Faex 486 / 8,712 Report Post Posted May 21, 2017 The problem with this is that you need to noclip to activate one button, so really there's no point. But hey, now you know http://steamcommunity.com/profiles/76561198058101056/ "...You do a thing and it becomes the paint others will use on their canvas of the internet for their memes" - Michael Stevens, Vsauce ________________________________ 2014 - 2020 Thanks for the good times, kings. Former Global Admin Share this post Link to post Share on other sites More sharing options... Achievements
Kubnair 1,158 / 17,225 Report Post Posted May 22, 2017 Edited May 22, 2017 by Kubnair Oh that's what that room was for... I always wondered why a room exists to which we can't even go. thank's for showing this! Edited May 22, 2017 by Kubnair Share this post Link to post Share on other sites More sharing options... Achievements
Cpt.Haxray 775 / 13,685 Report Post Posted June 2, 2017 Edited June 2, 2017 by Cpt.Haxray Hmm, i actually decompiled the map to see if theres a way your suposed to activate the button without noclip. it seems the map author screwed up the placement of the button(or rather door) since its suposed to be ontop of the prop with nothing blocking access. In other words, more of kammede's bad mapping, that he won't fix because he doesnt want to put up with recompiling and uploading the map. Put that alongside the doors being able to break, 914's glitchy trigger, the super glitchy HID turret, and badly placed trigger for 079. Edited June 2, 2017 by Cpt.Haxray Share this post Link to post Share on other sites More sharing options...
annoying furry 6,351 / 64,548 Report Post Posted June 3, 2017 21 hours ago, Cpt.Haxray said: Hmm, i actually decompiled the map to see if theres a way your suposed to activate the button without noclip. it seems the map author screwed up the placement of the button(or rather door) since its suposed to be ontop of the prop with nothing blocking access. In other words, more of kammede's bad mapping, that he won't fix because he doesnt want to put up with recompiling and uploading the map. Put that alongside the doors being able to break, 914's glitchy trigger, the super glitchy HID turret, and badly placed trigger for 079. I believe the placement of the nuke button was intentional. (I read somewhere that it was) But as for the rest, he either doesn't know or doesn't care. (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
Cpt.Haxray 775 / 13,685 Report Post Posted June 3, 2017 45 minutes ago, Xy_ said: I believe the placement of the nuke button was intentional. (I read somewhere that it was) But as for the rest, he either doesn't know or doesn't care. Actually the placement of the nuke button was not intentional. The trigger is placed above the control pannel, like every other 'secret button'. However, this one control panel that it uses has a hitbox thats bigger than its model making it impossible to press the button. If he wanted to intentionally make the button require noclip, he would have put it inside the control panel, not ontop of it barely inside an invisible 'hitbox. Share this post Link to post Share on other sites More sharing options...
Cyrix 5 / 1,648 Report Post Posted June 24, 2017 I think it was a right call for not being able to disable the nukes, I can tell if we were able be to activate the nukes, the games 2 old be fairly quick. Share this post Link to post Share on other sites More sharing options...