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Cpt.Haxray

SCP Suggestion: SCP-239

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Brief Description:

SCP-239 is a reality bender with nearly infinite amount of power, kept under control by being made to believe it can only use its power in the form of 'spells'. Permamently kept in a coma after an incident.

 

Stats:

Health: 200-300(Should be low-ish health for a scp)

Speed: 'Standard' SCP speed(Same speed as 049)

Attacks: Explained in gameplay description. 

Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1654787671 (I mean 239 thinks shes a wizard, and the age mostly matches... wouldn't mind a better model tbh).

Spawn: One of the existing and empty containment cells on site02 and scp-1730/site13. Uncertain where she could spawn on the other maps(especially site-19).

 

Gameplay Description:

239 has access to several different 'spells'. She can select them by pressing the key binded to them(This is shown via a custom hud).

 

Magic Bolt: Her basic attack, essentially. Does 25 damage a hit and is ranged. Fired with the left mouse button. No 'cooldown'(minus for delays between attacks).

Lightning Bolt: Deals 50 damage and applies a slow, if the attack hits. Regardless if it hits or misses, goes on cooldown after being fired. 10 second cooldown

Magic Blast: Hits a target causing an delayed AOE explosion that deals 50 damage. Regardless if hit or miss, goes on cooldown. 17 second cooldown.

Blood Curse: Fires a 'curse' affecting a single player. Repeated attacks on the same person heals the SCP and slows the target. 10 second cooldown baseline in the swep, might need to be changed to 20 seconds or even 30 seconds. 

Calamity: Has to be charged first by taking and dealing damage. Upon reaching fully charge, does AOE damage around the SCP and heals. Calamity is able to charge itself off its own damage.

 

239 is essentially a squishy scp with a lot of potential ranged power and healing ability if she gets the chance. She would likely lose any direct fight with groups but easily handles a 1v1 situation. Her low HP(might even need to be lower than the 200-300 range, not 100% sure) ensures that she will die quickly if she is played poorly. Calamity is a incredibly powerful crowd wiping ability once she has it available and even being able to possibly fill itself a second time if a large enough group is hit, but also gives away her position and requires her to get close to groups, which should generally give away that she has the ability ready.

 

I believe the variety in her spells/abilities  would give her an unique playstyle compared to the other ranged scps currently in the game(2845 and 378 after it has taken a host, to a lesser extent 076-2 counts as well due to being able to throw his sword) as she is more damage focused but has severely less HP than the others, and is better against single targets than groups.

 

Link to Swep: https://steamcommunity.com/sharedfiles/filedetails/?id=940672885

 

Answers to questions im already expecting:

 

"Isn't she able to turn people into her 'friends' simply by believing they are her friend?"

Yes, but outside of the fact that gameplay wise it would cause massive overlap with 049, 610, and even 678, she wouldn't exactly be viewing the people who put her into a coma as friends. (Even if it might be fun to add an special interaction between her and dr.clef. Maybe just make Dr.clef/lambda-2 have a higher chance to spawn if she is in the round).

 

"Why is she attacking the foundation?"

Because they put her into a coma for who knows how long against her will?

 

"Why is she casting 'blood magic' to heal herself? That doesnt seem to really fit."

Outside of it being the most fun sorta 'spell' weapon i could find to make interesting gameplay, shes already been stated to be able to basically do whatever she wants, even if she believes its through 'casting spells'. She believes she can heal herself by hurting the people attacking her, and she does. 

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We need a spear made of SCP-148 to go with her if you know what i mean.

+1

 

 

 

 

 

 

 

 

 

 

 

 

 

Oh and SCP-239-S4N74


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