Jump to content
 Share

Doomnack

Possible (possibly temporary) Animation Idea for 096 rage.

Recommended Posts

A very simple idea. 096 could use the act_zombie animation as a rage state animation. It's not exactly accurate to how 096 animates in CB or SCPSL, but its one step higher then a t-pose. You may have to loop it a couple of times, or slow the entire animation down to fit however long 096 takes to finish its "screaming" state. There's really nothing else to say.

Share this post


Link to post
Share on other sites


i was going to use the rage animation from the 096 npc that is one the workshop. I just haven't had time to decompile it yet.


71CFA5EE-923C-4740-ACF4-508B753C9AD7.png.92a0d40c0fa7773f71fea2453f581d16.png

(signature made by @Kaylode)

Previously known as Xy.

 

Twitter ❤️Ko-Fi ❤️Github

 

 IMG_0248.jpg

 

ben_mixed_opinions.png

 

Share this post


Link to post
Share on other sites


13 minutes ago, Xy said:

i was going to use the rage animation from the 096 npc that is one the workshop. I just haven't had time to decompile it yet.

Well, that's better than any default animation in gmod. It would be pretty sick to see 096 "babble" like in CB.

Share this post


Link to post
Share on other sites




×
×
  • Create New...