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Dust2 FFA DeathMatch 24/7 suggestions

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3 minutes ago, Mad_Father said:

Anyway, during my time on the server today, I witnessed overpopulation, where players can get immediately killed off right after getting spawned in. If this problem continues, we "may" need a second server to avoid literal "spawn killing".

At this state of this server, I don't think we need second server. But if this keeps happening every day, then I'll talk to Dano about opening second server for Europe.

 

2 minutes ago, rapperdan said:

I think what we need is some spawn protection.

This will cause more problem. It gives players more advantage to kill someone once or more to kill people before they can do that. From what I was told, generally, people can aim within 1 seconds or more.

 

Spawn Protection is still set to 2.0.


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Just now, Mad_Father said:

it feels like there's barely any.

Because it wind up being disabled once you move, or shoot someone.

 

Just now, Mad_Father said:

We probably need more random spawn points.

You've got a good point. I'll get new spawn points once the server is "empty" or something.


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  • 1 month later...

I need a suggestion. I plan to change round time to be in between. 

 

There are three types of players: 

1. Play to warm up before comp

2. Play to get cases

3. Does both. 

 

I want to keep it fair for those type of players. They leave once the round is over.

 

There's also a way to populate the server: 4 people, play together, get people on the server. It's a perfect way to get players to come. 

 

Please suggest a maptime so I can replace the current one we have. (45)


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4 minutes ago, Crusty said:

Not sure if anyone has suggested this yet, but how about reducing the size of the kill feed?

I think that's only client-side. I'll do a bit research for this before I do anything about it.


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Posted  Edited by Mad_Father

what do you size of kill feed?

 

Isnt' that client sided? if platers do want a bigger kill feed (or longer) just play on higher resolutions

 

or that's not how it works.... I dont have time to test everything 

Edited by Mad_Father

PLACE HOLDER

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  • 2 weeks later...
9 minutes ago, Mad_Father said:

Can we have de_dust2 back?

 

The population has declined after the inferno hype ended.

Done. 


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  • 3 weeks later...
Posted  Edited by Benroyjam
On 11/8/2016 at 5:55 PM, Mad_Father said:

Give admins the ability to toggle between Head-shot only and normal mode maybe?

I could give it a try, as long you don't abuse it. I'll edit this post to confirm that it's done

 

edit: The available command is cvar, which means anyone with root can only use it. If you wanted this command where it toggles dm_hsonly 1 or 0, I can try to ask someone to modify the plugin and add it in.

Edited by Benroyjam

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5 hours ago, Benroyjam said:

The available command is cvar, which means anyone with root can only use it.

Can I have root? I don't abuse nor have a reason to.

Proof I don't abuse: ask my manager for RPG Surf DM.

 

5 hours ago, Benroyjam said:

If you wanted this command where it toggles dm_hsonly 1 or 0, I can try to ask someone to modify the plugin and add it in.

I guess this works too.

 


PLACE HOLDER

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  • 3 weeks later...
  • 2 months later...

This is a minor suggestion but I believe that if it is noted on the server title that the server is 128 tick there could be slightly increased traffic. Personally, that is one of the things I look for when picking a warmup server.

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10 hours ago, bfk said:

This is a minor suggestion but I believe that if it is noted on the server title that the server is 128 tick there could be slightly increased traffic. Personally, that is one of the things I look for when picking a warmup server.

 

I don't know if you've already seen that 128 tick is included in sv_tags. I am re-naming the server to add 128 tick and hlxstats.


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I knew that the server was 128 tick from my net_graph but I thought if it was on the server's title it might just be a nice cosmetic thing for the general population

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