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Map Modifier Plugin

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Reserved. 

Update: 30th December 2018

 

MM is now enabled on CASUAL maps only.

List of enabled maps:



de_dust2
ze_30_seconds__b21_p2
ze_abandoned_industry_va2
ze_ALIEN_mountain_escape_p3_fix
ze_ApertureScience_p2
ze_apocatastasis_v1_2
ze_Apollo_p2
ze_arctic_escape_p2
ze_ardeca_v3_2
ze_atix_apocalypse_p3
ze_atix_panic_v1
ze_aztecnoob_p2
ze_barrage_p2
ze_biohazard_manor_004_p4
ze_biohazard2_rpd_004_p3_fix2
ze_biohazard2_sewer_004_p8
ze_blackmesa_escape_p4
ze_blackmesa_remix_p2
ze_boacceho_p4
ze_boatescape101_p
ze_boatescape_extendido_p4
ze_Breakable_p3
ze_chemical_weapons_depot_v3_1
ze_chicken_lords_p
ze_clara_civitate_v3
ze_colorlicouspilar_p4
ze_colors_p3
ze_complex_va3
ze_crypt_v1_4
ze_dangerous_waters_v2_final
ze_darker_ruins_v1
ze_death_star_escape_v4_3_p2
ze_deepice_p3
ze_defense3002
ze_desert_fox_v7_6
ze_easy_escape_v4
ze_ELEVATOR_escape_p3
ze_escape_horizon_p3
ze_escape_the_eye_p3
ze_eternal_void_p3
ze_evil_mansion_va1
ze_exchange_innovation_v1b
ze_fast_escape_p2
ze_firewall_laboratory_part1_p2 
ze_firewall_laboratory_part2_p2
ze_flying_world_p
ze_forgotten_facility_p3
ze_FORiUS_just_RUN_p2
ze_games_v2_1
ze_gods_wrath_p2
ze_grand_boatescape_p3
ze_greece_escape_p
ze_greencity_fix
ze_halo_poa_p4
ze_haunted_lab_escape_p3
ze_hazard_escape_p2
ze_Hell_Escape_p2
ze_hidden_fortress_p
ze_hold_em_v8
ze_hypernova_p2
ze_iamlegend_p3
ze_icecap_escape_v5_p
ze_inboxed_final_fix
ze_indiana_jones_v4a_004_p4
ze_industrial_dejavu_v3_3_3_e2_d
ze_infected_tramway_csgo1
ze_infiltration_final_r1
ze_insanitycity_final_fix
ze_interception_p2
ze_ismellmagicintheair_wg7tw9vm1io1bu7_v3
ze_island_escape_p3
ze_italy_town_p2
ze_journey_p
ze_JurassicPark_p3
ze_JurassicPark_Escape_p2
ze_kaffe_escape_v2
ze_kororinpa_v1_7
ze_kraznov_poopata_p2
ze_legoland_crackheads_p2
ze_lemonysnickets_p2
ze_licciana_escape_p
ze_LOTR_Helms_Deep_v5_p6
ze_LOTR_Minas_Tiret_p2
ze_LOTR_Mines_of_Moria_p2
ze_LOTR_Mount_Doom_p3
ze_LuigisMansion_p3
ze_magala_castle_final
ze_magic_carpet_p2
ze_mario_tower_v4_p2
ze_military_escape_p4
ze_minecraft_v1_1_p3
ze_Mirrors_Edge_Reborn_p3
ze_moon_base_p3
ze_motanuminc_p2
ze_mytex_escape_v3_p
ze_neko_canyon_p3
ze_nightmare_dimension_p3
ze_noir_p1
ze_nostromo_redux_v1_2
ze_notredame_p3
ze_nuke_p3
ze_NY_marathon_p2
ze_ocean_base_escape_p2
ze_omega_p3
ze_opti_variety_missions_p3
ze_panic_escape_v3_2_e5
ze_paper_escaper_p7
ze_Parking_p4 
ze_pd2_crime_art_v2
ze_phantasy_escape_p3
ze_pitchblack_p2
ze_pizzatime_v9
ze_platformer_b6
ze_Portal_Story_p2
ze_PoR_island_p3
ze_potc_p4
ze_PotC_IV_p3
ze_Prototype_r
ze_puta_p3
ze_raccoon_facility_v6b_p
ze_rainbow_factory_v2
ze_Random_p2
ze_reconnoiter_b5
ze_resonance_cascade_p3
ze_retribution_p
ze_rollermine_factory_2010_p
ze_Rooftop_Runaway1_p
ze_rooftop_runaway2_p
ze_RTCW_Ominous_Rumors_p4
ze_rtv_one_more
ze_saw_p3 
ze_sc_turtles_v5_p2
ze_sewage_processing_v8
ze_sewer_escape_p2
ze_sg1_missions_v2_1_p2 
ze_showdown_v4_1_p
ze_siberia_1990_v1_2c_p5
ze_skyscraper_city_csgo1
ze_sorrento_escape_v2
ze_space_flight_p3
ze_sst_b2_1_p5
ze_sst2_p
ze_stargate_escape_v8_p2
ze_STRANGE_escape_p2
ze_surf_danger_p2
ze_surf_facility_p4
ze_surf_gypt_v1_3_1f
ze_temple_escape_va2
ze_thelostworld_redux_p2
ze_thousand_steps_b7
ze_thriller_escape_p
ze_Timesplitters_pf
ze_titanic_escape_v2_3_p
ze_tkara_v4_3
ze_Totemo_Roka_v1
ze_traak_b2
ze_trainescape_final_p2
ze_TV_station_r4
ze_underground_escape_p
ze_urban_laby_of_death_p2
ze_urbanterror_b2
ze_venice_escape_p3
ze_vietnam_p3
ze_voodoo_islands_v8_5_p4
ze_world_escapes_v1
ze_zk_mall_of_zombies_p2
ze_zombiemod_corporation_p2
ze_zombierig_p3

 

Update: 30th November 2018

 

Players are now only allowed to vote once per map, if the vote passes and they undo the map modification, voting will be disabled for the rest of the map

 

 

 

Update: 25th November 2018

 

 

The MapModifier plugin is now in testing phase, and it's available on ALL maps as of now (just for testing purposes, and for getting statistics)

 

Commands:

!votemm - Vote for a MM

!undomm - Vote to undo the current MM

 

Please report any bugs here.

 

 

Update: 18th November 2018

 

Two new modes that were WIP have now been introduced into the plugin.

The two mode has already been mentioned on the main post

 

-- Fail Nades mode --

 

&

 

-- Knife Knockback mode --

If this specific mode is enabled, admins WILL get a notification if a player knifes a zombie.

AND if a zombie gets knife boosted and knifes a human, a message will be printed to everyone regarding the attacker, victim and the knifer.

 

credits:

@Nick for making the nade & knife knockback plugin

@Console for suggesting to add messages in KnifeKB mode

and thanks CSS:ZE for the idea on how the messages should be

Edited by xSnowyAngel
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2 minutes ago, Console said:

I see potential ways to abuse/exploit this plugin, but I guess that's what admins are for amirite


Yeah, that's what this feedback thread is for :), please explain the potential abuse/exploit you have in mind

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Common ways to exploit and simple ways to address:

failnading on purpose: check chat box for the nader

knifing zms forward: add a plugin to show admins whenever someone knifes a zm, if u don't have the plugin yet (potentially also show whoever the knifed zm kill and the knifer)

not all maps should have classic zm spawn: lower mother zm ratio on classic spawn

humans kill all mother zm with 50k hp knife: add spawn protection for mother zm

vip intentionally suicide: prevent vip from going to spec & suicide from console, potentially ban them from becoming vip

...

 

more if i ever bother thinking about this again

 

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3 hours ago, Console said:

Common ways to exploit and simple ways to address:

failnading on purpose: check chat box for the nader

knifing zms forward: add a plugin to show admins whenever someone knifes a zm, if u don't have the plugin yet (potentially also show whoever the knifed zm kill and the knifer)

not all maps should have classic zm spawn: lower mother zm ratio on classic spawn

humans kill all mother zm with 50k hp knife: add spawn protection for mother zm

vip intentionally suicide: prevent vip from going to spec & suicide from console, potentially ban them from becoming vip

...

 

more if i ever bother thinking about this again

 

 

Thanks for your feedback! I appreciate it very much.

I'll address the issues mentioned:

 

1) FailNades, yeah like you said, check the nader's name

2) Knifing ZMs: This command will be noted and added once the Plugin for KnifeKB is complete.

3) I agree not all maps should have classic spawn, therefore that is why this "MapModifier" plugin won't be enabled on some specific map. The current setting for "Classic Spawn" mode is the following ratio: every 20humans to 1 zombie spawn
4) Spawn Protection for MotherZM's and other spawning zombies (Just incase CT's rape other teleports) have been implemented in the current test branch of the 1hitkillknife plugin. Hopefully everything goes well. As of this moment, they have 5.0s of spawn protection against 1hitkillknife only.

5) VIP: The ones that becomes VIP CANNOT use !spec, "kill" or "explode" in console. Changing of teams is also restricted.

 

 

I'll update this if you've got other potential abuse/exploit :)

Edited by xSnowyAngel
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really fun sounding plugin. 

 

1. I would suggest more admin activity when rolled out because the community will almost certainly come up with ways to exploit this or find ways to troll with it before the admins and server managers can come up with solutions.... so maybe some dedicated time slots for admins the first few days to make sure there is as close to 24/7 coverage initially to prevent madness.... like a schedule or something.... idk, just at first. 

 

2. for VIP mode, what happens if someone becomes VIP and disconnects or client crashes? is that instant round loss or would a new VIP be selected? 

 

3. if players vote for !votemm and 1 of the 3 modes gets selected, is it going to be a new random mode selected each round until map change, or do you get 1 round of random map mode, the you must vote again to get another random map mode.

 

I would suggest this being a 1 round map mode until voted on again (similar to how !vl leadership works) so that if it is not fun for 40% of theplayers, it does not kill the server or anything like that.

 

4. how many votes will be needed in order for a !votemm to pass? similar to RTV or will it be more in like with a vote to extend 10 min?

 

this seems really fun, thank you for the work putting this together. 

Edited by hotEvercLear
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-- VIP mode --
Good concept but might not be very practical.

On maps with bosses or obstacles such as surf ramps and lasers the noobs will die immediately and people will probably give up when someone bad is chosen.

It will also bring up issues such as players trying to troll the VIP or the VIP themselves trolling and enforcing rules around it is stupid.

 

Maybe restrict it to good players (only me) so bad players (every single admin) won't immediately die at the start of the map and ruin the round for everyone else.

Also maybe restrict it to casual maps that don't have bosses or obstacles that could potentially kill the VIP every single time.


-- 50K Knife DMG for CTs mode --
"I wasn't inflating I was just trying to knife the zombie" ( ͡° ͜ʖ ͡°)


-- Classic ZM spawn mode -

Maps where everyone is grouped up at the start might be impossible and get boring after every single round is lost in seconds.

Maps that block/teleport zombies on spawn such as mako will make the mode pointless.

 

-- Fail Nades mode --

( ͡° ͜ʖ ͡°)

 

-- Knife Knockback mode --

( ͡° ͜ʖ ͡°)

 

The plugin idea is good but you should give me root access so I can make it better.

Edited by Ninja Chris
Stop deleting my shitposts please.
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[VIP MODE]
I've tried the VIP mode here once, and I'm definitely not a fan of it. From my point of view, it doesn't add anything positive to gameplay: there is almost nothing humans can do to help VIP survive, except for maybe staying away from him when there are bosses/NPCs who target particular humans, so it adds almost nothing interesting. On the negative side, it brings in another strong random failure factor - VIP's death - which other humans are just unable to help prevent. Zombie Escape as a game mod itself is simply not designed with this kind of gameplay in mind - all humans trying to help VIP survive - zombies can't snipe VIP out of the crowd and other humans can't cover him (unless having VIP doorhugging is considered as kind of "covering" him, which is really nothing special for the rest of the humans - they still play as they normally would until VIP dies).

[TRYHARD MAPS]
While other mentioned modes (except for VIP) could be fun to sometimes mess around on casual maps, I wouldn't like to see any of them on tryhard maps. As we've already seen with "50K knife DMG for CTs mode", this will encourage a lot of humans to simply mess around with new toys and make winning the map impossible. On tryhard maps, I see it only as an alternative to rocking the vote. So maybe instead of adding "!votemm" and "!undomm" commands, make it so that players are presented with a poll after rocking the vote for the first time, where they will be asked whether they want to continue playing the map in a mode or actually change it to another map. If players choose to change the map or RTV for the second time, they will be offered to vote for a new map. You could also add a new command that will change the current game mode to another one. This kind of system will help players understand, that this is a "one way ticket" (and something akin to RTVing).

I wouldn't be such a big concern for me, if there were no such strict [map time] time limits on tryhard maps, as currently are. Then we could mess around with a game mode for a while, and maybe continue playing the map seriously afterwards. So if you want to go with "!votemm" and "!undomm" commands, maybe make map time countdown pause on tryhard maps while a game mode is turned on? Having a separate map time for a game mode is also an alternative. Otherwise turning a game mode on will actually be a "one way ticket" on tryhard maps, because we will lose rounds and will be unable to finish the map due to lack of time.

Switching to a knife (knife+items only?) game mode at the end of an obviously lost round could be an alternative to simply slaying, if an admin can quickly force it (or quickly force a vote for it) and make sure that it doesn't drag on for too long.

Edited by FireStarter
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52 minutes ago, FireStarter said:

While other mentioned modes (except for VIP) could be fun to sometimes mess around on casual maps, I wouldn't like to see any of them on tryhard maps

 

8 hours ago, Malal said:

Just do what GFL CSS did, only apply it to certain maps

 

 

We....aren’t planning to implement it in tryhard maps as addressed already in the first post. Did you guys even read the first post?

 

 

14 hours ago, reduct said:

We currently are testing it on all types of maps just to see how well the plugin is doing on initial testing but plan to enable it during more casual maps like ze_icecap_escape, ze_platformer or maps like ze_frostdrake, ze_magala_castle once it is more or less out of beta testing. This plugin is mainly to spice up maps that otherwise may be too easy or too boring for most players.

 

 

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1 hour ago, reduct said:

We....aren’t planning to implement it in tryhard maps as addressed already in the first post. Did you guys even read the first post?

 

Of course I've read it.

As far as I understood it, the modes are being rolled out in 3 stages:
1. "initial testing" "on all types of maps" [current stage];
2. "enable it during more casual maps like ze_icecap_escape, ze_platformer";
3. ["enable it during"] "maps like ze_frostdrake, ze_magala_castle once it is more or less out of beta testing".

Maybe our definition of tryhard is also different, because I don't consider ze_frostdrake to be a casual map.

Anyway, I'm glad to hear that there is no intention to enable these modes in tryhard maps.

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Honestly I think I'm speaking for everyone when I say we should just toss the plugin idea and bring back the original knife knockback exclusively. It would totally enhance the ze experience and bring it back to greatness (looking at you Frostdrake lever spawn).

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15 hours ago, hotEvercLear said:

really fun sounding plugin. 

 

1. I would suggest more admin activity when rolled out because the community will almost certainly come up with ways to exploit this or find ways to troll with it before the admins and server managers can come up with solutions.... so maybe some dedicated time slots for admins the first few days to make sure there is as close to 24/7 coverage initially to prevent madness.... like a schedule or something.... idk, just at first. 

 

2. for VIP mode, what happens if someone becomes VIP and disconnects or client crashes? is that instant round loss or would a new VIP be selected? 

 

3. if players vote for !votemm and 1 of the 3 modes gets selected, is it going to be a new random mode selected each round until map change, or do you get 1 round of random map mode, the you must vote again to get another random map mode.

 

I would suggest this being a 1 round map mode until voted on again (similar to how !vl leadership works) so that if it is not fun for 40% of theplayers, it does not kill the server or anything like that.

 

4. how many votes will be needed in order for a !votemm to pass? similar to RTV or will it be more in like with a vote to extend 10 min?

 

this seems really fun, thank you for the work putting this together. 

 

To answer your question:

 

2 - For VIP mode, as of now, when a client disconnect/crashes a new VIP will be chosen. 

3 - As of now, when !votemm passes and it chooses a gamemode, it will stay on that gamemode until the map ends. Unless of course players use !undomm

4 - Currently, the votes required is HALF of the number of players in the server. (ex. 64players, 32votes needed)

 

 

@Fidler_2k, you can't really speak for everyone when you don't play on the server 

Edited by xSnowyAngel

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I think that one thing that could really spice things up is Barbossa-like (from ze_pirates_port_royal) zombie VIP.

It involves skill both to use Barbossa and dodge his attacks, and this is what makes it interesting. Barbossa is one of the things that gives so much replayability to ze_pirates_port_royal.
Playing as a zombie is not so fun as playing as a human most of the time, but Barbossa changes this (and also gives hope to other zombies to break human defense).

Or zombie VIP Barbossa and human VIP heal?

P.S. Once again, I think that different proposed modes should be fine on those maps, where we usually don't run out of map time. I wouldn't enable them on maps where we often run out of extends, unless some changes are made to lift the map time pressure or to make gameplay balance more favorable for humans.

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If we're doing classic spawns, how about a mapedor thing, where there is a transition period. This allows groups to move away and 'hopefully' won't instantly kill the round while giving the zms a chance. 

 

Note: when the zm are frozen, on some servers they can still store movement from implements, causing them to go flying.

i.e. i could knife a frozen zm and it would fly as soon as it was unfrozen, either forwards or backwards. ( ͡° ͜ʖ ͡°)

 

As for failnades, they'll add some fun on maps like random where we'll get fked. When do we get to try molys or smokes if you are so keen to spice up the game mode. That being said, i think this will be a nice time to re-affirm why having no failnades is a good idea.

 

Vip i am against. It creates a 'solo' aspect to a map where to win you have to get the 'VIP' to the end. Instead, i propose a needed ratio of humans for the ct's to win. This way any random person can still die whilst putting more emphasis on teamwork (sorely needed in the gfl ze community).

Maybe multiple VIP's? who knows...

 

And finally for the 50k knife, i strongly encourage the discontinuation of this plugin. The idea of working together to fight back zombie hordes is severely diminished when a sole survivor can kill off zms because of his better computer and lower ping. It's like getting longknifed but from both sides. I, personally, think this is a poor choice of plugin because of the benefit to only a few as what might seem fun at first will favour those with better machines, albeit coming from a potato pc. (also inflation).

 

Overall, be very sure of what direction you want the community to head when you implement these modes...

-Sausage

---------------------------------------------------------------------------------------------------------------------------------

 

I exploit as much as the next guy...                                           I just happen to know what im doing :P

Edited by ReivaX

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50 minutes ago, ReivaX said:

where there is a transition period

that defeats the purpose of classic spawn

mapea is shit and has OP nades so class spawn is basically pointless there

the point of classic spawn is to prevent grouping up and to make a possible higher ZM count

classic spawn is usually used on maps like icecap, boat escape, mountain escape etc

do you notice something about those maps?

they all have multiple path ways to take at the start

 

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24 minutes ago, ReivaX said:

So does frostdrake, santa and 'insert luff map here.'

 

I fail to see your point.

 

With maps like icecap, boat escape and mountain escape there are multiple pathways at the start that stay on that one pathway and sometimes connect in between if a zombie were to spawn on one pathway and kill everyone there it wouldn't have an impact on anyone else as they could simply run ahead. Also the players can spam nades at the start of the round and knock the zombies into the water (boat escape) or at the bottom of the map (mountain escape).

 

For maps like frostdrake and santa it causes more of an issue. Both maps have separate starting pathways that connect to each other shortly after and require even amounts of players to defend them. If one side is lost it becomes extremely difficult to defend the other as the players will be overwhelmed when the pathways merge. Also, these maps require the majority of humans to be alive from the start of the map and if a large number of players immediately die it becomes impossible.

 

At the start of frostdrake there are two paths that merge into one and the zombies would spawn at the time when everyone's at the connected pathway. Since everyone would be grouped up the majority of people would be forced to spam their nades and if players were behind the zombie they would instinctively shoot the zombie forward as the area is closed off resulting in the majority of players dying at the start of the round.

 

Santa has similar spawns however, the first level has everyone grouped up and running in a straight line and if classic spawns were enabled everyone would die.

 

Maps like icecap, boat escape and mountain escape are suppose to be maps where you can have fun and just fuck around. The plugin would be great for casual maps like these, making it less boring as the rounds will be different instead of the same shit over and over again. For try hard bitch boy maps the plugin would just be a pain for everyone trying to complete the map since they would only be more difficult and I wouldn't be able to kiss loan's lips.

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On 11/18/2018 at 6:52 PM, ReivaX said:

So does frostdrake, santa and 'insert luff map here.'

 

I fail to see your point.

frostdrake has like two paths that require kz, or at least one does, classic spawn would kill half the team on it

santa depends on the level but as i said its incredibly easy for the ZMs to take out a path way and depending on the level losing one path is game over

predator only has two ways and again losing one is basically killing half the team

pizzatime is a map that could have classic spawn as its similar to icecap/boatescape with the different paths and options to take

toaster wouldnt work because you go up that elevator thing

 

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These all sound like cancer lol. But at the same time it people actually have to vote it on rather than having the modes forced onto maps on a 24/7 basis, which is good. If the modes do end up getting popular, people will start voting for it on more, and if the modes end up unpopular, people will stop voting for them.

 

Either way, I fear for an autistic future where the modes end up not popular and the people pushing for them try to pressure admins to force it on the server on a 24/7 basis. That or they will use mic power to push it for a month or so, then use the basis that the server isn't completely dead to argue that the modes are popular enough that they should remain in place on a 24/7 basis. Ima call these two scenarios out so this bullshit better not happen in the future.

 

"to spice up maps that otherwise may be too easy or too boring for most players"

 

Sounds like bullshit from the past. Easy maps have always been overplayed within the history of zombie escape. If they majority of players found that the ease of the map has made it boring, they will simply vote for another map. But thats the thing, they arent the majority so it never happens, and instead they play the same thing over and over and over. Somewhere along the line, alot of people like laidback maps. As for the minority that complains about the maps that the server often plays aren't at the difficulty that they wish for, you need to tell them to get a mic and fucking lead. The server is made of autists that can be easily pushed into attempting whatever tryhard map out there. The same applies for these cancer settings. But all these things come at a consequence. If not alot of players end up having fun with a very hard map or weird settings, then they will not vote for this stuff in the future as often. Harder maps, harder settings require leadership, coordination and are heavily team dependent. If anything it brings out the harsh truth, that the hardest maps are hard because one's fate is heavily dependent on other players. Harder maps require less people to fuck up. Even if you never threw a failnade, you have no control if someone else throws it. Even if you warn a vip 100 times of a trap, they can still fall into it. Harder settings of any sort will give less control to the individual player, while easy maps you can do whatever because you dont get dragged down by bad teammates.

 

In short, expect the possibility that these modes might not end up popular. If those complaining don't wish to get a mic and lead on harder maps, or to push players into trying the optional modes, then they dont deserve it. Anything harder requires extra effort, and if those complaining dont wish to put forth that extra effort, then you shouldnt expect anyone else to do it either. And if no one does it everyone will have a shit time.

 

Also bhop is cancer, dont expand on that bullshit either plz.

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