Crosshair Or Aiming

 

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Eh, i agree with this, but scp 011 should have a buff in hp since he'd be too vulnerable or faster reloading time, i personally haven't been scp 011, but i've been against it, vests 80% of the time don't protect you, you'll get oneshotted..

 

Neutral

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