Maximino007 76 / 3,389 Report Post Posted February 19, 2019 Edited February 20, 2019 by Maximino007 Oh no. The Serpent's Hand are raiding the Facility. Make sure the Serpent's Hand doesn't breach any SCPs. Ingame Mechanics Half of the players spawn as TRO Guards and the other half spawns as Serpent's Hand. There will be special TRO Guards such as the TRO Pyro and there will be a commander. All of the playable SCP's rooms take a level 5 Keycard to open. If a Serpent's Hand get's inside of one of the SCP rooms, they have successfully breached an SCP. The Serpent's Hand can breach multiple SCPs. Random Spectators are chosen to spawn as the breached SCP. Example: Serpent's Hand enters SCP-173's room. A random spectator is chosen to spawn as SCP-173. All of the SCPs will spawn in their normal spawns. All of the breached SCP's health is lower. (900 Health for every breached SCP except for 682, 106 and 610.) (1300 for SCP-682 and SCP-106 and SCP-610) The time is the same as a normal round. Serpent's Hand Member Stats: Health: 100 (Edited)(Thank you @Doomnack) Movement Speed: Normal Human Speed. (Can walk and Run) Team: SCP Objects Spawn: Random NTF Spawns Spawning Items: Gun: A Random SMG Melee weapon: Stunstick Radio: No. (People in the SCP team have their own non-existent radio that works like a normal radio but for the SCP Team only.) Keycard: O5 Healing Item: Random Serpent's Hand Members will have a First Aid Kit. If any items aren't included that means they don't have it. ____________________________________________________________________________________________________________________ TRO Guard Stats: Health: 100 Movement Speed: Human Speed. (Can walk and Run.) Team: MTF Guards Spawn: TRO Guards Spawn Spawning Items: Gun: A Random Rifle (Edited)(Was previously SMG)(Thank you again @Doomnack) Melee Weapon: Stunstick Radio: Yes. Keycard: 4 Healing item: No. If any other items aren't included that means they don't have it. ____________________________________________________________________________________________________________________ Goals: MTF Guards: Defend as many SCP spawns as possible and kill all of the Serpent's Hand. Serpent's Hand: Breach as many SCPs as possible and kill all of the MTF Guards SCPs: Kill any MTF Guards in sight and escape. Edited February 20, 2019 by Maximino007 Share this post Link to post Share on other sites More sharing options...
Male_08 403 / 0 Report Post Posted February 20, 2019 Seems unique from the the other special rounds +1 Share this post Link to post Share on other sites More sharing options...
Doomnack 199 / 4,888 Report Post Posted February 20, 2019 Thought this was gonna' be the ASSAULT round but all CI are replaced with SH, but this is really interesting. It should be fun to play a role in an actual containment breach. TRO should spawn with rifles specifically on this round however, due to the potential strength of SCPs all over the place and serpent's hand. oh and btw, serpents don't have vests but they have massive damage resilence, which is why it takes almost a year to kill them with an smg Share this post Link to post Share on other sites More sharing options...
Maximino007 76 / 3,389 Report Post Posted February 20, 2019 1 hour ago, Doomnack said: TRO should spawn with rifles 1 hour ago, Doomnack said: oh and btw, serpents don't have vests but they have massive damage resilence, which is why it takes almost a year to kill them with an smg Thanks, I'll make sure to edit this. Share this post Link to post Share on other sites More sharing options...
Neodyn 3 / 835 Report Post Posted February 24, 2019 I love the idea though there are two issues. All the SCP's spawns are located past the MTF, and I find it highly unlikely that MTF will be willing to lose any ground. The other issue is that MTF has two perfect choke points to funnel the SH. (GateA and B) My proposed fix for this would be to make 2/3 of the server MTF and 1/3 SH, and move the spawn for MTF to the D class spawns (Pretty simple since CI already use it for TDM) Share this post Link to post Share on other sites More sharing options...
hughy62 17 / 2,094 Report Post Posted April 29, 2019 +1. Especially with @Neodyn's suggestions. Share this post Link to post Share on other sites More sharing options...