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Cpt.Haxray

SCP-610 Revamp

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As it is currently, I heavily dislike scp-610. The various reasons why are:

 

  • Root feature is not fun for either the SCP or players. You cannot destroy the flesh bubbles and its not fun to sit in one place for a long time getting shot at(or doing nothing) til you're allowed to move again
  • The actual scp is not very interesting, being basically scp-049 with timed infection
  • Since the minions die on a timer, it is not very fun to be a scp-610-b, and most scp-610-b tend to commit suicide or just sit around and complain instead of doing anything, as they have barely any hope of actually escaping or doing anything outside of being cannonfodder.
  • it is incredibly confusing to tell apart who is the SCP-610 and who is the SCP-610-Bs due to using the same model and movement speed.

 

However,I got bored and decided to read the exploration logs that are apart of the scp-610 article. Reading them has given me some major ideas on how to improve 610/revamp it. As such, ill write it out like i would write a suggestion for a new SCP in order to keep things organized.

 

SCP-610

Health: lower than current Hp. Not sure how much lower.

Speed: Same as current speed.

Stats: Left click does damage(25) and infects a target if they are not wearing a hazmat suit.

Right click places a blob of 610 flesh on the ground on a long cooldown. Does not root 610 in place.

Model: https://steamcommunity.com/sharedfiles/filedetails/?id=951080267 (Closer to the look of a heavily infected/the 'MAIN' infected 610 instance from the article)

Special: Takes additional damage from flamethrowers(if possible)

 

People infected by 610 turn in 2 minutes if not cured by scp-500. Timer should reset if cured by scp-500, instead of continuing where it left off like it currently does. People turned by scp-610's infection become SCP-610-Bs

 

SCP-610-B:

Health: 150-200 Hp(not sure where it should be)

Speed: Slightly faster than normal human walking speed.

Stats:  Can attack faster than SCP-610, but less damage. Same infection rules as scp-610. Right click heals another SCP-610-B by a set amount at a cost to their own Hp.

Model: https://steamcommunity.com/sharedfiles/filedetails/?id=259358575 (Matches closer to the fact they've not been infected as long and the less infected a person is, the easier they are to terminate)

 

Basically, they're fast but squishy and can 'heal' each other.

 

Flesh blobs created by 610 no longer infect people. instead, every 2 minutes they spawn in dead people as scp-610-cs.(up to 10 at a time per blob).

 

SCP-610-Cs:

Health: 50-100

Speed: Faster than human sprinting speed

Stats: Attacks the fastest of the 610 instances, but only do 15 damage a hit. Cannot infect targets. 

Model: Current Fast Zombie Model

 

Notably, the flesh seemingly placed intentionally by the largest and 'smartest' scp-610 entity couldn't infect individuals directly, but could spawn mobile 610 instances completely made out of their flesh. The current fast zombie model used would work perfectly for these. These things were notably fast but a lot more fragile than the other instances.

 

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