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Posted  Edited by Mari

SCP-049 Able To Resurrect Corpses From The Dead Into 049-2 (added)

SCP-378 Able To Use The Brain Functions Of The Dead Bodies

SCP-323 Able To Eat Dead Corpses To Avoid Starvation

SCP-682 Able To Eat Dead Bodies To Get Some Health

Humans Able To Get Rid Of The Bodies By Shooting Them So SCPs Cant Do Anything With Them

SCP-610 Able To Resurrect Bodies Into 610-B

 

I Cant Think Of Anything Else So Uh, Let Me Know Some Stuff To Put In In The Replies

 

plz add corpses back

Edited by Mari

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Just now, Pizzy said:

NO

I didn't notice that one, but yes, I agree.

That would be so overpowered I don't even know where to start.

Let's start with the fact that the only thing that makes 610 not massively overpowered already is the fact that the 610-B die after a while.

But sure, make it so that 610 can resurrect 610-B and ruin the entire point of the balance.

And while you're at it, this is the same problem 049 has (had?  corpses are removed, so ¯\_(ツ)_/¯ ).

049 can just go around the map and vacuum up corpses.

One of his limiting factors is his slowness (you could kite around him in a HCZ corridor, ffs), and now he doesn't have to chase you. He just has to pick up the kills that the other SCPs get.

Same with 610.  The two ways it's not massively overpowered is 

  • it's super fucking slow
  • 610-B's die for no apparent reason after 3 minutes
  • see above

being able to resurrect bodies would completely null both of the limitations:

  • he doesn't have to be fast
  • he can res the 610-B's as soon as they die

thanks for coming to my ted talk

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1 hour ago, hughy62 said:

oh really?

 

I've not played breach in ~4 days, so.  Any reason why?

 

Suspected to be related to recent crashing


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Garry's Mod probably can't support the amount of dead bodies, it can barely support the items everywhere, let alone corpses.

 

The Corpses causing crashing doesn't surprise me, from their addition again i knew they'd get removed soon, so i was waiting for them to get removed so i can come back on because i know my computer would brick if i tried.


817658739_FlowerZ.thumb.png.5bf77aa140b61b74c725a98d32be45f8.png

image.png.47609d048ef327e928a296b5149734fb.png

 

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5 hours ago, Mr Z said:

Garry's Mod probably can't support the amount of dead bodies, it can barely support the items everywhere, let alone corpses.

 

The Corpses causing crashing doesn't surprise me, from their addition again i knew they'd get removed soon, so i was waiting for them to get removed so i can come back on because i know my computer would brick if i tried.

actually it's more than likely due to the models having improper ragdolls. There is no easy fix for this.


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On 6/12/2019 at 12:52 AM, Xy_ said:

actually it's more than likely due to the models having improper ragdolls. There is no easy fix for this.

Is there a way to decompile/recompile models?  I've never edited models before, but I think I could get the hang of it.

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59 minutes ago, hughy62 said:

Is there a way to decompile/recompile models?  I've never edited models before, but I think I could get the hang of it.

Yes, but I feel like recompiling 20+ models would be a waste of time.


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Posted  Edited by hughy62 - Edit Reason: gay
1 minute ago, Xy_ said:

Yes, but I feel like recompiling 20+ models would be a waste of time.

I have time to waste

I just spent ~2 hours making a 'hello world' html page, I have time

edit: I just realized what that sounds like.  I'm good at HTML, I was just making it really fancy, CSS animations & such

Edited by hughy62
gay

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Guest

@Xy_ I think you should make it so corpse disappears after 20 - 30 seconds. 

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