Hunting4r2d2 64 / 2,093 Report Post Posted December 13, 2018 Some may have remembered that I had previously suggested some specialized C.I. similar to the diverse selection of MTF squads, and while they were relatively popular, I noticed that there was a lot that I could improve about them. So, I revised all four of them and compiled them into this suggestion as a final means of trying to get them added. Gamma-class military commander Occasionally the Chaos Insurgency will send a Gamma-class military commander to lead certain operation. They are essentially better-equipped soldiers with commander related gear (like a SNAV.) Team composition -2 C.I. guards, 1 Gamma class military commander Stats and equipment C.I. guards: -Equipment: stun stick, radio, lvl. 4 keycard, desert eagle, shotgun -C.I. vest Gamma-class military commander: -Health: 100 -Equipment: stun stick, radio, lvl. 5 keycard, SNAV-ultimate, Revolver -Spawns with Chaos commander vest (model below) -No slams -Announcement: standard NTF announcement Gamma-class military commander vest model: Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1442680335&searchtext=Breach+nextoren and https://steamcommunity.com/sharedfiles/filedetails/?id=1442681959&searchtext=Breach+nextoren It’s labeled “Chaos” and looks like this: “Mike” Unit A unit of humans that have received cranial implants that allow for rudimentary control of their nerve impulses as well as override their biological limits. This essentially makes each individual extremely durable and strong, as well as allowing the Chaos Insurgency to control their actions. The Foundation has designated each individual of the “Mike” unit as SCP-3303-1. Team composition -3 SCP-3033-1s Stats and Equipment SCP-3033-1: -Health: 150 -Equipment: fists (fists in the "SPC" special round should work), lvl.4 keycard, A radio, a random rifle -Spawns with a standard C.I. vest -no slams -Announcement: unlike other C.I. reinforcements, the announcer should fully state that the facility is currently under invasion by a C.I. “Mike” unit -should be a very rare spawn Transhuman Task Force Zeta-3 Zeta-3 is a Chaos Insurgency-run task force that consists of individuals that have been genetically, cybernetically, and thaumaturgically augmented to enhance their combat capabilities. Team Composition -Consists of 3 SCP-1943-2s Stats and Equipment -Heath: 125 -Equipment: a stun stick, a lvl 4 keycard, a radio, and a random rifle -Spawns with an NTF vest -Have an increased base speed -Spawn with a single frag grenade instead of slams Subject 207 Description: Subject 207 is a horrifically modified human being (so much so that the team working on him had to be replaced by people who were blind and deaf), with increased physical strength and resilience. He was created as a means to entice fear into the Foundation as well as raid their facilities. Stats: -Should be a relatively rare spawn, even if there are a lot of MTF - Accompanied by 2 C.I.s with standard equipment and stats, although they will have a standard C.I. vest since subject 207 already reveals which team they are associated with. -Announcement: the facility is informed of Subject 207’s attack Subject 207 -Health: 250 -Speed: slightly faster than the average human -Primary attack: simple claw swipe -Secondary attack: a powerful hit that causes the victim to bleed, as well as their vision blur for a couple of seconds -Still allied with other C.I. Model: (Either https://steamcommunity.com/sharedfiles/filedetails/?id=703301895 or https://steamcommunity.com/sharedfiles/filedetails/?id=703302212) *Note: whenever I mentioned the standard C.I. vest, I am referring to the ones they spawned with before they were switched to the NTF vest Share this post Link to post Share on other sites More sharing options...
The1337Gh0st 238 / 8,599 Report Post Posted December 13, 2018 +1 to all of these ideas, though you forgot to give an idea of the stats for the revolver (since it would be a new weapon, perhaps exclusive to that squad). the fists should also have the same amount of damage that the spc guards deal in that special round. subject 207 should also be unable to equip vests and have a built-in ability to see 966. Share this post Link to post Share on other sites More sharing options... Achievements
Sofics 80 / 3,833 Report Post Posted December 14, 2018 -1 Gamma-Class Military Commander It's... OK. First of all the CI that spawn with the Commander shouldn't be different to the normal CI that spawn and the commander of all people should have some sort of explosive (What's wrong with SLAMs?) Possibly the shotgun and deagle to go with the commander. “Mike” Unit -The 'Mike' unit sounds plain and uncreative. -I'm no brain surgeon and god knows I don't have enough free time to read up on this Unit but, I don't think cranial implants do anything to help your "biological limits". (150 health....?) -Spawns with less equipment then the normal C.I (Wtf no slams again?) -Makes sense to call them a SCP number thingie name thing but if you have that it should be the dark green colour on the leaderboard and the role name at the bottom so new people don't get confused. Transhuman Task Force Zeta-3 -"So it's like the Mike one but better?" "No this one has a cooler name and frags" "Right......... So.......... The Mike one but better?" -Nothing to balance out the health or speed, like a worse weapon or something. -Would've liked a special armour vest or playermodel but I see the budgets run out on Subjec- Subject 207 -Although I wouldn't mind the Subject 207 one I'm not sure that playermodel really suits it, but hell good luck trying to find a quality playermodel. -Maybe some screaming sfx could be the cherry on top. -Everything else seems fine. The only one I would like to see here is the Subject 207 Mike Unit < Transgender Squad @Auralanity Ex-Breach Admin Hey Mandy @RaeTheGay Share this post Link to post Share on other sites More sharing options... Achievements