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Found 152 results

  1. Information: These are all the maps available in our server, note that this thread is updated by hand so chances are it may not be up to date right away or some things like which maps are in open nomlist and which are in admin only may not be fully accurate, I apologize for any inconvenience this could cause. I also didn't include some old versions of some maps on purpose, this thread should hopefully cover all important versions, new or old. Last updated: This thread was last updated by Vanya on October 10th, 2020. Legend: Maps in green are maps that are up in our regular nomination list. Maps in blue are maps that are in our server but can't be nominated regularly (old versions, admin only maps, etc). Maps with a ( !!! ) warning are maps that you should avoid nominating as they are broken in one major way or another. If nominated, expect them to be broken. Numbers: 5v_yawanur_potfoor_ez ze_13_v2 ze_2012_b3b ze_30_Seconds__b21 ze_666_crazy_escape_b3s ze_8bit_v5b A: ze_a_e_s_t_h_e_t_i_c_v1_1s ze_abandoned_industry_va2s ze_abandoned_project_v1_2 ze_abfd_fix_labescape_vb6 ze_abstract_escape_v1a ze_accelerator_escape_final ze_AcuticNotes_v1_2s ze_aepp_nano_grid2_b2s ze_alien_mountain_escapez_fix ze_alien_shooter2_revisited_v1 ze_alien_shooter_v7 ze_alien_vs_predator_v5 ze_amkoescape_v1337 ze_Ancient_wrath_v1_fix2 ze_ancient_wrath_v2_test27 ze_antartika_b2 ze_antfarm_2vs ze_ApertureScience_OB ze_apollo_beta ze_arctic_escape_c1_fix3 ze_artika_base_v1_2s ze_ashen_keep_v0_3 ze_asiangirl_beta7s ze_assassins_creed_v1 ze_astral_s2 ze_atix_apocalypse_v1a ze_atix_extinction_b7 ze_atix_panic_b3t ze_Avenir_Storage_v1 ze_avalanche_b6 ze_avalanche_reboot_beta7 ze_avp_v2si20 ze_aztec_temple_v3c B: ze_BALU_a1 ze_barrage_v1 ze_bathroom_v2_5s ze_biohazard2_rpd_v4e_004 ze_biohazard2_sewer_v4c ze_biohazard3_nemesis_b5_2s ze_biohazard_manor_v4a_004 ze_biohazard_v2b_004 ze_bioshock_v7_1 ze_bisounours_party_v1_1 ze_Blackmesa_lambda ze_blackmesa_escape_final ze_boacceho_p4s ze_boredom_v543656 ze_bowser_in_the_fire_sea_v1e ze_bp_infested_prison_b1a ze_breakable_v1_8 C.: ze_canal_escape ze_cancer_gopnik_escape_v8s ze_candy_star_a3 ze_castlevania_64_v1_3_b2 ze_castlevania_v1_3 ze_ccc_floator_mislands_v2s ze_chandrila_a016fix ze_chicken_lords_tower_b2mix5 ze_chicken_ranch_v2_1s ze_christmas_beta3f ze_christmas_infection_v2_3 ze_chroma_v0_4 ze_chroma_v0_5 ze_chroma_v0_6 ze_chronus_a1s ze_citadel_episodic_escape_v04 ze_city_b3 ze_colorlicous_pillar_fix ze_colors_v1 ze_corrup_r1 ze_corrup_rc ze_crashbandicoot_v1fix ze_crazy_escape_css2 ze_crypt_v1_4s ze_cubeworld_v1_0 ze_cursed_ruins_v2s ze_cyberplague_2_0 ze_cyberderp_v1_4 ze_czs_cpu_ctrl286_ep1_v3 D.: ze_dangerous_waters_v1a ze_dark_souls_ptd_v0_4 ze_deadcore_s7 ze_death_star_escape_v4_3 ze_decadence_s2 ze_deepice_v8 ze_defense3002_ep_fix2 ze_delta_escape_final ze_demo_ten_keys_v1fix ze_destruction_of_exorath_re3 ze_destruction_of_exorath_v3_5 ze_dev_r4a ze_doom3_v1 ze_doom_a3 ze_DOOM_v1_1 ze_doom_escape_v3_2 ze_doorhug_and_solo_v6_2 ze_dragonball_snakeway_v1 ze_dread ze_dreamin_v1_8s ze_dreamin_v2_3s ze_dreamin_v3_1_css ze_dust_escape_v1fix E: ze_easy_escape_v4_ep ze_echo_boatescape_extended ze_echo_snowescape_v3b ze_eden_a3s ze_electrical_factory_b8 ze_ELEVATOR_escape ze_elevator_escape_jbg_final ze_ep2_plant_b1s ze_epic_end_v4_3 ze_error_a0 ze_eruption_escape_fix ze_escape_citadel ze_escape_horizon_c1v2 ze_Escape_Stroggos_b4 ze_escape_the_eye_ob_final ze_escape_the_eye_remix_final ze_eternal_journey_css_v1_4t8 ze_eternal_void_v3_5a ze_evernight_a2_2s ze_evernight_a3_4_css2 ze_evil_mansion_gs1 ze_exchange_innovation_v1bs F: ze_facility_s3_2 ze_fapescape_b4_1 ze_fapescape_rote_v1_3f ze_fapescape_v1_2 ze_fartlocker_escape_v3s ze_fast_escape_fix ze_fear_extended_v1a ze_ffvii_cosmo_canyon_v1_1 ze_ffvii_cosmo_canyon_v1beta1 ze_ffvii_cosmo_canyon_v2_1 ze_ffvii_cosmo_canyon_v4fix ze_ffvii_cosmo_canyon_v5fix ze_ffvii_cosmo_canyon_v5test4 ZE_FFVII_Junon_B001 ze_FFVII_Mako_Reactor_b2 ze_FFVII_Mako_Reactor_v1_4_1 ze_FFVII_Mako_Reactor_v3_1 ze_FFVII_Mako_Reactor_v5_3 ze_ffvii_mako_reactor_v6_b08 ze_FFVII_Temple_Ancient_v3_3 ze_ffxii_easternsand_v1 ze_ffxii_feywood_a2 ze_FFXII_Feywood_b3_1 ze_ffxii_moko_temple_v1_1 ze_ffxii_monaco_v1 ze_FFXII_Paramina_Rift_v1_4 ze_ffxii_ridorana_cataract_b6 ze_ffxii_ridorana_cataract_t4 ze_ffxii_ridorana_cataract_t5_3 ze_ffxii_westersand_v2d ze_FFXII_Westersand_v5_2 ze_ffxii_westersand_v6_3 ze_FFXII_Westersand_v7 ze_ffxii_westersand_v7_2 ze_FFXII_Westersand_v8zeta1 ze_ffxiv_wanderers_palace_css ze_ffxiv_wanderers_palace_v4_5s ze_FFXIV_Wanderers_Palace_v5_2f ze_ffxiv_wanderers_palace_v6css ze_ffxxiii_westrcanoyn_f12xd ze_fiendlordkeep_v4_2 ze_FireWaLL_lab_epidemic_v1a ze_FireWaLL_laboratory_part1_3 ze_FireWaLL_laboratory_part2_3 ze_floating_rocks_survival_v3 ze_flood_v3 ze_Flying_World_v2 ze_fog_tower_vfixed ze_forestbunkers_v2_fix ze_forgotten_facility ze_forius_just_run_fix ze_frostdrake_tower_v1s ze_frozentemple_b8_2 G: ze_games_v2_2a ze_gameshow_v1_2 ze_gargantua_v2_0 ze_genso_of_last_v2_2fix ze_Get_To_The_Chopper_fix17 ze_get_to_the_chopper_undead_6 ze_gibletz_establishment_b6 ze_gied_b3f ze_global_crisis_a1 ze_gods_wrath_v3_8b ze_GoT_The_North_b4 ze_grand_boat_escape_v1_9 ze_grau_s2 ze_gray_bridge_fraud_v1 ze_greencity_v1_1 ze_grey_b2_4 ze_gris_css ze_gris_fyk H: ze_halloween_house_b4s ze_halo_poa ze_halo_v1_2 ze_halo_v4 ze_harry_potter_v2_1 ze_haunted_lab_escape_v2c ze_hazard_escape_ob ze_hell_escape_rc1 ze_hellz_rescuebase_v1 ze_hellz_rescuebase_v5_b1 ze_hidden_fortress_v1_0 ze_hidden_temple_v2_5e ze_highway_escape_v2 ze_hobbit_escape_b2 ( !!! ) ze_hold_em_v10 ze_Holmes_Escape_pf_2014c ze_holyshit ze_horizon_sky_escape_b1s ze_hsc_a4_5 ze_hypernova_v2 I: ze_iamlegend_b2 ze_ice_hold_b2 ze_icecap_derp_unloze_v420 ze_icecap_escape_act2_b3s ze_icecap_escape_v3 ze_illya_b4 ze_impossible_v1_1error ze_Inboxed_v1_5 ze_indiana_jones_iv_v2_4 ze_indiana_jones_v4a_004 ze_industrial_dejavu_v3_3_1 ze_industrial_plant_v2_2 ze_infected_sewers_v4 ze_Infected_Sewers_v6_5 ze_infected_space_lab_extended ze_infected_tramway_v3_3 ze_infectedcity_v1_1 ze_infested-industry_v2_b10 ze_infiltration_final_css2 ze_infinite_run_final_fix3 ze_insanitycity_va2s ze_interception_b4 ze_isla_nublar_v3 ze_island_escape_sg_01 ze_ismellmagicintheair_v3s ze_italy_town_v3 J: ze_jeff_v2 ze_jjba_v5fs ze_johnny_nukem_b8_3 ze_journey_v1_2 ze_jp_lostworld_v3_i3d ze_jungle_escape_v1_2 ze_Jurassic_Park_Story_v1 ze_JurassicPark_Escape_v1 ze_jurassicpark_firewall_b4 ze_jurassicpark_v2_1_ob ze_jurassicpark_v2f_winter K: ze_kage_a2s ze_kebab_immigrant_v3 ze_kitchen_v2s ze_kororinpa_v2_2fix_ep ze_kraznov_poopata L: ze_l0v0l_v1_4 ze_laboratory_escape_v2_3b ze_last_man_standing_v5_1 ze_last_stronghold_v2b ze_lazers_v2_2fix ze_legoland_crackheads_v2 ze_lemonysnickets_v1_3 ze_letum_beta ze_licciana_escape_v2 ze_licciana_xmas_v1 ze_light_retribution_v1s ze_lila_panic_escape_hellz_v2 ze_lila_panic_escape_v3_1 ze_lolxd_final_s ze_lostcoast_v1_1 ze_lotr_helms_deep_v5 ze_lotr_isengard_v1_5 ze_LOTR_Isengard_v1_9 ze_LOTR_Isengard_v2_3 ze_lotr_isengard_v2_3fix ze_lotr_laketown_v3_3_css ze_lotr_minas_tiret_v4_1 ze_lotr_minas_tirith_v2_2fix ze_lotr_minas_tirith_v3_3 ze_LOTR_Mines_of_Moria_v6_3 ze_lotr_mines_of_moria_v6_3testfix ze_LOTR_Mount_Doom_v3 ze_LOTR_Mount_Doom_v4_2 ze_lt_somewhere ze_luck_matters_v1ds ze_luigismanisonfix2 M: ze_m0w0m_a4 ze_madara_temple_v1fix ze_madness_v2_1 ze_magala_castle_final_s ze_magic_carpet_v1_0 ze_manhattan_project_a4 ze_mario_tower_v4 ze_mars_escape_v1_2a ze_mcpx_b1 ze_meatropolis_v2_1 ze_megaman_a6 ze_memehell_test3 ze_MGS_Disposal_Facility_B2_1 ze_military_escape ze_mindtree_v1_6s ze_minecraft_adventure_v1_2c ze_minecraft_esc_reborn_v0 ze_minecraft_v1_1 ze_minimal_v4_1 ze_mirrors_edge_reborn_v4_3 ze_mist_v1_3 ze_mixture_3de_v1f2 ze_mkzk_scarab_v4 ze_moltentemple_a5 ze_moltentemple_p1t2 ze_Moon_Base_V1 ze_MotanumInc_OB ze_mountain_escape_bbo_v1 ze_mountain_escape_ultimate_fix ze_mountain_escape_v5_zy ze_mountainpass_b6a ze_mumbo_jumbo ze_mytex_escape_v3 N: ze_nagi_b1_1s ze_namvsbalu ze_naruto_v2_6e ze_necromanteion_v3_1s_fix ze_negative_legacy_xf4s ze_neko_canyon_v1_3 ze_nibui_a2_4 ze_nightmare_dimension_v2_6fix ze_NIK_allinone_v2 ze_Nik_CV_island_v3 ze_No_Game_No_Life_v2 ze_no_title_v1_3s7 ze_noir_b1 ze_nomercy_revisited_v5_1 ze_nostromo_v1_0f ze_notredame_v1_3 ze_nuke_v2 ze_NY_marathon_v4_1 O: ze_ocarina_of_time_v1_0 ( !!! ) ze_offliner_v1 ze_ocean_base_escape_v4 ze_omega_b3 ze_omochi_b8s ze_onahole_v3_3_3_3s ze_oneiros_v2_0 ze_opti_variety_missions_p1 ze_otakuroom_v5_6fs ze_outbreak_v2_1 ze_outlast_v1 P: ze_palm_island_nav72 ze_pandemic_za_empire_v6 ze_paper_escaper_v7_1 ze_paradise_v1 ze_paranoid_classic_b4 ze_Paranoid_Reborn_v8 ze_Paranoid_Rezurrection_v11_9 ze_Paranoid_Ultimate_v10_4 ze_parkers_pit_b8 ze_Parking_v2a ze_Parking_v3_1 ze_parkour_fix ze_path_of_corruption_c2 ze_paycheck_b1 ze_percocet_v5_s ze_peter_mansion_v1 ze_phantasy_escape_fixed_b1 ze_Pidaras_v1_4fix3 ze_piranesi_sakura_b1 ze_pirates_port_royal_v3_6 ze_pirates_port_royal_v5_4s2 ze_pirotexnik_v1fix ze_pitchblack_v5 ze_pixescape_test3 ze_pizzatime_v4s ze_pkmn_adventure_v7_2s ze_pkmn_adventure_v9_1 ze_pkmn_adventure_v9s_fix ze_pokemon_adventure_v1_1s ze_PoncherMonkey_Shooter_v3_5 ze_poon_streetscape_b4 ze_por_island_v4_fix ze_portal_story_v3_2 ze_POTC_IV_v6_1 ze_PotC_v3_4fix ze_predator_ultimate_v1 ze_predator_ultimate_v1_3 ze_predator_ultimate_v3 ze_pro_defend_v1 ze_project_alcaria_v1_5s ze_prototype_v2 ze_puta R: ze_Raccoon_Facility_v6b ze_racetofinishv3 ze_radiance_v1_0 ze_rainbow_factory_b1 ze_ramp_a1_1s ze_random_escape_b7_3 ze_random_v10_fix ze_random_v9 ze_Ratrace_Aztec_b5 ze_ravenholm_v04 ze_rawnscape_b2 ze_RE4_castle_a3 ze_rebicefacility_e01_v1 ze_reloaded_v1 ze_resonance_cascade_v3_2_1 ze_retribution_rc ze_rev_s2 ze_river_escape_v3_fix ze_rizomata_s1_3 ze_rocket_escape_r1 ze_rollerminefactory_2010 ze_roof_adventure_v5s ze_Rooftop_Autism_Runaway_v1_1 ze_rooftop_reborn_v3_2 ze_rooftop_runaway1_v4 ze_rooftop_runaway_xmas_v1 ze_rooftop_runaway2_v5 ze_RTCW_Ominous_Rumors_v1 ze_runforyourlife_v2 ze_rush_b_s1 S: ze_S_A_M_v1_3_css ze_s_a_m_a40_css3 ze_sandstorm_css_v1_5x1 ze_sandstorm_f1 ze_santassination_css2 ze_saw_final ze_SAW_v2 ze_sc_turtles_v5fix ze_scifi_alpha ze_SCP_Containment_Breach_v1_b01 ze_sdp_30_seconds_remake_v1_3 ze_secret_escape ze_Serpentis_Temple_v1_1 ze_serpentis_temple_v2 ze_serpentis_temple_v2a ze_sewage_processing_b7b ze_sewer_escape__final_jbg ze_sg1_missions_v2_1 ze_shaun_of_the_dead_b3 ze_shaurma_escape_v1_0 ze_shaurma_escape_v2_4 ze_shaurma_v3_b07 ze_shaurma_v4_a08 ze_shortnight_v2 ze_showdown_v4_1 ze_shroomforest_v4_5 ze_shroomforest2_v1 ze_shroomforest3_b6_2 ze_siberia_1990_v1_2c ze_silent_hill_v1_0 ze_simple_teamplay_v2 ze_simpsons_escape ze_sit_caelum_paradisus_b4 ze_sit_caelum_paradisus_b7s ze_skill_escape_v09s ze_sky_athletic_adv_v9_12 ze_sky_athletic_v5_final ze_sky_temples_v2as ze_skyscraper_city_v5 ze_slender_escape_b4 ze_snowcrash_escape_vfixed1 ze_solstice_redux_b1 ze_something_ordinary_v2 ze_sorrento_escape_v5 ze_sorrento_night_v3 ze_sorrento_xmas_v4 ze_sorrtento_resonate_v1 ze_space_flight_v1_1 ze_space_race_v3_0 ze_space_stationob_fix ze_spaceflight_v2 ze_spacestationflee_c1v2 ze_sst_b2_1 ze_stalker_ultimate_v1_1 ze_stalker_ultimate_v2_3 ze_stalker_ultimate_v3 ze_stalkermonolit_v6 ze_standart_map_final_fix2 ze_stargate_escape_v8 ze_starwars_v2fix ze_stilshrine_of_miriam_v5_1_5 ze_stone_pit_v2_b5 ze_STRANGE_escape_b3 ze_submarine_base_13 ze_suborbital_s1 ze_sunkentemple_v3_1s ze_sunlight_v2_0 ze_super_mario_64_v2_b9 ze_super_metroid_v5 ze_surf_Alpha_fix ze_surf_bona_s2 ze_surf_danger ze_surf_dark_fantasy_v1 ze_surf_facility_v2_3 ze_surf_facility_v3_pre2 ze_surf_froyo_css3 ze_surf_gypt_v1_3s ze_surf_outside_s3 ze_surf_sahok_t5_9 ze_surf_saltfish_css2 ze_surf_shonyudo_v1_1s ze_surf_shonyudo_v3_ep ze_surf_vortex_v1_9s ze_surface_a1 ze_SURVIVORS_b5 T: ze_taboo_carnation_v2 ze_temple_escape ze_temple_raider_b4 ze_Temple_v2_1 ze_ten_keys_b2fix ze_tesv_a3 ze_TESV_Skyrim_v2_2fix ze_TESV_Skyrim_v3 ze_tesv_skyrim_v4fix ze_thelostworld_redux_101jj ze_thousand_steps_b7f ze_three_eyes_v0_7s_fix ze_thriller_escape_fix ze_tilex_escape ze_tilex_ultimate_v2_14s ze_timeline_v5_2 ze_timesplitters_betaX ze_timesplitters_v1_2 ze_titanic_cqd_v2_fixed ze_titanic_escape_v2_3 ze_tkara_v1 ze_tloz_celestia_a4 ( !!! ) ze_tloz_stone_tower_temple_v1 ze_toaster_v1_2 ze_Tomathas_staff_2_v1_1 ze_totally_new_wester ze_totemo_roka_b5s ze_traak_b1 ze_trainescape_final ze_trainstation_b1 ze_trainstation_tunnels_a2 ze_travel_v1fix ze_trials_v1fs ze_trip ze_turokbase2_v2 ze_turokbase_v4 ze_tv_station_v3_fix2 ze_tyranny_v5fix ze_tyranny2_v1_1 U: ze_umbrella_hq_b8 ze_underground_escape__final ze_undersea_temple_s2 ze_undertale_g_v1_2s2 ze_undertale_sans_v2c_ep ze_undertunnel_escape_b3a ze_UT2004_Convoy_v2_1 ze_UT2004_Convoy_v2_2_1 V: ze_v0u0v_a6 ze_v0u0v_b2 ze_valkvang_s1 ze_venice_escape_b2 ze_vietnam_beta2 ze_vile_sewers_a3 ze_village_escape_v3 ze_virus_v2test3 ze_volcano_escape_v4 ze_voodoo_islands_v8_2 ze_voodoo_islands_winter W: ze_warped_v1_1 ze_wasteland_escape ze_wily_fortress_a1 ze_winter_v4 ze_worldcrisis1_srt ze_worldsV0_2a X: ze_XIII_Winslow_Bank_v2_2fix Z: ze_zk_colour_sick ze_zk_fapescape_a11 ze_zk_mall_of_zombies_v1_2 ze_zombiecity_finalfix ze_Zombie_Factory_v1 ze_zombierig_ultimate_v1_2 ze_zombierig_v4_3 ze_ztastic_v2 ZM / Others: bhop_frankerz_999xl_extreme meatboss3 mg_3k_smash_lego_copter mg_crazykart_V1_1 mg_smash_4tower mg_smash_desert_v2 mg_smash_dev mg_smash_greentiles mg_smash_madness_fix2 mg_smash_mars_gunfire mg_smash_minecraft mg_smash_smashcity mg_smash_spacestation mg_smash_toxicbox nippers_opus Re_fy_BigCity_v10 zh_icecap_colosseum_gfl_v4_2 zh_lava_colosseum_b2 zm_4way_tunnel_v2 zm_ATIX_apocalypse_b6 zm_atix_helicopter-phone zm_atix_helicopter zm_boatescape5_remix zm_boatescape6_remix zm_green_escape_final zm_lila_panic zm_maze_2_d zm_melong_dow_deathwater_b1 zm_melong_dow_learjet_b1 zm_no_mercy_v1 zm_resident_helicopter_v8
  2. Making this a forum thread instead of a discord post due to being a rather long suggestion. Description: The Serial Killer is a role hostile to everyone but themselves, and wins if they're the last person alive(Not counting stuff like Jesters or non-role claiming Amnesiacs, obviously). They start with a special item known as the Tracker, which acts like a super radar, showing everyone's outlines through walls. Additionally, they have their own unique shop separate from the Traitor and Detective shops. Reasoning for why it would be cool: I originally passed on suggesting the role due to sounding too similar to a more boring Jackal, but there is a lot of potential with giving the role its own unique shop and items. I've gone around and picked out a few I think would be great. Of note, is that there is only a single addon on the workshop i can find that has built in support for the Serial Killer, so these would likely require modifications to be exclusive to his shop and not available in other role shop. I suggested a bunch as follows that I feel would work well. Links to Important Stuff: Serial Killer Role: https://steamcommunity.com/sharedfiles/filedetails/?id=1363905854 Serial Killer's Tracker Item(Should make it not spawn in D or T shops): https://steamcommunity.com/workshop/filedetails/?id=1795511061 Items: Moonball - https://steamcommunity.com/sharedfiles/filedetails/?id=2187847673 Description: Throwable ball that Ragdolls people hit for a certain period of time depending on where it hits and how long it was charged for. Important Notes: This weapon by default spawns around in grenade spawns, instead of being a shop item. Would need modifications to make it a Serial Killer item. Combine Sniper Summoner: https://steamcommunity.com/sharedfiles/filedetails/?id=2198253366 Description: Summons a combine sniper that lasts for 15 seconds. People are notified in chat one has been summoned. Adhesion Grenade: https://steamcommunity.com/sharedfiles/filedetails/?id=1814329736 Description: Throwable grenade that slows everyone hit by it by 50% for 30 seconds. Does no damage. Important Notes: Weapon by default spawns in grenade spawns instead of a shop item. Might need the slow duration reduced. Dislocator: https://steamcommunity.com/sharedfiles/filedetails/?id=1773299680 Description: Weapon that causes people hit to get dragged away in a random direction by a flying disk. Hand Cannon: https://steamcommunity.com/sharedfiles/filedetails/?id=1967787642 Description: A handheld Cannon that deals more damage at longer ranges, and explodes at max distance. Graviton Surge: https://steamcommunity.com/sharedfiles/filedetails/?id=1659041426 Description: A grenade that sucks in all nearby props and players, dealing low damage to players. Prop Blaster: https://steamcommunity.com/sharedfiles/filedetails/?id=2085047179 Description: A grenade that explodes into a crowd of random props at high speed. Decoy Weapons: https://steamcommunity.com/sharedfiles/filedetails/?id=742768877 Description: Upon use, spawns several fake weapons around you. Weapons look and act the same as default TTT weapons, however upon attempting to fire them, the weapon explodes instead, dealing damage to the user. Trigger Finger Chip: https://steamcommunity.com/sharedfiles/filedetails/?id=851715300 Description: Attatch to the back of someone and gain the ability to force them to fire their gun up to 8 times. Special Notes: Might cause problems with Damage logs. Artillery Cannon: https://steamcommunity.com/sharedfiles/filedetails/?id=2087368173 Description: Set up a mounted Cannon that can be used to aim and fire at a long distance. Special Notes: Should definitely cost more than 1 credit(Which TTT2 allows). Perhaps 2 or even 3 Credits. Rollermine: https://steamcommunity.com/sharedfiles/filedetails/?id=902184195 Description: Deploys a Rollermine to guard an area. Can be destroyed. Special Notes: Unsure as to how targetting behavior would work due to TTT2. Ghost Knife: https://steamcommunity.com/sharedfiles/filedetails/?id=1326662749 Description: A throwing knife that deals low damage(only 12), but swaps the position of the user with the victim. Beartrap: https://steamcommunity.com/sharedfiles/filedetails/?id=1641605106 Description: Places a beartrap on the ground. Upon someone stepping on it, rapidly deals damage. They have a random chance to escape every time they take damage. Briefcase Bomb: https://steamcommunity.com/sharedfiles/filedetails/?id=292920013 Description: Very similar to the c4. Takes longer to set-up, but has a shorter 30 second fuse. Innocents can disfuse it, taking longer than the normal C4 but without a risk of detonation. Special Notes: Should get this instead of the C4. Fulton Recovery System: https://steamcommunity.com/sharedfiles/filedetails/?id=876405188 Description: Send corpses(and props) up and away. 3 uses. Special Notes: Should get this instead of the flaregun. Needs to have convar set to ignore skyboxes(fulton_ignoresky 1) Remote Sticky Bomb: https://steamcommunity.com/sharedfiles/filedetails/?id=550005969 Description: A bomb you can plant on someone and then charge, letting you detonate it later. Special Notes: Charging takes a long time and makes a lot of noise, so weapon is not as overpowered as it sounds. Weeping Angel: https://steamcommunity.com/sharedfiles/filedetails/?id=1346794275 Description: Shooting someone with this weapon causes a Weeping Angel to chase them down around the map. They only move when not looked at. Weeping Angel will kill the target if it gets close. Pot of Greed: https://steamcommunity.com/sharedfiles/filedetails/?id=2016174572 Description: For the price of one credit, get two random shop items. Special Notes: This is why most of the Serial Killer's stuff is situational. Pocket Nokia: https://steamcommunity.com/sharedfiles/filedetails/?id=1813081800 Description: Prevents a set amount of damage to the chest before breaking. Damage that 'overkills' the Nokia is still prevented. Does not protect from headshots or shots to the legs. Tranquilizer: https://steamcommunity.com/sharedfiles/filedetails/?id=1120911813 Description: Puts someone to sleep after a certain period of time(or instantly if shot in the head). Will wake up after 30 seconds. Special Notes: Should cost 2 credits.
  3. I know there has been a recently opened additional Trouble in Terrorist Town server already, the Relaxed Rules one. However, the one thing all four servers have in common is that they all use the base gamemode of TTT. This is natural as this is the most popular variant of the gamemode for servers. However, a 'sequel' of sorts to Trouble in Terrorist town was released, TTT2(I believe Relaxed Rules actually uses that version) that added support for additional roles beyond just the standard Detective, Innocent, and Traitor. The classes they started out with tended to take a lot of inspiration from Town of Salem or other similar party games, adding stuff like a Jester Role whos goal is to get himself killed by other players, but cannot directly hurt other people. This variant is incredibly popular on youtube i noticed, getting more views than normal TTT gamemode videos and having a lot of channels with variants, or some channels focusing basically exclusively on it(Modern Yogscast comes to mind). There is clearly an audience for this kind of TTT, and it would be a nice 'finisher' of sorts to round out the collection of TTT servers GFL is already running(Minecraft, Rotation, Relaxed Rules/Anarchy, and Vanilla). I dont think it would possibly risk hurting the population of the other TTT servers either, as it targets a slightly different audience than normal TTT, and Minecraft and Rotation already have a lot of overlap in playerbase from the get go. However, most servers that tried to start up a server for such a thing tended to start strong but die fast due to questionable decisions made by the server owners. I don't think this is a sign of the gamemode variant itself lacking a playerbase, as it is clearly there, but the fact it can't run the standard strict TTT server rules since doing so renders some roles essentially unplayable(Looking at you, Jester). Additionally, there is a lot of addon roles to choose from, some made from the authors of TTT2, some made by third party authors, and it can be a pain to sort through which are worth having on a server and which make the experience worse, not to mention several of the roles can involve some convoluted ruling that could make them impractical for server use(Pirate Captain and Bodyguard comes to mind). Judging from the success and how well managed the GFL TTT servers have been in the past, i don't think managing such a server would turn out to be a problem. It essentially requires the same amount of knowledge as running a normal TTT or TTT2 server, just with the added roles needing to be managed, which isn't too difficult from past experience with the addon. It uses all of the same maps as normal TTT can, and is compatible with 90% of the addons for TTT(and even has some addons that only work for TTT2). Pros: Has potential high demand due to popularity on youtube and other sites. Has a lot of developers currently making addons for it. Has built in ULX support and almost every single class addon has built in ULX commands to make tweaking values easy. Would have very little risk of splitting the TTT playerbase too far. Only requires slightly more knowledge than managing a normal TTT server. Has nearly full compatibility with normal addons already made for TTT, such as maps or items. Offers a unique and varied gameplay that differs from normal TTT in several ways, such as more threats to look out for for the innocents, or more unique innocent roles other than just the Detective. Neutral: Requires its own ruleset closer to Relaxed Rules than normal vanilla TTT due to the nature of several roles. Cons: Just opened another TTT server recently. Large amount of custom classes made for the gamemode means there is a lot to go through and ensure the best ones are picked. Increased amount of roles and behaviors requires more knowledge on the behalf of staff moderating the server. Increased amount of configing needed to set up roles to the server's tastes. Unsure as to how it would affect common pointshop items included on most of the TTT servers, such as Role selection items. Might not be compatible or require a custom made one in order to include the new roles. Unsure as to compatibility with Damage logs, which would be a major concern. Maps with Testers would likely behave strangely due to the additional roles(not detecting certain roles, mis-identifying certain roles, etc). Several cool Roles could potentially be convoluted to manage on a server, such as Pirate. Link to Relevant Collection: https://steamcommunity.com/workshop/filedetails/?id=1357745995
  4. Simple Idea today folks. Just give his a bit more health to not insta-die, and change his right-click into a melee attack. Maybe similar damage/speed as the right click attack for SCP-049-2. Just so 011 isn't left defenseless after firing and that he can break down gates.
  5. Hey folks. I was considering doing a gigantic revamp of the weapons in breach yet again. I know there has been several and every single one has gotten mixed results, but I want to do one final one to try to hopefully get rid of all of the problems we've been having with the weapons. This revamp would reduce the amount of weapons we have to a more reasonable amount to make it easier to make each one stand out, as well as make it easier to balance. What this weapon revamp would entail: -3 Smgs(the mp5 as the special commander weapon, and two normal ones: the P90 and im not sure of the other one yet). -2 Rifles(Likely the M4 and a equivalent to the original Krieg). -3 Pistols(Glock and Deagle, with the R9 possibly serving as a commander weapon). -One or Two Shotguns(Depends on how hard it is to balance two shotguns due to the nature of breach). -All special Role weapons would remain(Flamethrower, the LMG, Dr.Clef's shotgun, etc). Additionally, each weapon class would have some specific stats in common: SMGs - No movement speed penalty, less damage than Rifles. Pistols: No movement speed penalty. Should be intentionally weaker than the primary weapons. Rifles: Higher damage than SMG and Pistols, but has a movement speed penalty. General Mockup of each weapon: Mp5: A hybrid of a SMG and a Rifle, would have no movement speed penalty but a higher base damage than the the other SMGs. Intentionally the 'best' smg due to a single person getting access. P90: Large magazine SMG with high accuracy and large magazine size and fire-rate, but lowest damage of the SMGs. Other SMG(Not decided): Normal sized Magazine SMG with higher damage than the P90 and around the same accuracy, but less fire-rate. M4: Essentially a pretty standard/generic rifle. 30 round magazine, higher damage than the SMGs, but comes with a movement speed penalty. Krieg Equivalent: Semi-Auto, highest damage per bullet of any gun in the game not counting the shotguns, hopefully lowest DPS due to being semi-auto. High accuracy, with a movement speed penalty. Glock: Full auto 'weak' pistol. Should do less damage than any of the automatics(or at best, same damage as the p90 but with a reduced magazine size). Deagle: Classic slow firing high damage pistol. Should do more damage per shot than the SMGs, less damage than the Krieg Equivalent. Ideal damage would be around 3-4 shots to kill(not counting armor). R9: Commander exclusive pistol. The Deagle but with the option to rapid fire, and with less recoil than the Deagle. Shotgun: Should deal the highest total damage of any gun(Krieg does more per bullet than the Shotgun does per pellet). Should kill an unarmored target in 1 shot upclose to make it not weaker than the other weapons(2 shots would likely result in other guns being stronger), but should quickly fall off at range. Positives of the Change: Easier to make each gun stand out and have an use. Less weapon bloat causing confusion for new players needing to learn all of the guns. SCP-914 update made much easier to finish due to reduced amount of weapons and items needing upgrades made for them. Ability to add additional guns down the line with a much more solid baseline. Potential Downsides of the Change: Less guns overall making people feel like they're losing content. Inevitable tweaking needing to be done after the update comes out to ensure the guns are in a good spot. People feeling sad over losing their favorite weapons. Im making this a poll to see what you guys think.
  6. Hello. A lot of members within the community really liked the Jailbreak server and love to see it come back one day. It was a great server and lots of us had loads of fun in the server. I, personally, really loved the server and I'd love to play on it again some time soon. If you vote no, comment below your reason for doing so.
  7. SCP-204

    SCP-204 For this scp, I'm breaking down 204 into its core parts. To be added into the game, 204 needs to follow three rules: 1. It's robot-related. 2. It has to protect the player that spawned it in some way 3. it isn't meant to last for the whole round (it can die/dissapear) To safisfy these rules, SCP-204 may be added as any of these things: One of the turrets from portal: https://steamcommunity.com/sharedfiles/filedetails/?id=123279188 Spawn model will be a smaller version of the turret, without any animations when held in hand. An npc equipped win a gun that permanently follows the user until death: https://steamcommunity.com/sharedfiles/filedetails/?id=800276470&searchtext= (may harm friendlies) Non-addon options: Spawns a rollermine, manhack, or a combine soldier that can move freely Item spawn would be a tool gun. If there's no way to limit the amount of npcs spawned, these ones in particular likely won't work. SCP-204 may also be a force field grenade. https://steamcommunity.com/sharedfiles/filedetails/?id=682125090 Item spawns as a grenade. This one is probably the most balanced/fun/easiest SCP to add in, so this will be the first priority if 204 is added in.
  8. After my post of the new 64 clip p90 vs bizon and breaking it down, I decided to do a few more weapon breakdowns to compare to to Bizon. The Bizon for one, is in the SMG class along with the 40 clip MP9 and then comparing both to a weapon a in the rifle class in whats likely the best in its class, the AK 47. Most my info is gathered from the famous csgo weapon spreadsheet found here: https://docs.google.com/spreadsheets/d/11tDzUNBq9zIX6_9Rel__fdAUezAQzSnh5AVYzCP060c/edit?usp=sharing Thanks to @Vauff for helping me out by lending me the gfl server damage and knockback numbers for ze. Bizon vs MP9//AK 47 breakdown Basic stat comparisons. BPM BPM calculated with reloading Bizon: ~509 BPM ~4.5 % faster than MP9 BPM, 36.5 % more than AK MP9: ~487 BPM AK 47: ~373 BPM Reloads: Bizon: 2.43 seconds MP9: 2.13 seconds Fastest reload of any primary automatic weapons. AK and mp9 tied for second. AK 47: 2.43 seconds Draw times ** Time it takes to draw the weapon (from rebuys or switching your items) Bizon: 1.1 seconds MP9: 1.2 seconds AK 47: 1.0 seconds Max Speed: Bizon: 240 240 best possible speed for weapons draw. Max speed is 250 MP9: 240 AK 47: 215 Damage values Raw (Base) Damage Bizon: 27 MP9: 26 AK 47: 36 +1 more damage than Negev/UMP. GFL has implemented a damage and knockback modifier for all weapons in ze that should be calculated that I just recently got to dive into. Showing old and new damage numbers. (both damage and knockback share same numbers) Bizon: 1.0x ////27 MP9: 0.8x ////26 (20.8‬) Lowest base damage of SMG class if you include GFL damage modifiers. By a fair margin. AK 47: 1.2x ////36 (43.2‬) Highest base damage of automatic primaries with these settings. P90: 1.0x ////26 Multiplier ////Base damage (damage after multiplier) Range modifier (damage drop off over distance *units) Bizon: 0.80 MP9: 0.87 AK 47: 0.98 Damage falloff is basically nothing before 150 feet. Damage per Minute estimates (including reloading in calculations) at different ranges. ~~~ if every shot lands in torso for a whole minute how much damage the weapon can do in gfl zombie escape with damage modifier calculations ~~~ Bizon: ~12,715 DPM ~79% of AK ~10,986 DPM ~70% of AK MP9: ~9,736 DPM~76.5% of Bizon ~8,763 DPM ~80% of Bizon AK 47: ~16,050 DPM ~15,677 DPM [email protected] units 2.54m 7.5 feet///[email protected] units 12.7m~41 feet (point blank) Sprays Patterns: Very unintuitive spray pattern that is easier to control the last 45 or so bullets than first 15. Either fast taps/small bursts or full sprays with this gun. had to make a new gif over original pic which made a hilarious mistake Pretty simple spray pattern who's only problem is how fast it fires, so you have to be very fast in controlling the spray past bullet 9-10, and the recoil punch as well. Great burst on 3-10 bullets. First 10 bullets are literally a straight line. Amazingly accurate and reliable 1-3 bullet taps and 10 burst sprays, after that is gets very back and forth. Have to be very skill with this weapon to spray from bullets 12-40 from anything mid range and longer. Accuracy stats ~~~there is a ton of stats on this so I will focus on main ones. Recoil: Backwards momentum of the gun when it fires bullets. Bigger number means worse recoil. Spread: Additional inaccuracy calculated per bullet. Standing accuracy: Basically how accurate first shot is standing still. Max Standing fire inaccuracy: How accurate your worst shot is mid spray while standing. Running Accuracy: How accurate first shot is while running and standing up. Recoil//Spread//Standing Accuracy //Max Standing fire inaccuracy//Running Accuracy Bizon: 18 //1.00 //15.00(worst for smg)//18.88 //42.57 MP9: 19 //0.60 //9.60 (rifle like acc) //13.86 //38.64 AK 47: 30 //0.60 //7.01 //20.55 //182.07 (Don't run and shoot with AK please) Best: Bizon//Tied //AK // MP9 //MP9 Tapping stats ~~~tapping/bursting is best way to fire at mid-long/long ranges with automatics. RecoveryTimeStand: Time it takes after firing while standing to reset accuracy completely Tap Interval (secs)//RecoveryTimeStand (in seconds) Bizon: 0.170 ~0.3316 MP9: 0.170 ~0.2580 AK 47: 0.250 ~0.3680 Best tapping stats: MP9 Rebuying Segment Cost of Bizon: 1,400 $ (cmon admins!) Max Rebuys (11) Cost of MP9: 1,250 $ (12) Cost of AK47: 2,500 $ (6) Total amount of bullets possible with max rebuys Max bullets//Total time "rebuying"//Estimated Bullets per minute // $ Paid per bullet Bizon: 704 //68.42 seconds //~617 BPM~about 3 % faster //$21.88‬ per bullet Literally almost cheaper per bullet than the 400 $ glock. $ wise value is best in GFL. MP9: 480 //48‬ seconds //600‬ BPM //$31.25‬ per bullet AK 47: 240 //30 seconds // 480 BPM //$62.50 per bullet Conclusion(s): Bizon -At even mid range this weapon compared to even a 80 % mp9 has similar damage to get an idea of its damage and range problems. But this weapon is made for close combat which suits it well for its 240 mobility and being in the SMG class. -Outside of any range or burst tapping this thing is the clear choice over most SMG's regardless besides maybe the P90. Its raw DPM at shotgun range,BPM, cost per $,and its style of consistent firing and low reload speed make it a top tier weapon so long as you get in zombies faces. -Speaking of this guns style, it suits itself so perfectly if you think about it. It's a SMG that has a large clip that fires at average rate for constantly tagging zombies, quick reload for fewer gaps for zombies to punish you with,range is bad but with smgs and this being ZE the range shouldn't matter, then you have the spray pattern which is actually easier to control the longer you hold fire, from bullets 20-64 , which again fits the Bizon's role as you wanna be spraying in zombies faces at close range. -I would say this is a consistent firing weapon compared to the burst style of say a P90 or even a Negev. Always viable MP9 -MP9 with 80% of its base damage and knockback makes this weapon at point blank range the worst dps of all smgs %, even worse than mp7 with 50 bullets with its 0.9x modifier. However, its accuracy stats are across the board one of the best in the SMG class, and its BPM is on par with 64 clip P90 and Bizon numbers. This gun gets value over other smgs with its BPM and fast fire rate along with its strengths of very good burst sprays with its straight down spray pattern for its first 10 bullets. This weapon is best range smg overall. ~I personally would value this slightly above the mp7,mp5 and ump for its BPM,quick reloads, and accuracy/ranged abilities. (Also those 3 smgs have 0.9x modifiers on them as well doesn't help. Semi viable, niche. AK -AK is the new Negev in terms of raw DPS in long stationary holds (16k DPM vs Negev's old 18k DPM), course its BPM is about 70 % of Negevs (373 vs 531 BPM). This gun has the punch of a negev with a little bit more options of mobility at the cost of being sorta sup bar in Bullet based boss fights (373 BPM is like 26 % less than bizons 509 BPM). -This gun is a beast with all its good forms of firing at range which the Negev actually lacks. Tapping and 3-10 bullet bursts are horrible on Negev compared to the AK. So holding zombies in corners/walls with 1 tapping/bursts is actually underrated. -Gun does have low move speed (215 vs 230-240 of most smgs) and horrible accuracy stats on the run and jumping. -Weak vs bullet registering bosses compared to even the mp7. Flip side is its great versus damage based bosses. Rebuying with AK could get like 10k Damage in 30 seconds, if the damage modifier works on bosses at least Very viable weapon. Problems in mobility compared to SMG's/Pistol's, but High Damage output with several very good forms of shooting. (Spray at close range, tapping for headshots,tapping/bursting at mid-long ranges. ) Post any questions or thoughts you got on this subject. Thanks for suffering through this! Stop playing diddle plz

    Ok guys so I've seen all these other servers make these cool events that bring a ton of people on the server, so I was thinking, why don't we do one? I really think it would help our server, and maybe fill it for once. Breach was packed during the Christmas season with the "event" that happened, and that was just the managers adding a ton of skins. This thread is gonna be used as a suggestion for what we could do, or how those things could be accomplished, basically we're making an idea to present to the server managers for them to create. This is semi-serious, so if you're here to just fuck around then... IDK leave or something Thanks, I'm looking forward to see what we could do
  10. Opposite Day is a pretty fun round. By switching all the TRO that spawn at the beginning of the round to CI, it basically swaps the roles of researchers and D class. However, I feel like there are a few additions and changes that need to be made here and there to make it truly feel like an "opposite day". Here are some changes that I believe must be made: Add a Chaos Insurgency Commander. Probably one of the bad things about the round is that since most of the CI spawns with only level 3 keycards, they have to run around first for a level 4 keycard if they want to help any of the D class to escape. Add some of the special TRO roles to the CI team. This includes the TRO Medic and the Pyro. This wouldn't be as urgent or game-changing per se, but it would be nice to have to keep consistency. Replace Dr. Maynard with a "MTF Insurgent" for the Researchers. This would basically function as Dr. Maynard, but would spawn with the D class and side with the MTF team. I believe this would suit the special round since researchers tend to "get the short end of the stick" because one of them could actually be a CI waiting to kill them. Swap the NTF roles during the round. This would mean that special roles such as Nu-7 or Tau-5 would now be on the CI team. The chances for NTF and CI spawning would be also be reversed, making the CI much more common than MTF. This would make the regular NTF serve as more of the "spy" role. Omega-9 and Serpent's Hand would be unaffected by this. While I would have suggested other things such as a MTF Spy that spawns with the CI, or a version of SCP-999 that teams with SCPs instead of humans, some of these ideas have already been added to the Trello, so there was no need to suggest them already. I may have also suggested some of these here on the Discord, but I do believe it still should be mentioned here for consistency.
  11. Another semi-joke suggestion that can go two ways. Brief Description: Mr.Fish is one of the little misters made by wondertainment. He is a man with a fish head for a head. That is all. He cannot breath underwater or talk to fish or any of the sort. He just has a fish head. Suggestion 1(The more 'fun/silly' one): Team: SCP Team Stats: 100 health Normal human walk and sprint speed Can use items and weapons same as a normal person Spawns with nothing Gameplay Description: Effectively a normal dude who happens to be on the SCP team. And has a fish head. As for actual benefits for gameplay, provides SCPs another way around opening gates, and a dude with a gun is still a dude with a gun and fairly dangerous in their own right.(Especially if they're working with the other scps). Basically old SCP-035 but without the complicated teaming rules and less health. And not spawning with any items.(Maybe he could spawn with items I guess). Edit: Plus hes the only scp, outside of a lucky serpent hand spawn or a scp-1471/689 god tier teleport, who could access and disable the nuke if the door is closed. Suggestion 2: A pointshop player model for D-class. The workshop addon with the model for SCP-527 features a d-class skin. Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1124162421&searchtext=SCP
  12. Hello, I am suggesting that the GMod division adds the Guess Who game mode to the servers. Guess Who is a gamemode where there are lots of NPCs spawned into a map, but some of the NPCs are actually players on the "Hider" team. There are also the "Seekers" who watch all of the NPCs to see if they are behaving unusually, and if they find one then they can kill them. Like prop hunt, if they hit a NPC that is not a player then they lose health. The goal of the Hiders is to survive until the time runs out, and the goal of the Seekers is to kill all of the Hiders. NOTE: No matter how much support this gets, it is not definite that the gamemode will be added. This is just a suggestion.
  13. hey guys i wanna know what SCPs you want on SCP containment breach 2 if developer make SCP : CB 2 i want SCPs on SCP : CB 2 is a : SCPs Creatures SCP-040 - Evolution's Child SCP-053 - Young Girl SCP-054 - Water Nymph SCP-070 - Iron Wings SCP-073 - "Cain" SCP-076 - "Able" SCP-085 - Hand-drawn ''Cassy'' SCP-030 - The Homunculus SCP-105 - "Iris" SCP-111 - Dragon-Snails™ SCP-134 - Star-Eyed Child SCP-191 - Cyborg Child SCP-208 - "Bes" SCP-239 - The Witch Child SCP-237 - Self-Made Man SCP-317 - Cretaceous Physicist SCP-334 - Stellar Vulpine SCP-336 - "Lilith" SCP-346 - "Pterry" the Pterodactyl SCP-347 - The Invisible Woman SCP-408 - Illusory Butterflies SCP-422 - Patchwork Beast SCP-527 - Mr. Fish SCP-529 - Josie the Half-Cat SCP-187 - Double Vision SCP-179 - Sauelsuesor SCP-747 - Children and Dolls SCP-805 - Poison Wood Foal SCP-808 - The Mechanical Choir SCP-811 - Swamp Woman SCP-899 - Lost Children SCP-912 - Autonomous SWAT Armor SCP-953 - Polymorphic Humanoid SCP-956 - The Child-Breaker SCP-963 - Immortality SCP-131 - The "Eye Pods" SCP-999 - The Tickle Monster SCP-1000 - Bigfoot SCP-017 - Shadow Person SCP-1005 - The Painted Man SCP-753 - Automatic Artist SCP-1054 - The 'Garden' Gnome SCP-126 - Invisible Friend SCP-166 - Teenage Succubus SCP-1111 - The White Dog SCP-1154 - Conceptual Dragon SCP-1156 - Wellington the Wonder Horse SCP-1166 - Perfect Lab Specimen SCP-1167 - Disembodied Robot Head SCP-1316 - Lucy the Kitten Feline Espionage Device SCP-1471 - MalO ver1.0.0 SCP-1530 - A Bender's Friends SCP-1338 - Child of Trees SCP-1802 - "Skip" SCP-492 - Animated Cloth Dummy SCP-507 - Reluctant Dimension Hopper SCP-1867 - A Gentleman SCP-1903 - Jackie's Secret SCP-1619 - Site-45-C: Floor 24 SCP-1913 - The Furies SCP-2019 - Gelatinous Brain Cube SCP-2014 - Zsar Magoth SCP-2045 - Ambulatory Molasses Generator SCP-2050 - Sciurine Crusaders SCP-2053 - Paternal Rubik's Cube SCP-2085 - The Black Rabbit Company SCP-2089 - /john/ SCP-2091 - A Bear and His Granddaughter SCP-2101 - The Imperial Army SCP-277 - Chalkland SCP-2115 - Meet Other People SCP-2118 - The Lost Child SCP-2192 - "Milaya," the Atomic Child SCP-2241 - Cameron The Crusader SCP-2255 - The Most Interesting Rainstorm in the World SCP-2256 - Very Tall Things SCP-2258 - The Great Escape SCP-2281 - Backseat Driver SCP-2295 - The Bear with a Heart of Patchwork SCP-2300 - Periodic Golems SCP-2331 - SCRAVECROW SCP-2332 - Thought Messenger SCP-2337 - "Dr. Spanko" SCP-2338 - An Unorthodox Adoption SCP-2339 - Bumblebee Philharmonic Orchestra SCP-1281 - The Harbinger SCP-1991 - Cybernetically Enhanced Mammalian SCP-1793 - A Happy Bunny SCP-2404 - Enki & Enki SCP-2417 - Gods, the Universes, and Origami SCP-1765 - Sisters SCP-231 - Special Personnel Requirements SCP-284 - The Twins SCP-590 - He Feels Your Pain SCP-321 - Child of Man SCP-2506 - Niles is a Fixer SCP-2598 - Traveling Moth Salesman SCP-2599 - Not Good Enough SCP-387 - Living Lego SCP-2662 - cthulhu f'UCK OFF! SCP-2721 - Eli and Lyris SCP-2820 - Vaishnavastra SCP-2829 - Liposlugtion SCP-2845 - THE DEER SCP-2317 - A Door to Another World SCP-2902 - The Human Skeleton Closet (and his cat) SCP-2999 - The Black Cat and the White Rabbit SCP-160 - Predator Drone SCP-168 - Sentient Calculator SCP-203 - Tortured Iron Soul SCP-204 - The Protector SCP-200 - Chrysalis SCP-3000 - Ananteshesha SCP-3002 - Attempts to Assassinate Thought SCP-4000 - Taboo SCP-2792 - Sarah Snow Rabbit SCP-2909 - The Kind Of Neverland One Never Wishes For SCP-3473 - The Son of the Sun SCP-3082 - Neverland's Lost Boys and Girls SCP-3530 - Shooting Star School SCP-3677 - Paradix High School: Paradise for the Paranormal SCP-4818 - I Need A Hero SCP-2800 - Cactusman SCP-3883 - Dildos Have Dreams Too SCP-1370 - Pesterbot SCP-2579 - Grail's Dancing Bears SCP-2895 - Stingy SCP-2547 - Dog Days Of Summer SCP-2863 - がしゃどくろ SCP-2744 - てるてるネコちゃん SCP-1845 - Animal Kingdom SCP-2292 - Gorilla beringei necromantiae SCP-2368 - Across the Water SCP-1902 - Amnesiac Deity of the Wastes SCP-1284 - The Moon's Child Bride SCP-4166 - (Former) Teenage Succubus SCPs Object SCP-006 - Fountain of Youth SCP-016 - Sentient Micro-Organism SCP-018 - Super Ball SCP-037 - Dwarf Star SCP-038 - The Everything Tree SCP-044 - World War II Era Molecular-Fission Cannon SCP-047 - Microbial Mutagen SCP-052 - Time-Traveling Train SCP-059 - Radioactive Mineral SCP-063 - "The World's Best TothBrush" SCP-067 - The Artist's Pen SCP-117 - Complete Multitool SCP-123 - Contained Miniature Black Hole SCP-124 - Fertile Soil SCP-127 - The Living Gun SCP-140 - An Incomplete Chronicle SCP-151 - The Painting SCP-184 - The Architect SCP-201 - The Empty World SCP-214 - Hemotopian Virus SCP-216 - The Safe SCP-217 - The Clockwork Virus SCP-232 - Jack Proton's Atomic Zapper SCP-243 - Animation SCP-244 - Ice Fog Jar SCP-248 - 110% SCP-261 - Pan-Dimensional Vending SCP-300 - "A World in a Bottle" SCP-322 - "Grow Your Own Castle" Kit SCP-674 - The Exposition Gun SCP-662 - Butler's Hand Bell SCP-698 - Judgmental Turtle SCP-458 - The Never-Ending Pizza Box SCP-1990 - Mediocre Wish Granter Anderson Robotic SCP-5128 - The Source SCP-4218 - www.alexylvauniversity.███ SCP-3483 - The AI Who Loved Me SCP-5560 - Corvus Series Pocket Prophet SCP-2906 - & SCP-4725 - The Insurgency's Solution SCP-4760 - An Eye for an Eye SCP-3613 - Things You People Wouldn't Believe SCP-3860 - The Falcon's Landing SCP-2873 - Another Human Weapon SCP-2806 - We Have the Technology SCP-3960 - Best Friends Forever SCP-3560 - All Robots go to Limbo SCP-2522 - hatbot.aic SCP-2306 - Revenant AI SCP-2987 - Invictus SCP-4011 - History is Written by the Victors SCP-1360 - PSHUD #31 Herman Fuller's Circus of the Disquieting SCP-1834 SCP-1860 SCP-1884 SCP-1956 SCP-2094 SCP-2210 SCP-2902 SCP-2912 SCP-3036 SCP-3245 SCP-4114 SCP-4409 SCP-5335 SCP-5500 SCP-1695 SCP-190 SCP-1921 SCP-1931 SCP-2024 SCP-3077 SCP-3329 SCP-3440 SCP-3717 SCP-3718 SCP-3886 SCP-4292 SCP-4459 SCP-4743 SCP-5555 The Church of the Broken God SCP-4561 SCP-ES-029 SCP-4568 SCP-3826 SCP-1037 SCP-5128 SCP-5317 SCP-4060 SCP-3503 SCP-4565 SCP-5231 SCP-5225 SCP-271 SCP-3391 SCP-3341 SCP-3859 SCP-4558 SCP-3777 SCP-4223 SCP-2688 SCP-1917 SCP-5008 SCP-813 SCP-2783 SCP-2919 SCP-4612 SCP-2005 SCP-3882 SCP-4017 SCP-4882 SCP-4688 SCP-2342 SCP-3179 SCP-3444 SCP-3434 SCP-2105 SCP-2847 SCP-3221 SCP-3813 SCP-4547 SCP-2309 SCP-2307 SCP-1461 SCP-2844 SCP-4485 SCP-475 SCP-808 SCP-2474 SCP-1564 SCP-3477 SCP-4800 SCP-1139 SCP-3856 SCP-2360 SCP-2522 SCP-2660 SCP-2481 SCP-3989 SCP-5555 SCP-404-J SCP-629 SCP-2406 SCP-4100 SCP-2217 SCP-217 TwistedGears-Kaktus Proposal SCP-882 SCP-5000 Doctor Wondertainment CODE NAME: Jim North - A Simple Toymaker SCP-009-J SCP-1007 SCP-1068 SCP-1079 SCP-1103 SCP-111 SCP-1194 SCP-1224 SCP-1373 SCP-1508 SCP-1544 SCP-1550 SCP-1553 SCP-1564 SCP-1642 SCP-1696 SCP-1799 SCP-1842 SCP-1908 SCP-1916 SCP-1938 SCP-1997 SCP-2057 SCP-2148 SCP-2201 SCP-2210 SCP-2228 SCP-2284 SCP-2287 SCP-2356 SCP-2396 SCP-2428 SCP-2445 SCP-2514 SCP-2757 SCP-2795 SCP-2855 SCP-2923 SCP-2933 SCP-2983 SCP-2991 SCP-3147 SCP-3301 SCP-3537 SCP-3551 SCP-3585 SCP-3871 SCP-3879 SCP-3938 SCP-3992 SCP-4046 SCP-4110 SCP-4118 SCP-4139 SCP-4225 SCP-4390 SCP-445 SCP-445-EX SCP-4468 SCP-4493 SCP-4640 SCP-4714 SCP-4745 SCP-4876 SCP-4890 SCP-4949 SCP-4982 SCP-5128 SCP-527 SCP-549 SCP-5500 SCP-5555 SCP-591 SCP-609 SCP-629 SCP-644 SCP-846 SCP-905 SCP-909 SCP-913 SCP-917 SCP-920 SCP-949 SCP-958 SCP-PU1P-J SCP-V1L3-J SCPs Country SCP-020-JP SCP-054-FR SCP-096-FR SCP-288-FR SCP-1019-JP SCP-CN-305 SCP-CN-382 SCP-CN-556 SCP-CN-049 what do you think guys what SCPs you want on game?
  14. i just have a idea of a command (or in !menu) that allows the person to customise what weapons he will spawn whit (just to mtf because in Omega-9 should be not editable) what i try to say is that you just want to spawn whit P90 and you just put !(command) and select it and then when you spawn you will spawn whit that weapon (or maybe you can do 2 weapon and get it ramdom) i dont think you understand me but i hope you do
  15. It is now time for SCPS 801-900! This was relatively easy to do this time around, I knew what I was going to choose for enemy SCP and SCP Item, but without further ado let's begin! Playable Enemy SCP: SCP-811: Health:1,000-1,500 Attack:45%+decaying damage (acts like bleeding but has differences) Speed:Fast (almost the speed of a human or faster) Description: SCP-811 is a swamp woman that has this green mucus that, when organic matter makes contact, will rapidly decay and SCP-811 can absorb the decayed matter for nutrients. SCP-811 will do 45% damage, and whenever it hits someone, it will start doing decaying damage (it will be a little bit faster than bleeding damage) that can only be stopped by SCP-500. If someone dies to the decaying damage SCP-811 will heal 60-100% health. It was a pretty easy SCP to make an idea for, and I don't think I can improve it any more other than the healing mechanic. (This is uh.. the best image I could find that wasn't riske at all. I was trying to find a photo that looked good and wasn't riske at all and this is what I found, let me know if the main interpretation of SCP-811 is good enough to be an image for this post and I will change it) Playable Friendly/Army SCP: SCP-846: Health:125-175 Attack:Has multiple weapons: a Flamethrower (Fire damage), pistol (around 12-20%), Rocket Launcher (50-75%), Acid (acts like bleeding damage), (I can't think of a good way to use the bug spray), Ray gun (acts like TAU-5 guns) and Atomic gernade (could act like saturnalia device or will do more damage than a high explosive gernade, it can be used more than once) Speed:Fast (Human Speed) Description: SCP-846 is "robo dude" that has multiple weapons to help others out. He will either be in the researcher or TRO class rarely spawning in light containment zone or with TRO in entrance zone. It will have multiple weapons at his disposal but he can't pick up items, his weapons also act like a level 3 keycard like scrubs use their guns like a level 4 keycard. It has a flamethrower,pistol,rocket launcher,acid,ray gun,and an atomic gernade (go to the attack stats for more details). It will be neutral to D class personnel but enemies to SCPS. SCP Item: SCP-871: Description: SCP-871 is a cake that duplicates after being eaten by a human after a while, if anything other than a human eats it it almost immedietly reappears. SCP-871 will spawn in the cafeteria like the pizza (let me know if it's an SCP), and the gift from dad SCP. If it's eaten by D class personnel,TRO,scrubs,researchers,etc. After 30 seconds to a minute. It will reappear in the cafeteria like the pizza, it will heal people to 100% health but can be eaten even if you're at full health. If it's eaten by an SCP, in 3-15 seconds it will respawn, so basically, cake party for SCPS 😆 Joke SCP: SCP-805: Health:1,250-1,750 Attack:34-50% (potentially poison damage too) Speed:Very Fast (Faster than humans, probably as fast as able and john cena) Description: SCP-805 is a Poison Wood Foul that, whenever in contact with humans, will cause them to slowly turn into wood like SCP-805. SCP-805, since it's a horse, will naturally be faster than normal humans, when it hits someone, it could cause poison damage, and when they die to it's attacks or the poison, the corpse will turn into a wood human, like how the SCP-2845 turns the corpses to metallic hydrogen. The poison can be healed by either a med-kit or SCP-500. And that is all of them! This was very easy to do this time around, especially for the item and enemy SCP. I hope you like these suggestions! Stay tuned for tomorrow where it will be the finale of Part 1 of new suggestions: SCPS 901-1,000 and give myself a break/some time to determine which ideas i should focus more on and which ones I should drop/get ready for Part 2.
  16. How about a CS:GO Server for the Prop-Hunt gamemode? I think that would be a lot of fun, I certainly would love to play! Considering GFL already has a GMOD Prop-Hunt server that does pretty well, I think a CS:GO Prop-Hunt server would also do quite well since the game is also free - it could attract a lot of players! Thoughts?
  17. Here we are.. the finale of the wave 1 of suggestions. The Joke SCP is probably the biggest and funniest out of all the Joke SCPS I've done, all the other ones are pretty good as well though! And before we begin, SCP-1,000 isn't on this post, the reason is because I don't think it's unique enough to be in breach. Without further ado, let's begin. Playable Enemy SCP: SCP-929: Health:1,000-1,450 Attack:50-100% Speed:Fast (a little slower than normal humans) Description: SCP-929 is a organism that will turn into a baby version of the one it decides to be it's "parent" so for example: if it decides that a human will be it's parent it will become a baby human. So SCP-929's 2 objectives will be:find a parent organism and kill the others that would threaten his parent, without a "parent" it will do 50% damage to hostiles and when it does have a parent organism, it will do 100% damage (maybe nerfed to 75%) to hostiles (it can work like the soul bind that SCP-607 has). If the creators want to, they can make it to where SCP-929 can kill it's parent too. If the parent is killed, the parent bind will have a 15-45 second cooldown. (literally the only photo I can find, sorry about that. It was from the wiki itself so I guess it's 929 as a baby fish) Playable Friendly/Enemy SCP: SCP-953: Health:200-300 Attack:can use items and weapons Speed:Fast (as fast as a human) Description: SCP-953 is a nine tailed fox human that will rarely spawn in with D class personnel, it will have SCP-4514 or a stunstick along with an SMG and a level 3 keycard, if the creators want to it's special ability can change itself into a nine tailed fox that can break windows and do 33-50% damage to others, either that or cause hallucinations like SCP-1799 cause of her manipulative abilities. This was the weakest SCP in this post, it sounds quite similar to SCP-035 but with some differences but I don't think there's any other place I can give her and I tried to make it different than SCP-035 but eh this will at least give D class a better chance to win. SCP Item: SCP-971: Description: SCP-971 is a fast food delivery service that you can order to get food, however the food is made of endangered animals. SCP-971 will be menu that will spawn in the cafeteria like SCP-458 (I figured out the pizza was a SCP) and a gift from dad. When you press E on the menu and a hamburger (maybe more foods, depends on the creators, they can also make it to where you can look at the menu and order whatever you want) and you can eat it to heal yourself, potentially giving you buffs as well. (Best image I could find) And without further ado... it's time for probably the best Joke SCP of the first wave... Joke SCP: SCP-963: Health:150-300 Attack:50% for melee weapon, 25-60% damage for gun+bleeding damage. Speed:Fast (as fast as a normal human) Description: SCP-963 is an amulet that, whoever touches it, they will become Dr.Bright. SCP-963 aka:Dr bright will rarely spawn in as a researcher either in light containment, or heavy (not sure with the weapons he will have). His weapons I've taken from the "Things Dr.Bright is no longer allowed to do at the foundation." With his melee weapon being a Diamond Pickaxe from Minecraft (I am not kidding, he actually made a diamond pickaxe using SCP-914) doing 50% damage and acting as either a level 3 or 4 keycard. EIther a chainsaw or chainsaw cannon, firing chainsaw that can either do 25% or 60% damage plus bleed damage because... well it's a chainsaw of course you would bleed out getting hit by a chainsaw, and he also has a medi-gun from TF2 (feel free to not have that but this is from Dr.Bright trying to make the medi-gun from TF2 with SCP-914) and it will act just like in it's own game, healing both parties. Another thing they would be cool but they don't have to add is whenever Dr.bright dies, SCP-963 will drop onto the ground as an item and whoever uses it they will become SCP-963 and maybe have it to where he can't escape but desert, but that depends on the creators. Here's a second idea I originally had before seeing that he was loyal to the foundation: I was gonna have it to where he was neutral to all players, but once I saw he was loyal and trustworthy to the foundation, he will have the researcher class with the same hostile/friendly status. And that is all of them. Later on I might rework on SCP-040, a poll just for fun, and a highlight reel of wave 1 before starting wave 2 that will give me a break for either 2 weeks or a month, depends on a certain person ^_^. But anyways I hope you enjoyed the suggestion ride and I will see you when I make another post!
  18. It is now time for SCPS 701-800! This was a bit hard to do, probably the hardest in terms of finding a friendly/army SCP because the obvious one is a bit uh.. hard to implement lore and game wise, but it might be possible, other than that one there was no other friendly/army SCP i could find that would be good for the game... anyways let's begin! Playable Enemy SCP: SCP-718: Health:300-450 Attack:34-50% Speed:Fast (a little slower than humans) Description: SCP-718 is an eyeball that follows others creepily and explodes..., good start. His special ability is exploding, killing itself in the process (potentially respawning too), however whenever someone gets hit by it, you can use another ability to kill that person and either teleport or respawn at the corpse, if it's multiple targets you can kill one person at a time, the ability has a 20-30 second cooldown. It will automatically explode when it loses all it's health as well. Yea that's literally all I can't get more detailed than that for SCP-718... because thats literally all it does, an eyeball that follows others and whenever it gets hurt or something else it explodes, and those that get affected by the explosion will be affected and another SCP-718 will come out of them. Playable Friendly/Army SCP: SCP-706: Health:300-500 Attack:can use items and weapons Speed:Fast (normal human speed) Description: SCP-706 is a human doll that is rather fragile to damage, but can use raw material to heal herself, she wants to go home. SCP-706 will rarely spawn in as a researcher class, it will take around 10-25% more damage to weapons,SCPS,etc. Than normal humans, but she has a special abiilty where she can heal 150-250 health, it has a 10-25 second cooldown. This is the best friendly SCP I could've find, hopefully it's a good idea and concept. SCP Item: SCP-738: Description: This is kinda an odd one, SCP-738 is a pair of chairs and a desk, whenever someone sits in a chair, SCP-738-1 will appear to offer a deal, the "Devil's deal". It will offer one thing in exchange of something else. SCP-738 will be a room in entrance or heavy containment zone, it requires a level 4 keycard to access it, when you either 1. enter the room or 2.sit in the chair that's closest to the door, SCP-738-1 will appear and give you one of many randomly generated deals like for example: "Freedom for HP" (it will take them to the surface at gate A in exchange for slowly killing the player) or "power for life" (it grants the doomnack gun in exchange for cutting a player's health in half), and many more deals, you can either accept or deny the deal, you can only use it once a round. Joke SCP: SCP-702: Description: SCP-702 is an item that, whenever touched, will have an entity appear that will trade with the person who summoned it, if they don't trade anything, the person will die. SCP-702 will randomly spawn around the map and someone can pick it up, Whenever they equip the item and press E, they will summon the being and you will have 10-15 seconds to trade something with it or else you will die, it will give you a very good item if you successfully exchange with it. Like a Level 4 Keycard, smg,etc. Why this is a joke SCP is because... this is like a SCP-1162 you can pick up, I wanted to make it a bit different by making it garunteed to get good items in exchange for death if you take too long. But that is why it's the Joke SCP. And that is all of them ^_^, this was the second hardest post to make honestly, not in the way where it was super hard to find like SCPS 301-400, it was because it was very hard to have a concept that they will have in the game. But I managed to come up with decent ideas, I hope you like these ideas, see you tomorrow for SCPS 801-900
  19. Welcome back! These group of suggestions were a bit mixed on how difficult it was to choose them. But without further delay, Let's begin! Playable Enemy SCP: SCP-650: Health:1.300-1.650 Attack:50% Speed:Very Fast (as fast as SCP-173) Description: SCP-650 is a dark statue that would teleport behind people that are close to it and do this weird pose. SCP-650 will be a black statue that will be as fast as SCP-173 and can't move whenever it is looked at. That is where the similarities to 173 ends, it won't move whenever people a blinking and while it is moving around while not being viewed it will do random poses. It might not be able to move whenever it is viewed, but whenever someone blinks, but whenever it isn't viewed or someone closes the door on it so they can't view it, it can teleport behind them, doing 50% damage to the target per teleport and will do a new pose when teleporting, the teleport has a 3-10 second cooldown. This wouldn't be the best on his own against a group like a group of TRO. However, It will be a menace against TRO and everything else whenever it is with other SCPS since others need to deal with them and often close the doors on the SCPS so if 650 is there with them, well you'll be in trouble. An extra note, I know in the lore it doesn't actually harm others but mal0 doesn't either but it's been made to damage others, though haxray doesn't really like mal0 being in the game and wants to remove it, so that might not even matter, and there's definitely a model for SCP-650. Playable Friendly/Army SCP: SCP-665: Health:130-150 Attack:can use items and weapons Speed:Fast (normal human speed) Description: SCP-665 is a human that can absorb non-organic material into it's body. SCP-665 will be either a researcher or TRO unit that will rarely spawn in the game, whenever an item is around him and he can't pick it up (due to him already having an item), he can press E on it to absorb it, having him heal or even gain health. This is the same type of concept that another person did with Mr.hungry and I didn't really want to kinda repeat that but as a friendly SCP, but I couldn't find any other friendly/army SCP to replace him so I kinda had no choice. Thank you to the one who made the Mr.Hungry concept (I'm pretty sure it's kaitsedd but I ain't sure), and sorry I had to use your idea of eating items to gain health but I couldn't find anyone else to fill this role. (Literally the only image I could find of it) SCP Item: SCP-662: Description: SCP-662 is a silver bell that, when rung, a bulter named Mr.Deeds who will serve those who summoned him. SCP-662 will be a bell that will randomly spawn in the map. When you find SCP-662 you can pick it up and, when equipping it, you can press E to use it, then a butler will appear and in the world chat it will say "I am Mr.Deeds how may I serve you?" and the world chat will give you 1 of 4 options:1.kill my enemy (you can either specify what player it is by typing in the chat their name, can only be enemy and neutral players or it will be random but can only kill those that are enemies or neutral). 2.The second option is "heal me" and it will heal you to 100% and give you a healing item. 3.Option 3 is "give me something to defend myself" and will give you a random smg or rifle gun to be able to defend yourself. And option 4 is "make me immortal" (or something else idk), and what it will do is give you regenerating health, and maybe the health can go beyond 100% health with the regeneration. When you pick one of the 4 options, you won't have the bell anymore and it will respawn in another location on the map for either you or another person to pick it up. Joke SCP: SCP-609: Description: SCP-609 is a collection of 6 balls from Dr.Wondertainment and whenever someone sees it, they can manipulate it using their thoughts. It will randomly spawn and whoever is the first one that views it, they can manipulate it using their crosshair in the center, what they can do with SCP-609 is: Break the windows and attack enemies, each time someone manipulates it to hit an enemy it does 50% damage a hit, that's all I could think of for it let me know what else you could do with it. Why SCP-609 is a Joke SCP is because even though this concept is cool it is VERY unlikely that it could be implemented in the game successfully, at least i think it would be very unlikely. And that is all of them :D. The Enemy SCP and SCP item was very easy to find and I knew what i was going to do with them, the Friendly/Army SCP was super difficult to find, and the Joke SCP was decently easy to find. Anyways see you tomorrow for SCPS 701-800!
  20. It's now time for SCPS 501-600^^. This was another easy one to find all the SCPS needed for each category, except for SCP item it was a bit hard to find, but with that out of the way let's begin. Playable Enemy SCP: SCP-594: Health:1,000-1,450 Attack:30% (70% for special attack) Speed:Moderate (faster than SCP-2845) Description: SCP-594 is a sheep that can create static electricity powerful enough to cause electricity that goes up to 1,000+ amps, and it can use that said electricity to walk on air. SCP-594's normal attack would be a "headbutt" that will do 30% damage a hit, his special abilities will include it's passive ability to be able to fly whenever it wants to (probably using the same SWEP as 512, but eh who knows). His special attacks I actually have 2 choices, It could be one or the other: 1.It's special ability is a ramming charge that will do 50% damage, it doesn't sound like much, however whenever it hits something that isn't a player, like a closed door or wall, it will cause a shockwave that will do 70% damage to whoever gets caught in it, and the shockwave's size will probably be one room long and wide example:An TRO is trying to shoot the sheep while it's charging and closes the door before it gets there, the sheep will hit the door and cause a shockwave and the TRO will be in the area of effect because he was too close to the door, dealing 70% damage to him, the cooldown will be 10-20 seconds. 2.It's special ability will be an a straight beam of electricity that will do 70% damage to those who get hit by it, the range of it will probably be the length of one room. Playable Friendly/Enemy SCP: SCP-590: Health:500-1,500 Attack:can use items and weapons Speed:Fast (Normal Human Speeds) Description: SCP-590 is a human who will take the pain of others that are near him, regenerating that pain soon after. SCP-590 will spawn in as a researcher class, and whenever he is near anyone that's friendly to him and they take damage (everything but SCPS), he will take that damage instead, he can use items and weapons too and unlike the slime, he won't take extra damage from SCPS, that might sound ridiculous but a lot of SCPS can actually one shot SCP-590 or infect him, like 610,049,173,682, 106, and many more, and it's more likely than not that there will be a one-shot or infection SCP in a round when SCP-590 is around as well, because it seems like every round where there is the slime there is a SCP that can one shot or infect it XD, at least from my experience. SCP Item: SCP-596: Description: SCP-596 will randomly appear in different areas of the map, whenever you pick it up, you can't drop it (like SCP-207), but it will rapidly regenerate your health (maybe like the speed of TAU 5 or faster but it will heal 5-8 health per tick instead). If the person who has SCP-596 dies, it will drop along with the rest of the person's items and someone else can equip it. Joke SCP: SCP-553: Health:2,000 Attack:50%-1% (passive ability) (100%-2% with special ability) Speed:Very Fast (around able and john cena speed) Description: SCP-553 is a colony of crystal butterflies that isn't too threatening alone, but in a colony is very dangerous. SCP-553 will do 50% damage per hit, however the lower it's health is the less damage it will do, whenever it loses 40% health it will lost 1% damage, it's special attack will need you to right click on an enemy player and it will do 100% damage without any damage taken, but like it's normal attack, it will do less damage the less health it has, going all the way to 2%. The special attack will have a 7-14 second cooldown. And that is all of them :D, it was a bit harder than I thought to find an SCP Item, but I think this item will be a very good Item to be in the game. And if you're wondering why SCP-553 is a joke SCP, It's because it would be hard to make a model of a colony of butterflies, and even harder to make visuals that show that there are less butterflies in the colony, though they don't have to do those visuals, it will still be hard to make a model of SCP-553. Anyways see you tomorrow for SCPS 601-700! Either that or a couple days because I might be gone for a while due to the Safi'Jiiva siege coming back today :D.
  21. It is now time for SCPS 401-500, this was an easy one to do because I had my ideas for Enemy SCP,SCP Item,and Joke SCP set, I had to find what would be a friendly/army SCP, but I managed to find an easy one to do. So without further ado let's begin! And I'm going to be changing it up a little bit to make it a little bit easier to read... hopefully. Playable Enemy SCP: SCP-469: Health:1,250-1,750 Attack:25%+venom damage Speed:moderate (around the speed of 2845) Description: SCP-469 is a many winged angel that has awoken to *data expunged* (basically can move around and cause havoc). She has an aura around her that, when too close, will inflict players with venom. This venom will slowly kill the player unless they have a SCP-500 (and potentially a med kit, not sure though you guys decide), but it won't only slowly kill the player, it will also slowly slow down the player giving her and other SCPS the chance to catch up to them due to the neurotoxins slowly paralyzing the player, like normal venom does. She can also attack others when using left click, it does 25% damage. She also has a passive ability where whenever she hears people using the voice chat, her aura will slowly get bigger the longer the voice chat is used, due to the wings getting bigger with sound in her entry on the wiki (This could be made possible because of 2521's ability in the past, but I'm pretty sure it would be difficult to code too). Playable Friendly/Army SCP: SCP-411: Health:50 Attack:can use items and weapons Speed:Fast (speed of a normal human) Description: SCP-411 is an old man that will get younger overtime. This will apply to his health, it will start at 50, but overtime he gets more health, probably 25-50 each minute, he will rarely spawn in with TRO in game. SCP-411 can also predict future events from events that happen soon after to events that happen after many years. In game it will have him be able to see others from far distances (using either the S-NAV ability or tactical awareness gernade ability), this SCP can be good for TRO to be prepared for SCPS rushing to them at the beginning of the round or preventing D class from getting guns or sneaking past TRO. SCP Item: SCP-427: Description: SCP-427 is a locket that can heal others and make them stronger, but wear it for too long and they will become SCP-427-1. SCP-427 can either randomly spawn around the map or can be spawned when using a SCP-500 in 914 on the 'fine' setting. When it is equipped it will give the wearer a rapid gain in health, however if the health gets to over 500 (let me know if the limit should be lowered), the creators can make it to they can either instantly die or they will become.... SCP-427-1: Health:1,500 Attack:60% Speed:slow (the speed of 049 and 610) Description: SCP-427-1 is a blob of mass that is very aggressive to all players except SCPS. It will do 60% damage per hit, it is slow though. It has high bullet resistance to normal bullets, however fire damage and tau-5 guns will do a lot more damage compared to other SCPS. Joke SCP: SCP-426: Description: I will be a one round item that can have other players throw toast upwards "popping them up" from my toaster, either that or it can be thrown at any angle, they can also pick up my toast and eat it. Now yesterday I've seen that Haxray actually responded to some of my suggestions with a monthly suggestion feedback, and it gave me an idea to replace SCP-250 with something that would be even a better fit for the abilities I gave 250, and it is: Extra: SCP-247: Health:500-1,000 Attack:30% (50% with special attack) Speed:Very Fast (around the speed of able and john cena, maybe 607 too if that's too fast) Description: SCP-247 is a house cat that is actually a female bengal tiger but in the form of a small cat. Basically she can do anything a tiger can and has the same power of a tiger. Her special abilities will include:whenever you have your crosshair on a player, you get faster the longer it is there, and whenever the crosshair isn't on a player she will slowly get slower until she's at her normal speed. Her special ability is whenever she crouches for 0.5-1.5 seconds and uncrouch, she will pounce and be even faster than she was before, around the speed of 682 and 096's charge and during this state she will do 50% damage instead of 30%, it will last longer than 682's charge but it will last shorter than 096's charge, and it will be a 5-15 second cooldown until she can use it again. This is specifically because she does less damage in the state than 682, but more than 096. And that is all of them 😄 I hope my changes to how I describe SCPS are easier to read than the previous posts, If not let me know, and let me know how to fix it. And I hope you guys like the suggestions today, haxray let me know if this was a much better version of SCP-247 than my previous post, also let me know if she needs a buff or nerf to the abilities I gave her! Later on in my series of SCP suggestions I will probably make a SCP-040 redesign on her being an enemy SCP because Haxray also said it would be better if she had a enemy SCP placement in breach. See you tomorrow for SCPS 501-600!
  22. Welcome back! This was probably the hardest one to decide so far, specifically the enemy SCP and SCP item, but I managed to get my picks so without further ado let's begin. Playable Enemy SCP: SCP-354: HP:354-1:400 354-2:750 354-3:300 354-4:550 354-6:100 354-14:650 354-15:325 354-16:400 354-18:250 Attack:354:20% 354-1:33% 354-2:25% 354-3:rapid 5% 354-4:34%, 50% for special 354-6:can use items and weapons 354-14:50% 354-15:35% 354-16:33% 354-18:20% per bullet, 66% per missile SPEED:354-1:Fast 354-2:slow 354-3:moderate 354-4:very fast 354-6:Fast (human speed) 354-14:moderate 354-15:very fast 354-16:very fast 354-18:fast (017 speeds) Abilities:SCP-354 is a red pool that will spawn one of 9 SCPS that the player can play as, whenever one dies they will respawn as a different or same entity (it will be random when they respawn), unless the gates to 354 are closed, which requires a level 5 keycard like 079, if 354 dies while the gate is closed, they die in general and can't respawn, if you fall into the pool it does rapid damage. Now for the randomly spawned entitie's abilities: 354-1 is a bat that can fly and attack others, 354-2 is a bear like creature that is a little slow but has more bullet resistance than other scps, 354-3 is a sphere that emits radiation that deals rapid damage to those who are too close, 354-4 is a reptilian that has a charge attack that does 50% damage enemies, 354-6 is a normal human male that can pick up items and weapons to help other SCPS with gate access and 914 and 500 etc. and shoot enemy players, 354-14 is a tentacle that can attack others by dragging them into the pool (probably through teleportation), inital hit from 354-14 does 50% damage, the rest will be damage from the pool, 354-15 is a ice cat that can leap and is very agile, each attack will stun a player for 1 second, but can't be stacked, 354-16 is a fire cat that is also agile, it does 33% damage plus a bit of burn damage, and 354-18 is the terminator... yea, it can go invisible for 5 seconds every 30 seconds, it has a special gun that will do 20% damage and right clicking will fire a missile that will do 66% a hit, it has a 25 second cooldown. A side note they can probably edit the maps to add a blood pool to them. Playable Friendly/Army SCP: SCP-397: HP:175 Attack:25% (50% per spear throw), can use healing items SPEED:Fast (The speed of a normal human) Abilities:SCP-397 is a chimpanzee that will spawn in with d class personal, she has a spear that can be used to stab enemies and throw the spear (like able, but honestly a spear acts exactly like how able uses his sword in the game, stab and throw), however, every 20 seconds she can make another spear and she can give it to a d class so they can have a spear, so the d class and 397 can use the spears to attack the mtf, at least until the d class are able to get guns, so it's good to prevent mtf from rushing to light or preventing them from camping the EZ armory, but overall it's good for early in the game, but it's still decent late game for the spear throw. SCP item: SCP-314: SCP-314 is a weapon that spawns in random locations in the facility, if anyone gets too close to it, the item will start attacking the player until death, however if someone slowly walks towards it, they can actually pick it up and can throw it in other areas to get others killed. Joke SCP: SCP-353: HP:1,000 Attack:Varies SPEED:Fast (normal human speed Abilities:SCP-353 is a human called vector that contains multiple diseases within her. If she left clicks an enemy player, they will be inflicted with a disease that you will get from 1025, the diseases will have varying effects, she can stack the diseases by left clicking the person multiple times, the diseases will vary from bubonic plague to cardiac arrest, some will give bleed damage, some will be immediete death, some will stop players from running, some will reduce health, and only 1-2 can actually buff a player like 1025, this SCP will be a way to have 1025's ability be used more often and used for a more sinister purpose. (If the creators can, they should probably remove the buffing diseases in 353's moveset, but if they can't oh well) And that is all of them! That was really hard to do this time around, it was even hard to determine if 354 should be the joke SCP or not, but I felt like it's too unique of an idea to make it a joke, but 353 is probably a more likely SCP to be implemented than 354 XD simply because 354 is such a big SCP. The only SCP I knew for sure was going to be in this post was 397, but the next post will be easier to make however because I already know what the SCP item, Playable enemy SCP, and Joke SCP will be. Anyways I hope you understand the difficulty I had to go through and don't criticize too much, see you tommorrow for SCPS 401-500!
  23. Hello. Today, I decided to write my first suggestion. This suggestion is about a SCP I’d love to see in the game. SCP number: 3199 Health: Option A: 200-400 or Option B: 2000-3000 Speed: As fast as SCP-076-2 Model: I didn’t find any Gmod model but SCP: Unity did a model of this SCP. Here’s the link: Spawn: SCP-076-2 spawn location (513 room) Gameplay: Since they [REDACTED] the way SCP-3199 kills it’s prey, I suggest SCP-3199 kills player by coming in contact with them since in the SCP Foundation official site, it says: SCP-3199 could also kill it’s prey by getting close enough to spit acid on them. A weapon of that type in Gmod should be easy to find with all the currents addons. The minimal distance could be 1-2 meters. When spraying his acid, SCP-3199 will slow down. Gameplay: If you think Option A is better, SCP-3199 will only have 200-400 HP, but has a 2 minutes cooldown ability to lay eggs that will hatch when SCP-3199 dies, respawning SCP-3199 at the egg location. There can be only one egg (e.g. If SCP-3199 lay egg 1 while egg 2 is already present, egg 2 will be destroyed and only egg 1 will remain. If you think Option B is better, SCP-3199 will have 2000-3000 HP, but can either: 1. Not lay eggs, just be fast, spit acid and have a lot of HP or 2. Can lay a maximum of 3 eggs per round that will hatch after 1 minute, respawning a random spectator. These new instances of SCP-3199 will only have 500-1000 HP and work the same way as the original instance of SCP-3199. Screen message: You are SCP-3199 You are the mutation of a domestic chicken (Gallus gallus) and a chimpanzee (Pan troglodytes). Your goal is to escape the facility and kill any humans on your way. You have increased speed and can lay eggs. Thank you for taking your time to read this. I hope this wasn’t too complicated to read and pardon me if I made grammatical mistakes (I speak French). Constructive feedbacks would be appreciated to improve my future suggestions. Note: Everything listed above is subject to change. Comment what you think should be changed or added. Sincerely, Kaitsedd
  24. I think the cat should get a buff that works more like it's wiki entry. http://www.scp-wiki.net/scp-607 Currently the way its working is that 607 bonds to a human, and if it's bonded to said human, when the cat commits seppuku, the human bonded to will die. Think of Destiny Bond from Pokemon but perm. Anyway this is all well and fine, but as a SCP Breach entity, is one of the worst skips you could become. There's different SCP types like Support, DPS, Tanks, sneaky bois and whatever, but 607 is like a breed of it's own. I would say support is the closest, so we should buff it in the support sense. here are some ideas I've thought up. Feel free to add on to or debate. Whatever ya'll think. General Buffs based on what's already implemented: - Maybe just a bit more health when unbound. I've seen 607 get wrecked by a single D-boy clip. It didn't look fun. - Even if this goes against my initial statement, possibly being able to bound to multiple humans. Being bound to 1 human does so little in terms of the SCP Breach gamemode, so being off canon for the sake of balance/utility should be fine. Maybe have a limit of 3 so it's not teetering on OP. - Shorten the length of time it takes to bond by a few milliseconds. - Increase move-speed so bounding can be easier. New Ideas for SCP-607: To be a better support SCP, 607 should have something extra to help along side bonding. I'm not an expert at coding, so this may be either impossible to implement or too hard, but 607 in SCP-Canon reflects wounds on the human it's bounded to. This currently is reflected by the bonded human dying when 607 dies. I'm thinking this can be expanded a bit more by letting 607 inflict certain De-Buffs to the humans they're bound to. Like that book (I forget the item name) that inflicts lower movespeed, debuff to health, ect. 607 could have some one time use items that activates de-buffs, or maybe when it bounds to a human it randomly inflicts one of these de-buffs, ect. Thanks for taking a read. Feel free to leave extra ideas or better ideas, build upon what I said, shitpost, ect. I'm just one man who thinks a suicidal cat deserves better.
  25. New Map

    Name: Slender: The Eight Pages Map Type: Map Link(s): https://steamcommunity.com/sharedfiles/filedetails/?id=1924238206 Rank(s): n/a Cost: Description: I am suggesting a map. Honestly, I'm not sure this will get in but I wanted to suggest this map because it is a dark map that was made with hide and seek in mind. There are secret spots that can be discovered and easy spots that can be hidden in too, the fog reaches far so it isn't too difficult to see people. I'm also open to suggestions, I could modify the map to have a little bit of light as to easily see players.
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