a bad aim 1 / 630 Report Post Posted July 8, 2019 make the musket hold 1 in the chamber, not fucking three. that's not how muskets work and it would make people happier i think. if the person can't hit shit, that's their problem. Share this post Link to post Share on other sites More sharing options...
Cassie 1,226 / 23,060 Report Post Posted July 8, 2019 +1 “I was so good at being a kid, and so terrible at being whatever I was now.” ― John Green, Turtles All the Way Down Share this post Link to post Share on other sites More sharing options... Achievements
Doomnack 199 / 4,888 Report Post Posted July 8, 2019 Edited July 8, 2019 by Doomnack Pretty sure this is how 011 was intended to be. Why it could shoot 3 bullets before reloading is beyond me. Edited July 8, 2019 by Doomnack Share this post Link to post Share on other sites More sharing options...
Cpt.Haxray 774 / 13,605 Report Post Posted July 8, 2019 011 was intended to have one shot only and a long reload, but said shot being able to 1 shot most normal people. Share this post Link to post Share on other sites More sharing options...
chan_man1 202 / 4,475 Report Post Posted July 8, 2019 You fool his musket is obviously pack a punched Share this post Link to post Share on other sites More sharing options...
Indo 21 / 2,038 Report Post Posted July 8, 2019 Imagine, Fighting A Group Of 4 MTF Units As 011. You Kill 1 Instantly With A Bullet, But You Gotta Do A Big Ass Reload. While Your Reloading, The Remaining 3 Units Bombard You With Bullets Doing 10 Damage Per Shot, Firing Fast Til Your Dead. the end. Maybe Remove The Crosshair Or Aiming Share this post Link to post Share on other sites More sharing options...
a bad aim 1 / 630 Report Post Posted July 9, 2019 obviously reloading makes you vulnerable, that's the idea. you gotta play it smart and not go all out on those people, else you'll get raped with lead Share this post Link to post Share on other sites More sharing options...
Felix whiston 24 / 1,663 Report Post Posted July 12, 2019 Eh, i agree with this, but scp 011 should have a buff in hp since he'd be too vulnerable or faster reloading time, i personally haven't been scp 011, but i've been against it, vests 80% of the time don't protect you, you'll get oneshotted.. Neutral Share this post Link to post Share on other sites More sharing options...