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SCP-008 SR Return, and MTF Beta-7: "Maz Hatters"

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Posted  Edited by Dominick

Well, to the people who've been playing Breach for a long time, you probably remember SCP-178-1.

 

Good thing this isn't about SCP-178-1, we're now gonna' shift the subject to SCP-008.

 

Anyways, to those who don't remember, SCP-008 was an special round exclusive SCP, and its round was notorious for being extremely difficult to survive. That's practically the only reason I'm suggesting this right now, because the 008 was probably one of the most fun rounds due to how hard it was.

 

To change things up a bit from the old round however, I want to suggest some new additional features.

 

-At the beginning of the round, Only 5 players are chosen to become SCP-008-1, due to the incredible snowball effect.

-SCP-008-1 instances are identical to how they used to work like before. One hit = instant infection, the reason why the round was so difficult.

-Maz Hatters have an especially high chance of spawning in as reinforcement waves. (see below)

-Because of the Maz Hatter's vest, you deal 25 damage to them instead.

 

You are Mobile Task Force Beta-7: ("Maz Hatters")

You have have been requested due to high amounts of biohazards in this breach.

Your hazmat suit blocks 100% of infection, as long as you don't unequip it.

Escort researchers and kill SCPs.

 

Spawn Location: Reinforcement Wave

Does not spawn if SCP-610 or 049 aren't active.

If 610 or 049 are active, the more instances of each SCP that are alive will cause a greater chance of Beta-7 spawning.

Has a 75% chance of spawning as a reinforcement wave on an SCP-008 round.

 

Gameplay Mechanics:

Equipment:

+Random rifle with sidearm.

+All other standard NTF equipment.

 

Passives:

+Zero chance of infection while suit is worn.

-Suit has standard vest slowdown.

 

Stats:

Base Health: 100

 

Resources:

Maz Hatters

Edited by Dominick

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+1

008 was fun, it needs to come back.

The only problem was people complaining about campers, i mean come on, when it comes to a round like that you need to camp 50% of the time.


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