KaitoKiriyama 36 / 1,746 Report Post Posted November 7, 2019 Edited November 7, 2019 by KaitoKiriyama - Edit Reason: Specifications General SCP Buff Scps that require direct contact to work move faster when low health. Three ways to implement and test, one should be chosen to make certain SCP's more viable.SCPs worthy of this mechanic: 106 682 096 372 049 610 689 939 Basically any SCP without ranged mechanics. (Feel free to comment about any SCP's that I may have missed.) One of the following choices I think should be implemented to buff some of the more frustrating SCPs. -Rage: When taking damage, you're temporarily faster than human running speed. (Lasts one second after taking damage.) -Underdog: When an SCP is lower than 50% health, additional damage after this point increases their speed, 10% health makes them fast enough to catch up to humans. -Overtaken: A combination of "Rage" and "Underdog." You never gain enough speed via "Rage" or "Underdog" alone to catch up. But when taking damage, you still gain a speed boost. You are faster than humans running only when you're both low health and are currently taking damage. The purpose is to help the SCPs that don't really win games often and/or aren't fun to play due to base mechanics. Edited November 7, 2019 by KaitoKiriyama Specifications Share this post Link to post Share on other sites More sharing options...
VilhjalmrF 2,099 / 30,694 Report Post Posted November 7, 2019 I don't really play often anymore (or at all) but I like to have this put in. Seems to be good enough. Average HL2RP Enjoyer. Share this post Link to post Share on other sites More sharing options... Achievements
Sprinklingmydoughnut 11 / 952 Report Post Posted November 7, 2019 Edited November 7, 2019 by Sprinklingmydoughnut - Edit Reason: Contradictory statement 106, 610, 689 and 939 are the only scps you listed that deserve this imo. I feel that 682, 372 and 096 could be buffed in other ways and 049 is fast enough. 1471 needs this more than anyone to be honest since her and 689 are hard to buff. With this being said, i like this idea. +1 Edited November 7, 2019 by Sprinklingmydoughnut Contradictory statement Share this post Link to post Share on other sites More sharing options...
Sprinklingmydoughnut 11 / 952 Report Post Posted November 7, 2019 Although I would prefer a rework to make him more interesting, 457 could be a good choice for this buff as well. Share this post Link to post Share on other sites More sharing options...
MrNoobyNoob 90 / 2,254 Report Post Posted November 11, 2019 457 just needs faster speed in general. 682 just needs a better hitbox. 372 needs a bettee invis( can stay invis without it uncloaking every few seconds, but keep his name showing) 096, make his speed walking speed besides a turtle. Number 15. Infinity War Spoilers. The last thing you want is Infinity War Spoilers, but that's what you might get. Share this post Link to post Share on other sites More sharing options...
Maximino007 76 / 3,389 Report Post Posted November 11, 2019 Just give every SCP a health/speed buff since they die so early now. Share this post Link to post Share on other sites More sharing options...