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Found 62 results

  1. NERF THE SHOTGUN. The base shotgun is currently OP due to it being able to deal more damage than it should at medium to long range. I normally play on a server that reduced the shotgun's accuracy and that really helped make the shotgun balanced. By default the accuracy cone is at 0.085. We set it to 0.13 and that worked really well. Return the Mac 10's firerate back to vanilla speed. I feel like it's way too slow right now, and the vanilla firerate was already balanced. You don't have to do #2, but PLEASE DO #1. I BEG YOU. ktnx
  2. "I wouldn't want to wake up, but unfortunately, you must." ______________________________________________________________________________________________________________ npc_create npc_doomnack Can't use cheat command npc_create in multiplayer, unless the server has sv_cheats set to 1. Agh, double post. Let's just get this out of the way. SCP-990 isn't a regular SCP, nor is it a regular suggestion anyways. See this as a subtle way to cheer up the lives of spectators out there, while giving living players a slight edge. ______________________________________________________________________________________________________________ YOU ARE SCP-990  You are a mysterious entity, also known as the "Dream Man". You have been given another chance to interact with any living players. Let them know what is to come. ______________________________________________________________________________________________________________ Spawn Location(s): Site-19: Random (Human) Player Location ______________________________________________________________________________________________________________ Ingame Mechanics: Controls: LMB (Primary): Teleport to crosshair RMB (Special): Host selected player Stats: Health: ∞ Primary Cool Down: 1 sec Special Cool Down: 10 sec Speed: Normal Human Movement (can sprint or walk)  SCP-990 is incapable of achieving points. ______________________________________________________________________________________________________________ Description: SCP-990 purely functions for the exchange of information and warning. (Though I guess if you want to hang out with a person after death go for it) SCP-990's teleportational abilities allow it to move swiftly accross the site. SCP-990 cannot interact with the environment (like spec dm), but can phase through doors and other entities. (As such he can't really go through the elevator without following a person) SCP-990 can view and hear all players around him as if he were alive, but is only capable of speaking to his HOST. SCP-990 can select a new HOST using special. SCP-990's HOST gain the ability to see SCP-990, and as such can also hear SCP-990 speak. SCP-990 is highly encouraged to make use of its movement to alert its host whether danger is present or not. Feel free to give the Class-Ds a headsup whether MTF are coming or not, or letting people know that the SCP has stopped camping them in SCP-1162 or 914's room. ______________________________________________________________________________________________________________ Spawning: Throughout each round SCP-990 has a small chance to spawn every 2 minutes. This chance slowly goes up each interval until SCP-990 actually spawns. When SCP-990 actually spawns, a random active spectator will be selected and presented a small GUI saying if they wish to spawn as SCP-990. If accepted, they spawn with a random HOST. If declined, the offer is given to another spectator and so on. SCP-990 can be exited at any time with a special ulx command (!exit990 or something like that). SCP-990 is spectable, and appears under the leaderboard as RESEARCHER class. (you don't need to make another subsection for 990 anyways) ______________________________________________________________________________________________________________ Resources: SCP-990: https://steamcommunity.com/sharedfiles/filedetails/?id=474029314 ______________________________________________________________________________________________________________ Well I think we all know how it feels like to wait 12 minutes to spawn when you've unfortunately died at the start of the round, so here's another thing spectators can look forward to, other then the really rare chance that somebody drinks the soup, which is usually used for sending memes and not actual warnings to players. "Time, Doctor Freeman?"
  3. Yes. I'm already aware of what all of you are going to say. Im aware of what all of you are going to think. 'THIS IS STUPID, WE CAN'T REMOVE SCP-173, HES CORE TO THE GAMEMODE, HES CORE TO THE SCP FOUNDATION AS A WHOLE, HES AN MASCOT!" And i say fuck all of that. I dont care about any of that. People are fine with him not spawning on every single round. People wont suddenly throw a giant fit if scp-173 was removed. And as his current state is, I frankly think he should be removed. I've had discussions about it before. Basically 173's core mechanics are fucked as all hell due to the coding, and have no way of being fixed. My previous suggestions to remove scp-173 were also denied, due to him being core to the gamemode and all that stuff. The fact remains. He is a broken mess that is completely RNG dependant for his core mechanics to even work properly. The following are all various bugs related to scp-173. -Been blinded by scp-173 no matter where i was on the map, even after i died i continued to be blinded whenever scp-173 used his special (related to weeping angels special round, not a normal bug. Doesnt count) -Encountered people completely immune to blind. other people around them will get blinded, but this person will never get blinded. Alone staring at each other? Wont blind them. In a small room together? Wont blind them. Group of players? Wont blind them. -Blind range having a serious case of bipolar syndrome. Sometimes it hits the whole hallway down, sometimes it wont work unless you're right inside of someone already. -Scp-173s lagging so fucking badly that the blink meter is effectually worthless, or even to the point that they never stop moving even when being stared at down the entire length of the hallway leading from the corner near the armory to the doorway leading to 870(i think thats what it is at least) and making it the whole way down while being stared at the entire time. -Having scp-173's attack decide to simply not work on a specific person, even if said specific person is afk, and no matter how you attempt to make the attack work. -Numerous bugs with eyedrops including: People claiming they went blind permanently after they wore off, eyedrops never wearing off, eyedrops somehow unsynching blink timer, etc. Enough is enough. SCP-173 being removed would be a blessing if there is genuinely no way to fix his broken mechanics at this point.
  4. A 106 that can go through doors and teleport Stats: Swep that is like 1471's but no infection and a long wait with the ability to send people to the pocket dimension Other stats are the same as the current 106 The going through doors system could make him slower when he goes through them or just be the same as in dm. Maybe either not let him go through larger gates or not let him Escape before the 2 min mark. Note: I am not a coder so i do not know what is possible or not.
  5. "Welcome, welcome to City 17." idk what I'm quoting anymore just go with it ______________________________________________________________________________________________________________ npc_create npc_doomnack Well here I am with another suggestion, because why not. Though to be honest, Site-19 is starting to get pumped with SCPs that I think my SCP-363 took up the last availible space for any actual SCP to spawn. I don't know what will happen now, but the dawn of replacement SCPs definitely was a result of this. Anyways, Ashur soon realized that the Foundation's room service wasn't all that great. Staff were horrible actors, an awful stench that seemed to be everywhere, and the food wasn't even that great. He soon began to take out his anger on the Foundation, emerging from the depths of the site. This suggestion is totally not slightly inspired from the Combine Advisors from HL2. ______________________________________________________________________________________________________________ YOU ARE SCP-3740 You are a Ashur, the god of air. You are capable of air current and temperature manipulation. Blow back your opponents in a gust of wind, or leave them scorched in fire. ______________________________________________________________________________________________________________ Spawn Location(s): Site-19: SCP-513's chamber, shared with another fellow demigod. ______________________________________________________________________________________________________________ Ingame Mechanics: Controls: LMB (Primary): b l o w RMB (Special): Meteorological Combustion Stats: Health: 1750 Attack DMG: 20 (see description) Primary Cool Down: 1.5 secs Special Cool Down: 15 secs Speed: Slightly Above Human Walking Speed  Like most other SCPs, SCP-3740 gets points by killing people. ______________________________________________________________________________________________________________ Description: SCP-3740's primary pushes a person in the direction SCP-3740 is facing, of a distance roughly the size of an average Site-19 room. Once a victim collides with any detectable surface, he suffers 20 damage. This can be useful to storm units from an area, or in certain situations it may lead to their death. NOTE: pointing your primary in certain direction can be useful for introducing people to falldamage SCP-3740's special causes anybody near SCP-3740 to be briefly ignited for {25-50} damage ticks, but heavily disorients them like a concussion grenade. Human flashbang. ______________________________________________________________________________________________________________ Resources: Use Male-09, as it looks most like SCP-3740: https://steamcommunity.com/sharedfiles/filedetails/?id=110138917 Or you could use this, please do: https://steamcommunity.com/sharedfiles/filedetails/?id=1629223506 the resemblance is uncanny ______________________________________________________________________________________________________________ Lvl. 35 SCP
  6. GOI-Olliefox is the creator of SCP-3312. He was captured by the foundation after a raid on his house, but not without suffering casualities due to a faster acting version of the memetic hazard he carried on himself. Stats: SCP team sided 100 health Spawns in place of scp-049(Same way 334 works) Can use items and weapons like a normal person Comes equipped with a SCP-3312 weapon(his faster acting version, essentially). SCp-3312 weapon, when used on someone at close range, turns them into a SCP-3312-2 SCP-3312-2s keep their original model, but are now on the SCP team. They still have access to items like a normal player. Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1367121058 (Dirty looking beard, cheap jacket... exactly what i would imagine a lowlife scumbag sociopath with self-esteem issues would look like). Just a short kinda easy 'alternative' SCP-049 spawn that could be potentially fun. And while having his name ingame be GOI-Olliefox would be more accurate, you could also just call him 3312 if you wanted.
  7. Obviously based off TheBatesee's theory "Who is D-9341?" D-9341 is a basically immortal d class that has 5 lives and can either spawn as a d class or Dr. Maynard as TheBatesee's theory states. Stats: D class team Hp- 100 Weapons- Maybe one weapon where he can "save" where he was and respawn there once he dies. He can also pick up any weapon except guns. He can pick up melee weapons for atleast some self defense. Model: Scp: cb d class model when he is a d class and reseacher model for when he is dr maynard Note: I do not know anything about coding so some of this might not be possible.
  8. Hey, this isn't really a full-on suggestion, just a minor tweak. I don't think the speed of SCP-795's mice is changed during the transformation, so you might need to make them slower. Even though actual mice would honestly dash away at that point, their speed needs to be adjusted to make SCP-795 competent in hitting them. Recall that the mice's model isn't an ordinary playermodel, and its hitbox is really small. Even a small speed reduction will help 795 actually hit its targets easier. Also if the mice can jump, that would obviously not be needed either. Or maybe this entire suggestion is already implemented and I'm tonight's big loser.
  9. PLEASE NOTE BEFORE READING: THIS IS COMPLETELY DETACHED FROM THE LORE. I REPEAT. THIS WILL NOT BE CONSISTENT WITH THE SCP CANON. SPECIAL ROUND: INFESTATION At round start, Multiple different versions of SCP-372 spawn in respective SCP containment cells. In 372's actual cell, there is a "queen ant" that spawns. This ant is much more powerful than the other 372s, and can heal the other 372s. 372 does not have his cloak ability in this round. However, his RMB can lay an egg that will spawn as 372 (randomly selected from active spectators.) If this egg is shot before it hatches (15 seconds) no SCP will spawn. The "Queen Ant" Will use the Antilion Guard Model. QUEEN 372 BASE HEALTH: 3000 LMB: Insta-Kill Bite RMB: Pounce. The other players that spawn during these rounds are "exterminators", Hazmat-Bearing MTF guards armed with flamethrowers that spawn at the Gate A surface and are tasked with neutralizing the infestation. EXTERMINATOR BASE HEALTH: 100 SPAWN LOADOUT: Flamethrower SCP-500 Level 4 Keycard An obvious solution to this round is for everyone to work as hard as they can to activate the nuke.
  10. Yo, saw this article, decided to make a suggestion for it. Incredibly similar to an old suggestion i had for 513 Brief Description: SCP-4205 is a pair of ember eyes that causes rapid brain death in most people who view it. However, in a few cases it instead takes a prolonged amount of exposure to the scp in order to suffer the terminal effects of exposure. Brief gameplay description: Health: 500(Maybe lower, maybe higher) Invisible until it reveals itself Staring at SCP-4205 causes you to take rapid damage(think 066's damage ticks but slightly faster) and slows you. The slow is permament until a healing item is used. Cannot break gates Health is low due to the effect. Note that due to the abundance of healing items in the entrance zone, this SCP is easier to deal with before it reaches the surface, a stark contrast to most scps. Might need a flickering effect like 372's except without the name tag showing up in order to prevent it from being super easy to just sneak outside without ever turning visible. Model: https://steamcommunity.com/sharedfiles/filedetails/?id=519434258&searchtext=Eyes (Im aware its only a single eye, and has no animations, but should work fine regardless).
  11. Player Doomnack has joined the server Long story short, turns out Site-19 has been hiding a lot of stuff within its walls. Not big lizards, deadly sculptures, skinny white people, or any type of monster. Items, artifacts, a lot of weird collectibles that most staff have hidden. Anyways, this isn't like my normal suggestion. This is a spew of different ideas that prominently feature different item SCPs that are featured in SCP:CB and the actual wiki. I figured if SCP-1025 was added, then the idea of adding more collectible and entity-based SCPs is no longer foreign. I know we have stuff lke SCP-294, 458, and 330, but those SCPs are in common use by players due to their phyiscal apparency and exetremely helpful use. These SCPs may prove dull, but can be useful when criteria or other circumstances are met correctly. Some of these SCPs synergize or negate others, and have varied functions, so enjoy some weird collectibles. "Well, that's enough chit chat. I got a rocket to launch." ______________________________________________________________________________________________________________ *part of suggestion SCP-714: "The Jaded Ring" -Spawns in random LCZ location -Item Type: Passive Weapon -User is immune to SCP-049's infectious properties -User is no longer affected by SCP-795 -User no longer achieves bad symptoms from SCP-1025 -User is no longer affected by SCP-966's special -User can detect SCP-939 (may be op) -User takes 10% less damage from all sources -Movement is slowed to a walk *User can safefully pick up SCP-1123 *User can see the identity of the user of SCP-034 *User is immune to SCP-209 Purpose: protection from minor dangers and mind-affecting hazards. Slight hardening too, but all at a cost of speed. SCP-1123: "Atrocity Skull" -Spawns in random LCZ location -Item Type: Active + Passive Weapon -Having SCP-1123 in your inventory rapidly deals damage to its user (probably -8 per 0.5 seconds) and is unusable -SCP-1123 can only be safefully handled when SCP-714 is equipped -Using SCP-1123 on another player inflicts SHOCK -SHOCK causes a player to remain frozen for a few moments, unable to use a weapon (similar to 999 stun) -SHOCK degenerates their health similar to passively holding 1123 without 714 -Does not work on SCPs Note: encouraged to use some weird screen effects when 1123 is affecting you, maybe motion blur and vignette Purpose: literal skeleton taser, well, if you have protection SCP-1499: "The Gask Mask" -Spawns in random LCZ location -Item Type: Active Weapon -On use: teleport to SCP-1499's dimension, vanishing from normal view -On equip other item or drop: reappear in the exact same location -Useful for getting away from danger -Deploy has a 1 second delay -Health slowly degenerates by -1 in dimension Note: SCP-1499's dimension is not physical, since most maps lack it anyways. Just put the player in really far map coordinate and blind their view. Purpose: the unconventional escape route SCP-034: "Obsidian Ritual Knife" -Spawns in random HCZ location -Item Type: Active Weapon -SCP-034 deals 25 damage on use -On use on human class (victim): flawlessly and instantaneously disguise as their class and playermodel -Regular class rules apply before disguise; use to become a spy -Disguise fades away based on damage done -Each hit grants 30 more seconds till disguise fade -Disguise dissapears instantly if the original victim dies Purpose: that engineer is a spy SCP-427: "Lovecraftian Locket" -Spawns in random LCZ location -Item Type: Active Weapon -On equip: heal slowly with +5 per second -On equip: user deals 15% more damage -Can be (optionally) created by putting SCP-500 in SCP-914, but should spawn normally -Prolonged use will slowly kill the user (around 20-30 seconds) Purpose: increased strength and health, with a cost SCP-207: "Cola Bottles" -Spawn Location: EZ Cafe -Item Type: Consumable Entity (similar to SCP-458) -On use: Heal 50 HP -User takes 10% less damage from all sources -User deals 5% more damage -User travels 10% faster -User will instantly die in one minute, make it count Purpose: use cautiously in situations where you are at your last stand and there no other options left, or are wholesome enough to sacrifice your presence for others SCP-109: "Infinite Canteen" -Spawns in random LCZ location -Item Type: Passive Weapon -User deals 5% more damage -User travels 15% faster -User's deploy speed is slightly increased Purpose: well, speed is cool SCP-209: "The Sadist's Tumbler" -Spawns in random HCZ location -Item Type: Active Weapon -On use: the closest human enemy in a certain range is frozen in place for 15 seconds. -Victim cannot use weapons, move, or rotate their view -Wreak havoc on your weakened enemies -User takes 50% less damage during this period -User moves 50% slower OR cannot move out of the range -Cannot be used for another 45 seconds after use -Range is defined as a small circle, roughly the size of a room, surrounding the user. Purpose: useful for taking out lone enemies, but user may be overwhelmed by crowds, even with 50% less damage SCP-035 (Class-D): "Possessive Mask" -Item Type: Entity -Dropped on death of 035 -May appear in its CC if 035 hasn't spawn, sometimes I had an idea for a latching 035 before, just want to see if it gets far. -On use, user becomes 035 with slightly lowered health. No new weapons are added. -Only usable by Class-Ds Purpose: continue the legacy (eh, wiki accurancy) Also, with SCP-1025. Can we see more helpful diseases as well? I'm pretty sure several other people have listed some stuff we can use. That was a lot to process. I might add more if I want to, but I think the list is good enough. These ideas were designed to be 'iffy; they may need to be nerfed or even buffed. If you have any feedback it is completely welcome. ______________________________________________________________________________________________________________ OH NO SELF-PRIDEFUL UPDATES THIS CAN'T BE HAPPENING OH GOD OH F- Haven't made an update in a while sooo The two medical siblings Anomalous artifacts A familiar painting, (1074 not included, sadly; I leave room for additions) A very cuddly "pen" A very peculiar apple tree, I have an idea for its function Oh yeah, I forgot to mention. Patches got out again, but I doubt he went far anyways. do not forget the melon Also this is totally not inspired by this post totallyyy
  12. Another SCP item suggestion. Modified from original suggestion and split into individual post. SCP-1627: A kind of mushroom that, if consumed when the mushroom is covered in the user's blood, completely heals them and renders them essentially invincible to damage. However, 1627's instances will starve if they don't 'feed' by touching another person. The person touched is fully healed for a short period of time, but then slowly dies usually to natural causes. Gameplay Effect: A 1627 mushroom would spawn somewhere on the map. Upon someone using the mushroom, they become a scp-1627-A. They remain their original team and model however, and the following happens: -Fully healed upon use -Heavy damage reduction effect -Slowly loses health over time(Bleed but never ends) -Can touch a hostile or neutral player. This sets their health to 100, but causes them to constantly lose health, similar to bleed. This can be cured by scp-500 -Heals from damage done via the 'touch'. Alternatively, you could make SCP-1627-A and SCP-1627-B scps that spawn normally, without being tied to the item. SCP-1627-A: Model: A d-class model(Im aware this could cause confusion at range. That is the point, and any 1627-A instances would be a d-class used for testing the mushroom) SCP team sided, obviously 200-300 health Passively loses health over time Upon clicking on someone, said person gets a never ending bleed unless they use a scp-500, and damage they take heal scp-1627-A over time. SCP-1627-A can use items(Might need to lower health to 150 or something). SCP-1627-B: Model: https://steamcommunity.com/sharedfiles/filedetails/?id=312489252 (Yes, im aware of what its based on. But it looks incredibly close to the description given of SCP-1627-B entities) SCP team sided 100-150 health Can use right click to possess someone, instantly killing them and taking their appearance and role(as far as anyone else can see). Can use items and weapons like this, but slowly loses health over time. Upon the host 'dying', the scp returns to its normal form. This ability has a cooldown of 10 seconds upon leaving a host to avoid being easily spammed in a fire fight.
  13. As many people have pointed out, the researcher role in this game is very lacking and boring. While there aren't many solutions to this, here's one solution i came up with. A while ago, @Ralsei implemented some variatons of the TRO(MTF) Role. Tactical Response Pyro, Heavy, Sniper, etc. While uncommon to spawn with, it spices up the experience of being a TRO quite a bit. So i thought, why not do this to the researchers also? This comes with a few tweaks but its doable. Also, doing this to Class D wouldn't make sense for obvious reasons. SENIOR RESEARCHER Base Health: 100 Spawn Loadout: Level 3 Keycard First Aid Kit USP-S QUARANTINE RESEARCHER Base Health: 150 Spawn Loadout: Level 3 Keycard SCP-500 Hazmat Suit Five Seven CONTAINMENT ENGINEER Base Health: 100 Spawn Loadout: Level 3 Keycard Desert Eagle Fire Resistant Vest First Aid Kit
  14. I suggested in the past to remove 457 and replace him with 060. This is because 060 would have a better looking model(its a flaming skeleton, 457 is just fire) as well as fitting the sprint ability more. Cue a few updates later, and currently we got a situation where 2521 got nerfed hard due to people complaining about his slow, rendering him incredibly weak because of it. 457 on the other hand, is also weak currently, due to the lack of any ability to prevent people from simply shutting doors on him and running to health, or spam healing him to death. As such, I would like to propose a change. Replace 457 AND 2521 with scp-060. 2521 barely fit the lore or article about him, and the model didnt really fit either, and obviously no point in having both 060 and 457 when they'll be doing the exact same thing. Keep 2521 as a 'easteregg' in chat where typing 2521 causes you to instantly die or something. would be more accurate to the article, as well as keeping the flavor of the SCP ingame. As for SCP-060, he would be the same as current 457, ableit with the skeleton model rather than a burnt corpse model. He would also have 2521's slow effect on left click(no damage tied). The skeleton model is a default gmod model. I dont normally like suggesting replacing or removing content, but outside of the fact 060 fits the current role of 457 better, and fits nicely as a way to buff 457, but having the slow on 060 basically renders 2521 even more moot than he is currently(Where it is seperate from his normal attack and incredibly weak because of it).
  15. I understand a few threads may have already been made, but I'd like to throw some suggestions around that could help the server out. This post is simply my suggestive view on what could be seen as "good" changes. I am in no way telling what would work, but simply throwing ideas at a wall. Please feel free to add, or suggest your own ideas - or criticize what you see here. -Addons Some from of contracts could spice up game play quite a bit - would love to see some uniqueness to the flow of the game as everyone literally bolts for shotguns, so maybe giving players the incentive to grab a different gun for a sweet reward could achieve this. A level up system would be really cool, as progression + rewards are really a solid way to keep people coming back. Making the rewards for achievements enticing would possibly promote players to have something to work to. Maybe some form of rank system (diamond, gold, etc...) would also be nice to see, as it's just another reason for players to keep coming back to the server. It also promotes a form of competition among the community. -Changes Take a credit away from traitors OR increase the credit cost of one hit kill weapons (knife, golden sword, etc...) to 2. Traitors shouldn't be able to simply instantly have access to some of the most powerful weapons in the mode. Most T's will buy the knife (or others stated above) instantly, granting a free kill and requiring no skill. Give more incentive to detectives to actually do their jobs - Most people don't like to play detective, which is understandable as your'e a major target and most likely the first to die from T's, so why not give detectives some form of reward for killing/iding T's? Maybe a small amount of points could work, however I am open to any suggestion. Decrease shotgun spawn rate(?) I am sure this is possible, but I have no idea. Shotguns are very strong, and require little to no skill. I can see this being divisive so I won't argue this suggestion, but it is frustrating getting one shotted and not being able to fight back. Show that a T and Detective has armor equipped. The more information given to the player, the better. Again, this is simply my list of ideas that could positively impact the server - it is open to suggestion, criticism, and any amendments by me. Thanks, Monsoon
  16. I suggested a special round related to this already, but on my search for a fist swep i stumbled onto something that could elevate it to a full on proper SCP status. So im posting both suggestions. SCP-1258, if you're unaware, is a martial art that when preformed infront of an animal causes them to practice and learn it, solely becoming humanoid as they do... before promptly running around and beating the shit out of people. Its very much on the 'half serious half silly' side(with cool roots in chinese/japanese myth to boot). Stats: 200-300 starting health(Not sure how much it should have) Speed: Normal person speed SCP team sided(obviously) Not sure where to spawn Armed with this swep: https://steamcommunity.com/sharedfiles/filedetails/?id=935300356 -Basic attacks(punches obviously) grant additional health, damage and speed -A jab to slow people down, make them take more damage, and heal you for more damage done -Jumps into the air to knock people back -An active to heal more and deal more damage -An 'ultimate' that charges up with damage done that massively heals him and allows him to charge at people Model: As basically any kind of anthromorphic animal would do, i decided to go for something that looks cool enough and stands out. I found a few. https://steamcommunity.com/sharedfiles/filedetails/?id=1480280832 (Is from wow, but looks neat and stands out) https://steamcommunity.com/sharedfiles/filedetails/?id=1372068078 (also from wow, also would fit) https://steamcommunity.com/sharedfiles/filedetails/?id=703704383 (Pissed off lizard from a fighting game I think.) https://steamcommunity.com/sharedfiles/filedetails/?id=616973356 (I mean it IS a horribly mutated Chamelon, after all. Plus would be incredibly threatening looking)
  17. ______________________________________________________________________________________________________________ {REVISED ENTRY} Ah, two in a row I see. I've already suggested this SCP before, so that's why I got my big ol' fancy {REVISED ENTRY} note in my title. The concept is drastically different between the two, no longer focusing on the erratic growth aspect of SCP-363 but the temporary possession aspect of SCP-363, which is not really acknowledged in the article but heavily implied. No big intro is needed, but, well, we are dilly dallying ゜煙゛again. Let's get right into the news. ______________________________________________________________________________________________________________ YOU ARE SCP-363 You are a centipede-like creature, capable of nesting within humans you kill. While nested inside a human, you gain temporary control over their actions. Nested humans expire after an extended period of time. ______________________________________________________________________________________________________________ Spawn Location(s): Site-19: 012's Containment Chamber (Not many SCPs spawn in the LCZ anyways. Like 372, 363 remains far enough from most of the Class-Ds and researchers in that moment, which are usually hounded around 1162 and the checkpoints. Some of the Class-Ds and researchers may have already left the LCZ too.) ______________________________________________________________________________________________________________ Ingame Mechanics: Controls: LMB (Primary) : Bite Stats: Health: 1500 Attack DMG: 15 Primary Cool Down: 0.75 secs Speed: Human Walking Speed Possible Achievements: "Y-H-W-H, alone": Incapacitate and nest within a human.  Like most other SCPs, SCP-363 gets points by killing people. However, it may also gain points by successfully nesting inside a human. ______________________________________________________________________________________________________________ Description: On kill, SCP-363 "possesses" its kill, allowing 363 to play as its victim, complete with weapons. This effect allies its victim with SCPs, and SCP-363 controls its victim. This effect is similar to how 939 appears to become a researcher while disguised (humans can't tell whether someone is being "possessed" by 363). SCP-363's possessed classes progressively degrade health however (specifically, -4 every 10 seconds; every minute 24 HP is lost). MTF may catch subtle changes in a victim's health, allowing a method for players to reveal 363's presence. Players hosting 363 can use their current weapons and switch to others, but cannot pickup ammo nor any other weapons or items. If SCP-363 is ignited, he will be instantly revealed. (quick nod to article) ______________________________________________________________________________________________________________ Resources: Anomalous Centipede: https://steamcommunity.com/sharedfiles/filedetails/?id=400057941 (Use the beta antlion grub included in the pack. You may need to rid the rests of the models.) (Model includes a specific walking animation) ______________________________________________________________________________________________________________ Put a quick spin on the original suggestion, that's all. I didn't like how it turned out, and like Haxray pointed out, I don't think it would have even been possible to implement anyways. Antlion family reunited, 372's lost son. "Thanks, and have fun" god imma sleep now
  18. REDONE Using a new format and making my original 2 suggestions for this a lot better. And yes i know im perma banned. I dont give a shit im still gonna complete this. ______________________________________________________________________________________________________________ YOU ARE SCP-2001-2 You are a sword wielding blue man. When you kill someone they respawn as a minion of the sword. Kill many and escape the facility. ______________________________________________________________________________________________________________ Spawn Location(s): Site-19: 079-1 the coffin ______________________________________________________________________________________________________________ Ingame Mechanics: Controls: LMB (Primary) : swing RMB (Special) : charge  Stats: Health: 300 Attack DMG: 35 Primary Cool Down: 1 secs Special Cool Down: 30 secs Speed: human sprint Possible Achievements: "Blue mans army": have atleast 10 2001-3 alive in a single game  Like most other SCPs, SCP-2001-2 gets points by killing people. ______________________________________________________________________________________________________________ Description:However, when it kills said person respawns as a 2001-3. 2001-3 are hostile to every faction including scp but main goal is to escape or live long enough to become the new 2001-2. Similar to how cain abel works. 2001-2 has multiple lives, but each life is a different player. Once 2001-2 dies a random 2001-3 will become 2001-2 this can only happen 3 times however. Once 2001 is dead all 2001-3 will die.  I dont know of any models but just get take the preexisting human models and turn the skin blue ______________________________________________________________________________________________________________
  19. ______________________________________________________________________________________________________________ SCPs like these are one of the most memorable articles on the wiki to me. I was surprised that nobody had suggested anything related to 058 before, but I guess that's mainly because it was kinda' obscure and 058 doesn't really have a perfect model on the workshop. Well, after digging a bit, I found a model that seems to fit 058 slightly, but it's better than most other models. The least it did was get the "bovine" part correct, and it kinda' looks like a big ol' massive heart, but whatever. If you've found another model you think is better, feel free to drop the fat steam link down below. Anyways, enough dilly dallying 汚ゥ雨 and let's get jump right into it. ______________________________________________________________________________________________________________ YOU ARE SCP-058 You are a bovine heart, fueled by a lust for blood. Lunge at your victims and trap them within your grasp, clinging onto them. Your attacks deal bleeding damage, and several repeated blows can leave serious damage. ______________________________________________________________________________________________________________ Spawn Location(s): Site-19: 682 Observation Deck (I was hesitant and searched all over the map, but you'd be surprised that every single place that wouldn't interrupt gameplay in the HCZ is taken. We have THAT many SCPs. Things are starting to get cramped in Site-19. Hopefully the dawn of replacement SCPs may change that for future SCPs, but I don't think 058 needs to be one.) ______________________________________________________________________________________________________________ Ingame Mechanics: Controls: LMB (Primary) : Lunge Passive : successful lunges will cause 058 to "cling" onto the victim Stats: Health: 1500 Attack DMG: 15 Primary Cool Down: 1 secs Speed: Human Walking Speed  Like most other SCPs, SCP-058 gets points by killing people. ______________________________________________________________________________________________________________ Description: SCP-058 is relatively slow, comparing its speed with that of human classes that normally run and other SCPs. It's lunge is a bit long, but it is not as efficient as 372. With that being said, 058 functions as a good ambush-type SCP, and can operate well in stealth with its abilities aimed to take out singular opponents. I'm g'not a g'noblin Use the distance between these two gnomes for reference; this is about the length of the distance SCP-058's lunge travels. If 058 lands a successful lunge, it will stick onto its victim for 4 more seconds. During which, 058 is free to land as many hits as he wants, for a max of 60 damage. A hit with any melee weapon on 058 while it is attached to a victim will instantly remove it from the victim. ______________________________________________________________________________________________________________ Resources: The Heart of Darkness, more bovine than ever: https://steamcommunity.com/sharedfiles/filedetails/?id=1108342721 ______________________________________________________________________________________________________________ Well that's there you go, another suggestion. Have fun getting ripped to shreds by a literal cow. Like I said, if you can somehow find a better, more heart looking playermodel, that would be appreciated. Use this image as baseline, even though its wtf material. ______________________________________________________________________________________________________________ "Thanks, and have fun"
  20. SCP-208

    SCP-208 is a foundation sided friendly SCP(Considered a researcher) Stats: Health: 150-200(higher than a normal researcher) Speed: Same as a normal person Cannot use weapons, but can use items(If possible. If too hard to code, can't use items at all) Can passively heal people with left click(Similar to scp-999). This heal is ranged, unlike scp-999's. Model: https://steamcommunity.com/sharedfiles/filedetails/?id=608932343
  21. Don't usually do roundtypes, but here it is anywas. I was thinking of a round that would copy aspects of Secret Lab, with its constant respawns, but its better to put a slight spin on it. Anyways, here it is. Round Type: Self-Replicating Object All players spawn normally initially, but classes now periodically respawn as the round progressess. Spawn waves take 20 seconds; each class spawns in triplets at their respective spawn. SCPs have reduced health (similar to pandemic); normal class replacements may occur. (below) (ex. MTF wave types or replacements, special TRO units, tickle monster and magic cat, SCP-035) Once a class has become completely eliminated, it no longer respawns. That's all there is to it. I wish I could decorate this a bit with some picturesauce and whatnot but there isn't much to demonstrate anyways. A bit skeptical about this, weird stuff may happen in-game. Feel free to let me know what you think.
  22. Oh look it's a kitty. ________________________________________________________________________________________________________________________________________________________________________________ {USELESS AND SMALL BACKSTORY} This is SCP-795, a reality-bending cat. As ridiculous as its own name sounds, it poses a significant threat during a containment breach, due to its various abilities that affect living organisms. Foundation eventually got fed up of SCP-795 escaping that they began to save money for [PROCEDURE-CATNIP-22x] to be enacted. Exactly what it was, only the O5 personnel knew. Though other foundation employees didn't care much, they only cared that their salaries were being robbed for a damn cat. Well, after amassing so much cat treats, scooby snacks, and catnip, the Foundation has managed to earn the trust of a very unpredictable anomaly, which in this case, happens to be a cat. Though sometimes, friendly interaction may end up in unintended consequences regarding the cat, the reality-bending feline and the Foundation were on really good terms. Besides, the Foundation found it a bit funny when their other co-workers turned into cats. Fast forward to the most recent containment breach, and the Foundation wasn't entirely sure what to do, about the cat, the newly released monsters, their own prisoners, or even themselves (they needed to escape, after all). However, it would soon become apparent that SCP-795 could give Foundation the high ground they needed when dealing with SCPs. (This is SCP-795, except now its on your side. Why? I was tempting to write this suggestion for several days now, but it just seemed uninteresting and pointless. 457 and 334 had the same purpose as 795: being used to pushback units from a frontier, causing them to spread out. The cat is another anomalous asset, with 999 and Omega 076-2, that can provide use to the Foundation.) (Also, I think it might bring up some questions that the MTF need to shoot cats to win the game, so I made designed it to be friendly.) Anyways, here's the cat that interestingly compared to an average cat. It may be interesting to see SCP-682 getting eaten by a cat. ________________________________________________________________________________________________________________________________________________________________________________ (note: SCP-795 is teamed with RESEARCHERS. As such, it is friendly to researcher classes and MTF, but can be neutral to Class-D classes, including 035.) YOU ARE SCP-795 You are a reality-bending cat, and your abilities allow you to physically change living organisms. Turn SCPs into mice and watch them run under your feet. You may also choose to turn allies into other anomalous cats, gaining more "companions". All alterations, however, are temporary, reverting the target into their original state after a few moments. ________________________________________________________________________________________________________________________________________________________________________________ Spawn Location(s): All Sites: random researcher spawn in LCZ (similar to SCP-999) (SCP-795 doesn't need a defined spawn) ________________________________________________________________________________________________________________________________________________________________________________ Ingame Mechanics:  Controls: LMB: Scratch - Primary RMB: Transform - Secondary On Transform - SCPs turn into mice. On Transform - Class-D, Researchers, and MTF turn into anomalous cats.  Stats: Health: 795 Attack DMG: 5 Primary Cool Down: 1 sec Secondary Cool Down: 1 sec Speed: Breach Human Running Speed  Possible Achievements: "Come here, Junior": Convert an SCP into a mouse and eat them.  SCP-795 gets points for killing SCPs, which would likely occur once SCP-795 has turned them into "mice". ________________________________________________________________________________________________________________________________________________________________________________ Description: SCP-795 can transform SCPs into mice. Mice start with 15 HP, and no weapons. Due to their weak stats, they can easily be killed by SCP-795's primary. (Instances are called SCP-795-2, and are part of the SCPs team) SCP-795 can transform Class-Ds, Researchers, and MTF into other cats, which identical properties of SCP-795. (Ex. they can scratch and transform other players) (Instances are called SCP-795-1) Transformed classes cannot use their weapons until they revert. After 20 seconds, each transformed Class will revert back to their original form, and will have their weapons restored. (Note: SCP-795 can repeat the transformation process if they are close enough again) ________________________________________________________________________________________________________________________________________________________________________________ Resources: SCP-795: https://steamcommunity.com/sharedfiles/filedetails/?id=952118754 (I was using the model from the Cat SNPCs pack, but I just realized there is an actual model perfect for SCP-795) SCP-795-1 could have the same model, but if you want to be cool: https://steamcommunity.com/sharedfiles/filedetails/?id=905415234 SCP-795-2: https://steamcommunity.com/sharedfiles/filedetails/?id=786297028 (Should be resized down in-game, to look less like a child predator) ________________________________________________________________________________________________________________________________________________________________________________ Well, uh, that's another suggestion. Another neutral SCP that can help the Foundation. smash that like button and hit that notifcation bell {OH NO SELF-ADVERTISEMENT FROM VENUS BASE} another picture dump from WIP map, enjoy! (SCP-1471) (Elevator Lift, featuring safety doors so your precious child doesn't have an accident) (Part of SCP-173's containment chamber) Remember the cup-pocalypse of 12/21/2018
  23. I think the trails availible are bad, been to deathrun so I'm spoiled now
  24. https://steamcommunity.com/sharedfiles/filedetails/?id=622277208 model of the scientist. It matches with role color.
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